Athletics, Gymnastics and Recreational Activities
This domain tests track and field events, basic gymnastics safety and technique, and the value of recreational activity for lifelong health.
Core rules
- Track events: sprints, middle-distance and long-distance races, hurdles and relays. Runners must stay in lane where lanes are assigned; a false start leads to disqualification under current rules.
- Relay: the baton must be exchanged inside the 20 m changeover zone. If dropped, the same athlete may retrieve it but must not shorten the course.
- Field events: jumps include long jump, triple jump, high jump and pole vault; throws include shot put, discus, javelin and hammer. The shot must be put from the shoulder and the athlete must leave the circle from the rear half after landing.
- High jump: takeoff from one foot only.
- Gymnastics: use mats and spotters, progress from simple to difficult skills, remove jewellery, and never attempt a skill beyond your training.
- Recreation: walking, cycling, swimming, dance and games support fitness, social interaction and stress relief.
Worked example
A 4 × 100 m relay team exchanges the baton just after the outgoing runner leaves the 20 m zone. Reasoning: the exchange must occur within the zone marked on the track. An exchange outside it is a disqualification, even if the baton was not dropped. The incoming runner should judge the run-up so that the outgoing runner reaches full speed without leaving early.
Traps that cost marks
- A dropped baton is not automatic disqualification; an exchange outside the zone is.
- High jump takeoff must be from one foot.
- Leaving the shot put circle from the front half is a foul.
- Gymnastics safety depends on mats, spotting and progression, not on trying advanced skills quickly.