NCEA Level 2 Design and Visual Communication study materials
NCEA Level 2 Design and Visual Communication study resources

NCEA Level 2 Design and Visual Communication flashcards

NCEA Level 2 Design and Visual Communication · Build recall with a focused review session.

33 cards. Read the term and the definition here. The deck at the top of this page is optional.

Design brief
A statement of the problem to be solved, naming the client, purpose, target audience, constraints and success criteria that the final design will be judged against.
Success criteria
Specific, checkable statements written from the brief that define what a successful outcome must do, used later as the checklist for evaluation.
Design elements
The basic visual components used to build any design: line, shape, form, space, colour, texture, tone and type.
Design principles
The organising rules applied to elements: balance, contrast, emphasis, rhythm, proportion, scale, unity and movement, used to judge visual composition.
Complementary colours
Colour pairs positioned opposite each other on the colour wheel, such as red and green, producing maximum contrast when placed together.
Analogous colours
Colours that sit next to each other on the colour wheel, sharing an underlying hue and producing a harmonious, low-contrast scheme.
Tone rendering
The consistent application of highlight, mid-tone, core shadow, reflected light and cast shadow from a fixed light source across all views of an object.
Anthropometrics
The measurement of human body dimensions and ranges, used to size products such as seats, handles and controls for a stated user percentile.
Ergonomics
The study of how people interact with products and environments, covering reach, posture, force and comfort, so that designs fit the user.
Iteration
The repeated cycle of testing, feedback and modification in which a design is refined across versions rather than produced in one step.
Annotation
Notes placed on or beside a drawing that record design decisions and their reasons, such as material choice, dimension or intended user interaction.
First-angle projection
An orthographic layout where the view is placed on the far side of the object: the plan sits below the front elevation and the right view to its left.
Orthographic projection
A set of flat views - front, plan and side - projected at right angles to the object, showing true shape and size without perspective distortion.
Elevation
An orthographic view looking horizontally at one face of an object, drawn true shape and size, usually paired with a plan and a side view.
Plan view
The orthographic view looking straight down on an object from above, drawn true shape and placed below the front elevation in first-angle layout.
Isometric drawing
A pictorial drawing using three axes at 30 degrees to the horizontal, with true lengths along each axis and no vanishing points.
Oblique projection
A pictorial drawing with the front face true shape and receding edges at 45 degrees, either full depth (cavalier) or half depth (cabinet).
Vanishing point
The point on the horizon where parallel receding lines appear to converge in perspective drawing; one-point has one, two-point has two.
Horizon line
The horizontal line in a perspective drawing marking the viewer's eye level; objects above it show their undersides, below it their tops.
Scale ratio
The relationship written as drawing to real size, for example 1:2 meaning the drawing is half size and 2:1 meaning double size.
Hidden detail line
A dashed line type used in orthographic views to show edges that exist but are not visible from the viewing direction.
Centreline
A chain line of long and short dashes marking an axis of symmetry or the centre of a circular feature in a technical drawing.
Dimensioning
The system of thin lines, arrowheads and numerals that states sizes on a drawing, applied outside the view and never duplicated.
Title block
The bordered panel on a drawing sheet recording name, title, scale, date, sheet number and the projection symbol used.
Concept sketch
A quick freehand drawing produced early in the design process to explore and communicate a possible idea before detailed development.
Mock-up
A physical or digital rough model built to test proportion, scale, ergonomics or appearance before committing to a final design.
Product dissection
The structured analysis of an existing product's function, materials, manufacture, ergonomics and aesthetics, used to inform a new design.
Stakeholder feedback
Input gathered from people affected by a design, such as the client or end user, used as evidence to justify changes and evaluation judgements.
Batch production
Manufacturing a limited quantity using jigs and templates, giving moderate unit cost and allowing variation between production runs.
Knock-down fitting
A joint allowing a product to be assembled and disassembled repeatedly, such as a cam lock or bolt, which supports flat-pack and repair.
Grain direction
The orientation of wood fibres in timber; strength and appearance change with it, so joints and cuts must be planned relative to the grain.
Visual hierarchy
The arrangement of a layout so the eye reads elements in a planned order, controlled by size, contrast, colour, position and white space.
Exploded drawing
A pictorial view in which parts are separated along their assembly axes to show components, order of assembly and how parts fit together.