ACP Corporate flashcards
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33 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Agile Manifesto four values
- Individuals and interactions over processes and tools; working product over comprehensive documentation; customer collaboration over contract negotiation; responding to change over following a plan. Right-hand items retain value but are weighted lower.
- Shu-Ha-Ri
- Three stages of skill mastery: Shu, following the rule and imitating form; Ha, understanding and adapting the rule; Ri, transcending form and innovating. Used to judge how much prescribed process a team needs.
- Agile onion layers
- From outermost to innermost: tools, practices, principles, values, mindset. Adopting new tools without shifting the underlying mindset produces superficial, cargo-cult agility.
- Psychological safety
- Edmondson's term for a shared belief that the team is safe for interpersonal risk-taking. It is a precondition for honest retrospectives, surfacing bad news early, and experimentation.
- Theory X and Theory Y
- McGregor's two assumptions about workers: Theory X holds people avoid work and need supervision; Theory Y holds people are intrinsically motivated. Agile team design assumes Theory Y.
- Weighted Shortest Job First
- WSJF equals Cost of Delay divided by job duration or size. Cost of Delay sums user value, time criticality, and risk reduction or opportunity enablement. Highest WSJF is scheduled first.
- MoSCoW prioritisation
- Must have (non-negotiable), Should have (important, workaround exists), Could have (taken only if capacity allows), Won't have this time (explicitly out of current scope). Limit Must-haves to roughly 60% of effort.
- Kano model categories
- Features classified as Must-be, Performance, Attractive, Indifferent, or Reverse. Must-be absence causes dissatisfaction but presence adds little; Attractive features delight; only Performance features reward more investment linearly.
- Flow efficiency formula
- Flow efficiency equals value-added process time divided by total lead time. Knowledge work commonly sits below 25%, meaning most improvement opportunity lies in waiting time rather than working time.
- MVP versus MMF
- Minimum Viable Product is the smallest thing producing validated learning about a business hypothesis. Minimum Marketable Feature is the smallest slice a customer would pay for. MVP targets learning, MMF targets revenue.
- Cost of Delay
- The economic value lost per unit of time a deliverable is late. Expressed as money per month or week, it converts qualitative urgency into a comparable number for prioritisation.
- Power/Interest grid
- Stakeholder map with quadrants: high power and high interest, manage closely; high power and low interest, keep satisfied; low power and high interest, keep informed; low power and low interest, monitor.
- Stakeholder salience model
- Mitchell, Agle and Wood rank stakeholders by power, legitimacy and urgency. Holding all three makes a stakeholder definitive; two makes them expectant; one makes them latent.
- Communication channel formula
- Number of communication channels equals n times (n minus 1) divided by 2, where n is the number of people. Ten people create 45 channels; each added person adds n channels.
- Information radiator
- A large, visible display of current project data such as a Kanban board, burndown or cumulative flow diagram, placed where the team and passers-by see it without asking.
- Sprint review purpose
- A working session where the team demonstrates the completed increment to stakeholders, gathers feedback, and adapts the backlog. It is not a status presentation or a sign-off gate.
- Escalation threshold
- A pre-agreed rule stating when and to whom an impediment or risk is escalated, for example an unresolved blocker escalates from team to product owner after two working days.
- Tuckman team stages
- Forming (polite, dependent), Storming (conflict, jockeying), Norming (agreements, cohesion), Performing (autonomous, high output), Adjourning (disbanding). Storming conflict is normal, not failure.
- Thomas-Kilmann conflict modes
- Five responses to conflict: competing, collaborating, compromising, avoiding, accommodating. Collaborating suits important issues with time available; avoiding is legitimate for trivial matters.
- Five-step retrospective
- Set the stage, gather data, generate insights, decide what to do, close. A retrospective that produces no owned, time-boxed action item has not completed an improvement cycle.
- Servant leadership behaviours
- Removing impediments, shielding the team from interruption, coaching rather than directing, making work visible, and letting the team own its process and estimates.
- Velocity as trailing average
- Story points completed per sprint, averaged over the last three to five sprints. Used for one team's forecasting only; never compared across teams or treated as a productivity target.
- Planning poker procedure
- Each estimator privately chooses a card, all reveal simultaneously, highest and lowest explain their reasoning, then the team re-votes until consensus. Simultaneous reveal prevents anchoring.
- Cone of uncertainty
- Estimate range at project inception can vary by roughly a factor of four in either direction. The range narrows as work proceeds and unknowns are retired through delivery.
- Monte Carlo forecasting
- Simulating completion dates by repeatedly sampling historical throughput data. It needs no story-point estimates and suits Kanban teams with stable flow records, producing probabilistic rather than single-date forecasts.
- Rolling-wave planning
- Detailed planning for the near term and coarse planning for the horizon: sprint planning covers days to weeks, release planning covers months, roadmap covers quarters, refined as knowledge grows.
- Little's Law
- Average lead time equals average work in progress divided by average throughput. Halving WIP at constant throughput halves lead time, which is the core argument for limiting WIP.
- Cycle time versus lead time
- Cycle time starts when active work begins on an item; lead time starts when the item enters the system, including queue time. Customers experience lead time, so queues dominate their perception.
- Cumulative flow diagram signals
- Widening vertical bands indicate work in progress growing faster than completion; a flat top band means intake stopped; a flat bottom band means delivery is blocked.
- Control chart rules
- Plot a metric such as cycle time per item with mean and three-sigma limits. Points beyond the limits, or non-random runs and trends, indicate special-cause variation worth investigating.
- Definition of Done
- A shared checklist making completion objective, such as code reviewed, tests passing, documentation updated, deployed to staging. It applies to every increment, not only releases.
- Agile fitness functions
- Automated, continuously evaluated governance checks such as coverage thresholds, security scans and compliance rules. They replace periodic stage gates by keeping the product inside acceptable bounds at all times.
- Risk exposure formula
- Risk exposure equals probability multiplied by impact. Response options are avoid, mitigate, transfer, accept, and exploit for positive risks or opportunities.