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32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Odd Word Out
The task of identifying the one word in a list that does not share the attribute common to the other words; that shared attribute defines the classifying rule.
Category Rule
A classification rule based on class membership, such as all four listed words being musical instruments or all being metals except one.
Part-Whole Classification
A rule in which every listed word names a component of the same larger object, so the odd word names something that is not a component of it.
Degree Classification
A rule in which the words form an ordered intensity scale such as warm, hot, scorching; the odd word does not sit on that same scale.
Function Classification
A rule in which all listed words name things used for the same purpose, for example cutting tools, so the odd word serves a different function.
Distractor Word
An answer choice that belongs to the shared category only in a looser or secondary sense, tempting the solver away from the word that clearly breaks the rule.
Two-Rule Check
Verifying that a proposed classification rule fits all but exactly one word; if the rule excludes two or more words, it is not the intended rule.
Bridge Sentence
A short sentence linking the first pair of a verbal analogy, such as 'a puppy is a young dog', which must also read correctly for the answer pair.
Antonym Analogy
A relationship in which the two stem words have opposite meanings, so the answer must be the opposite of the third word in the same way.
Part-to-Whole Analogy
A relationship where the first word is a component of the second, as a wheel is part of a car; the order must be preserved in the answer.
Cause and Effect Analogy
A relationship in which the first word produces or leads to the second, such as drought causing famine, so the answer must follow the same causal direction.
Degree Analogy
A relationship of relative intensity, where the second word is a stronger or weaker version of the first, as warm relates to hot.
Order Reversal Trap
An answer choice that has the right relationship but runs in the wrong direction, such as whole-to-part when the stem is part-to-whole.
Constant Rotation
A figure-series rule in which the shape turns by the same angle at each step, commonly 45, 90 or 180 degrees, so the next frame continues that turn.
Alternating Series
A figure series with two repeating forms, such as shading switching on and off, so odd and even positions each follow their own consistent pattern.
Element Count Progression
A rule in which the number of dots, lines or segments changes by a constant amount or by a doubling pattern from one frame to the next.
Interleaved Series
A series best read as two separate strands, where the first, third and fifth frames follow one rule and the even-numbered frames follow another.
Position Shift Rule
A rule in which one element moves a fixed number of places around a shape or grid at each step, such as clockwise two corners.
Add-Remove Segment
A rule in which a line, dot or side is added or removed at each step, often in an increasing pattern such as plus one, plus two, plus three.
Transformation Mapping
The process of describing exactly how the first figure changes into the second, then applying that same change to the third figure to obtain the answer.
Reflection versus Rotation
Two transformations that can look alike: reflection flips the figure as in a mirror and reverses orientation, while rotation preserves orientation and only turns it.
Colour Inversion Rule
A transformation in which filled and unfilled regions swap, so every shaded area becomes unshaded and every unshaded area becomes shaded in the answer figure.
Size Scaling Rule
A transformation in which the figure grows or shrinks by a consistent proportion, so the answer must keep both the new size and the original shape.
Element Addition Rule
A transformation in which a component such as a dot, arrow or inner shape is added or removed, and the answer must add or remove exactly the same component.
Property-by-Property Check
Comparing figures one attribute at a time, including shape, size, orientation, shading and number of parts, to confirm which transformation the stem pair actually uses.
Arithmetic Sequence
A number pattern with a constant difference between consecutive terms; find the difference by subtracting any term from the next, then continue adding it.
Geometric Sequence
A number pattern with a constant ratio between consecutive terms; divide a term by the previous one to find the multiplier, then multiply to extend the pattern.
Second Differences
When the first differences of a sequence are not constant, computing the differences of those differences; a constant second difference indicates a quadratic pattern.
Average Formula
The mean equals the sum of all values divided by the number of values; rearranged, the sum equals the average multiplied by the count.
Percent Change
Percent change equals the amount of change divided by the original value, multiplied by 100; an increase and a decrease of the same percent are not symmetric.
Distance Rate Time
Distance equals rate multiplied by time; rearranged, rate equals distance divided by time, and time equals distance divided by rate.
Combined Work Rate
When two agents work together, add their individual rates expressed as fractions of the job per unit time, then invert the total to find the combined time.