NNAT3 Level F study materials
NNAT3 Level F study resources

NNAT3 Level F cheat sheet

NNAT3 Level F · Keep the key ideas within reach.

Quick reference

Conceptual - Pattern Completion, Reasoning by Analogy, Serial Reasoning, Spatial Visualization

  • Pattern Completion: the missing piece must satisfy every visible constraint at once - color, orientation, line weight, and the continuation of any line that crosses the gap boundary.

  • Analogy A : B :: C : D - derive the transformation from A to B (rotation, reflection, size change, color inversion, element addition/removal, or count change), then apply that same transformation to C; the correct answer applies it exactly once.

  • A transformation that maps A to B must be applied identically to C; answers that apply a different or partial transformation are distractors even when they look plausible.

  • Serial Reasoning: find the rule that links consecutive frames. Common rules are constant rotation (e.g., 45° per step), alternating two-state cycles, growing/shrinking element counts, and progressive position shifts.

  • Check the series rule against at least two consecutive transitions before choosing; a rule that fits only one transition is underdetermined.

  • Spatial Visualization: folding/reflection problems preserve handedness under rotation but reverse it under reflection - a shape rotated 90° keeps chirality, a mirrored shape does not.

  • Overlap-and-subtract rule: when two panels are combined, elements present in both may cancel (XOR) or persist (AND); test both conventions against the given example pair.

  • Matrix problems: examine rows and columns independently; a rule true across rows may differ from the rule down columns, and the answer must satisfy both.

  • Count elements before judging shape: many items hinge on the number of sides, dots, or intersections rather than on visual style.

Quick reference

Social - Sequence, Inference, and Social-Context Reasoning

  • Sequence items test ordering of events or objects by an implicit rule (size, time, rank, or causal order); the answer is the item that preserves the established order without breaking it.

  • Inference items supply premises and ask what must follow; a valid conclusion is entailed by the premises, while a plausible-sounding option that needs extra assumptions is a distractor.

  • Distinguish 'must be true' from 'could be true': only the former is correct when the stem asks what logically follows.

  • Social-context items reward tracking perspectives: what one character knows may differ from what the reader knows, and answers must reflect the stated perspective, not the reader's.

  • Watch for reversals of subject and object (who did what to whom); many wrong answers swap the actor and the recipient while keeping the same nouns.

  • Time-order markers (before, after, while, then) define constraints; an answer that contradicts any stated marker is eliminated regardless of overall plausibility.

  • When two premises conflict, the item is testing recognition of inconsistency, not resolution by real-world knowledge.

  • Emotional/social cues in vignettes (tone, stated motive, consequence) constrain the acceptable response; the best answer fits the stated motive and the stated consequence simultaneously.

Quick reference

Practical - Quantitative and Everyday Problem Solving

  • Rate × time = distance; for two objects moving toward each other, combined closing speed is the sum of speeds, and time to meet = separation ÷ combined speed.

  • Percent change = (new − old) ÷ old × 100; a 20% increase followed by a 20% decrease returns to 96% of the original, not 100%.

  • Work-rate problems: if A finishes in a hours and B in b hours, combined rate = 1/a + 1/b per hour, and combined time = ab ÷ (a + b).

  • Average = sum ÷ count; the sum of a set equals average × count, which lets you recover a missing value from a stated average.

  • Ratio scaling: keep units consistent and cross-multiply; a ratio a : b with total T gives parts aT/(a+b) and bT/(a+b).

  • Unit-price comparison is the reliable decision rule for 'best buy' items: divide total cost by quantity and compare like units.

  • Order of operations (parentheses, exponents, multiply/divide left-to-right, add/subtract left-to-right) governs every arithmetic expression; recompute in that order before selecting.

  • Estimation check: round to convenient numbers to bound the answer; an option outside the estimated range is wrong without exact computation.

  • Scheduling/overlap items: convert all times to a single unit (minutes) before adding, and subtract overlaps once to avoid double counting.