Grade 7 Arts and Entrepreneurship flashcards
Grade 7 Arts and Entrepreneurship · Build recall with a focused review session.
33 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Arts Entrepreneurship
- The practice of turning artistic skill and creative output into a sustainable venture by identifying paying audiences, pricing work to cover full costs, and building repeatable ways to deliver creative value.
- Value Proposition
- A short statement naming the target customer, the problem they have, the benefit your offer delivers, and why it beats the customer's current alternative, backed by evidence.
- Revenue Stream
- A distinct way a venture earns money, such as direct sales, performance fees, licensing royalties, commissions, teaching, subscriptions, grants, or sponsorship. Ventures often combine several streams.
- SCAMPER
- An idea-generation checklist: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse. Each prompt forces a new variation on an existing object, service, or process.
- Divergent and Convergent Thinking
- Divergent thinking produces many options without judgment; convergent thinking evaluates and narrows them. Separating the two phases prevents early criticism from cutting off promising ideas.
- Prototype
- An early, inexpensive version of a work or product built to test a specific assumption with real users. Its purpose is learning and revision, not polish.
- Creative Constraints
- Deliberate limits on budget, time, materials, or format that narrow the search space. Constraints often increase output quality because they force specific decisions instead of endless options.
- Elements of Art
- The basic visual building blocks: line, shape, form, value, color, texture, and space. Artists combine them using principles such as balance, contrast, and emphasis.
- Complementary Colors
- Color pairs opposite each other on the color wheel, such as red and green or blue and orange. Placed side by side they create maximum contrast and visual vibration.
- Asymmetrical Balance
- A composition in which unequal forms are arranged so their visual weights balance, for example a large plain shape offset by several small detailed ones. It feels dynamic rather than mirrored.
- Atmospheric Perspective
- A depth cue in which distant objects appear lighter, lower in contrast, cooler, and less detailed than foreground objects because of particles in the air between viewer and subject.
- Meter in Music
- The grouping of beats into recurring bars. A 4/4 meter has four quarter-note beats per bar; 3/4 has three; 6/8 groups six eighth notes into two main pulses.
- Choreographic Devices
- Tools for developing movement material, including repetition, canon, retrograde, unison, contrast, and abstraction. They transform a motif into a full composition.
- Stage Directions
- Positions named from the performer's view facing the audience: stage right and stage left, upstage away from the audience, downstage toward it, plus wings at the sides.
- Dramatic Structure
- The arc of a play: exposition establishes situation, rising action builds conflict, climax is the turning point, falling action resolves complications, and resolution closes the story.
- Form Follows Function
- A design principle stating that the shape of an object should be determined by the use it must serve, so decisions are justified by user needs rather than decoration alone.
- Batch Production
- Making a limited series of identical items using the same tools and steps. Unit cost falls compared with one-offs while exclusivity and flexibility remain higher than mass production.
- Full Unit Cost
- The total cost to produce one item: materials plus direct labor plus an allocated share of overhead such as studio rent, tools, utilities, and packaging.
- Anthropometrics
- The measurement of human body dimensions and ranges. Designers use it to size handles, seating, tools, and garments so products fit real users.
- Effectuation
- An entrepreneurial logic that starts from available means, who you are, what you know, and whom you know, then lets the goal adapt through partnerships and affordable experiments.
- Minimum Viable Offer
- The smallest version of a product or service that still produces real customer behavior, such as a payment, booking, or sign-up, used to test demand cheaply.
- Calculated Risk
- Committing a pre-decided maximum amount of money and time to an experiment, so the worst-case loss is known in advance and does not threaten the venture.
- Primary Research
- Collecting new data directly from people through interviews, surveys, or observation. It answers questions specific to your venture but takes time and careful sampling.
- Customer Discovery Interview
- A conversation focused on a person's past behavior, current workarounds, and real problems rather than hypothetical purchase intent, which tends to produce unreliable answers.
- Market Segmentation
- Dividing a broad market into groups sharing traits, using demographic, geographic, psychographic, or behavioral variables, so offers and messages can target a specific group.
- Business Model Canvas
- A one-page map of nine blocks: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partners, and cost structure.
- Break-Even Point
- The sales volume at which total revenue equals total costs. In units it equals fixed costs divided by the difference between price per unit and variable cost per unit.
- Gross Margin
- Revenue minus cost of goods sold, divided by revenue, expressed as a percentage. It shows how much each sale contributes toward overhead and profit.
- Marketing Mix
- The four Ps, product, price, place, and promotion, that shape a market offer. Service businesses add people, process, and physical evidence to form the seven Ps.
- Brand Identity
- The consistent set of signals, name, logo, colors, typography, imagery, and tone of voice, that makes a creative business recognizable and communicates its positioning.
- Copyright
- Protection for original expression fixed in a tangible form, such as text, music, images, or code. It arises automatically on creation and covers expression, not ideas or styles.
- Fair Use
- A legal balancing test weighing purpose of use, nature of the work, amount used, and effect on the market. It is decided case by case, not a general permission.
- Pitch Structure
- A sequence for presenting a venture: hook, problem, solution, evidence, market, the ask, and a clear next step. Each section answers one question an audience will have.