NNAT3 Level F study materials
NNAT3 Level F study resources

NNAT3 Level F flashcards

NNAT3 Level F · Build recall with a focused review session.

31 cards. Read the term and the definition here. The deck at the top of this page is optional.

Pattern completion
A matrix or grid has one missing cell; the answer must satisfy every visible constraint - color, orientation, line weight, and continuity of lines crossing the gap.
Analogy transformation rule
The change that turns the first pair's left figure into its right figure; apply that identical change to the second pair's left figure to find the answer.
Rotation vs reflection
Rotation preserves a shape's handedness and only changes orientation; reflection reverses handedness, so a mirrored figure can never be produced by rotation alone.
Serial progression rule
The consistent change between consecutive frames, such as fixed-degree rotation, alternating states, growing element counts, or steady position shifts along a path.
Alternating series
A sequence in which two independent rules interleave, one governing odd positions and one governing even positions; each rule must be checked separately.
Progressive addition
A series rule in which each frame adds a fixed number of elements (dots, lines, sides), so the count grows arithmetically and the next frame continues that count.
Overlap cancellation rule
When two panels combine, elements appearing in both may cancel while unique elements remain; verify which convention the given example pair uses before answering.
Chirality in folding
The left-right handedness of a folded or cut shape; it survives rotation but flips under reflection, which distinguishes correct answers from mirror-image distractors.
Row-column dual constraint
In a matrix, the rule across each row and the rule down each column may differ; the correct cell must satisfy both simultaneously.
Distractor transformation
A wrong answer produced by applying a plausible but incorrect change, such as the wrong rotation direction or a partial application of the true rule.
Sequence ordering item
A social-reasoning task requiring objects or events to be arranged by an implicit rule such as time, rank, size, or causal order; the answer preserves that order.
Valid inference
A conclusion entailed by the stated premises alone; any option requiring an unstated assumption, however plausible, is not a valid inference.
Must be true
A conclusion that cannot be false given the premises; distinguish it from 'could be true,' which admits alternatives and is not the required answer.
Perspective tracking
Keeping separate what a character knows from what the reader knows; correct answers reflect only the information available to the character at that point.
Actor-object reversal
A common distractor that keeps the same nouns but swaps who performs the action and who receives it, producing a statement the premises do not support.
Temporal constraint markers
Words such as before, after, while, and then that fix the order of events; any answer contradicting a stated marker is eliminated.
Premise inconsistency
A pair of statements that cannot both be true; items containing one test recognition of the conflict rather than resolution using outside knowledge.
Motive-consequence fit
A decision rule for vignettes: the best answer is consistent both with the character's stated motive and with the stated consequence of the action.
Causal chain
A linked sequence in which each event produces the next; the correct ordering respects every stated cause-effect link, not just surface plausibility.
Conditional statement
A statement of the form 'if P then Q'; it guarantees Q whenever P holds, but does not guarantee P from Q, nor forbid Q when P is absent.
Negation handling
Treating 'not' as reversing the truth of a claim; misreading a negated premise is a frequent cause of choosing a reversed but fluent answer.
Group membership rule
A criterion defining who belongs to a set; an answer is correct only if the individual meets every stated condition, not merely some of them.
Closing speed
For two objects approaching each other, the sum of their speeds; time to meet equals their initial separation divided by that combined speed.
Percent change
(new − old) ÷ old × 100; successive increases and decreases compound rather than cancel, so +20% then −20% leaves 96% of the original.
Combined work rate
If A finishes a job in a hours and B in b hours, their joint rate is 1/a + 1/b per hour, and the time together is ab ÷ (a + b).
Average-sum relation
Average equals sum divided by count, so sum equals average times count; this recovers a missing value when the average and other values are known.
Ratio part formula
For a ratio a : b with total T, the two parts are aT ÷ (a + b) and bT ÷ (a + b); units must match before cross-multiplying.
Unit price
Total cost divided by quantity, expressed in like units; comparing unit prices is the reliable rule for best-buy questions.
Order of operations
Parentheses first, then exponents, then multiplication and division left to right, then addition and subtraction left to right; recompute in this order before selecting.
Estimation bounding
Rounding to convenient numbers to bracket the answer; any option falling outside the estimated range is wrong without exact computation.
Overlap subtraction
When counting events or time spans that share a period, subtract the shared portion once so it is not counted twice in the total.