NNAT3 Level F flashcards
NNAT3 Level F · Build recall with a focused review session.
31 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Pattern completion
- A matrix or grid has one missing cell; the answer must satisfy every visible constraint - color, orientation, line weight, and continuity of lines crossing the gap.
- Analogy transformation rule
- The change that turns the first pair's left figure into its right figure; apply that identical change to the second pair's left figure to find the answer.
- Rotation vs reflection
- Rotation preserves a shape's handedness and only changes orientation; reflection reverses handedness, so a mirrored figure can never be produced by rotation alone.
- Serial progression rule
- The consistent change between consecutive frames, such as fixed-degree rotation, alternating states, growing element counts, or steady position shifts along a path.
- Alternating series
- A sequence in which two independent rules interleave, one governing odd positions and one governing even positions; each rule must be checked separately.
- Progressive addition
- A series rule in which each frame adds a fixed number of elements (dots, lines, sides), so the count grows arithmetically and the next frame continues that count.
- Overlap cancellation rule
- When two panels combine, elements appearing in both may cancel while unique elements remain; verify which convention the given example pair uses before answering.
- Chirality in folding
- The left-right handedness of a folded or cut shape; it survives rotation but flips under reflection, which distinguishes correct answers from mirror-image distractors.
- Row-column dual constraint
- In a matrix, the rule across each row and the rule down each column may differ; the correct cell must satisfy both simultaneously.
- Distractor transformation
- A wrong answer produced by applying a plausible but incorrect change, such as the wrong rotation direction or a partial application of the true rule.
- Sequence ordering item
- A social-reasoning task requiring objects or events to be arranged by an implicit rule such as time, rank, size, or causal order; the answer preserves that order.
- Valid inference
- A conclusion entailed by the stated premises alone; any option requiring an unstated assumption, however plausible, is not a valid inference.
- Must be true
- A conclusion that cannot be false given the premises; distinguish it from 'could be true,' which admits alternatives and is not the required answer.
- Perspective tracking
- Keeping separate what a character knows from what the reader knows; correct answers reflect only the information available to the character at that point.
- Actor-object reversal
- A common distractor that keeps the same nouns but swaps who performs the action and who receives it, producing a statement the premises do not support.
- Temporal constraint markers
- Words such as before, after, while, and then that fix the order of events; any answer contradicting a stated marker is eliminated.
- Premise inconsistency
- A pair of statements that cannot both be true; items containing one test recognition of the conflict rather than resolution using outside knowledge.
- Motive-consequence fit
- A decision rule for vignettes: the best answer is consistent both with the character's stated motive and with the stated consequence of the action.
- Causal chain
- A linked sequence in which each event produces the next; the correct ordering respects every stated cause-effect link, not just surface plausibility.
- Conditional statement
- A statement of the form 'if P then Q'; it guarantees Q whenever P holds, but does not guarantee P from Q, nor forbid Q when P is absent.
- Negation handling
- Treating 'not' as reversing the truth of a claim; misreading a negated premise is a frequent cause of choosing a reversed but fluent answer.
- Group membership rule
- A criterion defining who belongs to a set; an answer is correct only if the individual meets every stated condition, not merely some of them.
- Closing speed
- For two objects approaching each other, the sum of their speeds; time to meet equals their initial separation divided by that combined speed.
- Percent change
- (new − old) ÷ old × 100; successive increases and decreases compound rather than cancel, so +20% then −20% leaves 96% of the original.
- Combined work rate
- If A finishes a job in a hours and B in b hours, their joint rate is 1/a + 1/b per hour, and the time together is ab ÷ (a + b).
- Average-sum relation
- Average equals sum divided by count, so sum equals average times count; this recovers a missing value when the average and other values are known.
- Ratio part formula
- For a ratio a : b with total T, the two parts are aT ÷ (a + b) and bT ÷ (a + b); units must match before cross-multiplying.
- Unit price
- Total cost divided by quantity, expressed in like units; comparing unit prices is the reliable rule for best-buy questions.
- Order of operations
- Parentheses first, then exponents, then multiplication and division left to right, then addition and subtraction left to right; recompute in this order before selecting.
- Estimation bounding
- Rounding to convenient numbers to bracket the answer; any option falling outside the estimated range is wrong without exact computation.
- Overlap subtraction
- When counting events or time spans that share a period, subtract the shared portion once so it is not counted twice in the total.