NCEA Level 2 Design and Visual Communication flashcards
NCEA Level 2 Design and Visual Communication · Build recall with a focused review session.
33 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Design brief
- A statement of the problem to be solved, naming the client, purpose, target audience, constraints and success criteria that the final design will be judged against.
- Success criteria
- Specific, checkable statements written from the brief that define what a successful outcome must do, used later as the checklist for evaluation.
- Design elements
- The basic visual components used to build any design: line, shape, form, space, colour, texture, tone and type.
- Design principles
- The organising rules applied to elements: balance, contrast, emphasis, rhythm, proportion, scale, unity and movement, used to judge visual composition.
- Complementary colours
- Colour pairs positioned opposite each other on the colour wheel, such as red and green, producing maximum contrast when placed together.
- Analogous colours
- Colours that sit next to each other on the colour wheel, sharing an underlying hue and producing a harmonious, low-contrast scheme.
- Tone rendering
- The consistent application of highlight, mid-tone, core shadow, reflected light and cast shadow from a fixed light source across all views of an object.
- Anthropometrics
- The measurement of human body dimensions and ranges, used to size products such as seats, handles and controls for a stated user percentile.
- Ergonomics
- The study of how people interact with products and environments, covering reach, posture, force and comfort, so that designs fit the user.
- Iteration
- The repeated cycle of testing, feedback and modification in which a design is refined across versions rather than produced in one step.
- Annotation
- Notes placed on or beside a drawing that record design decisions and their reasons, such as material choice, dimension or intended user interaction.
- First-angle projection
- An orthographic layout where the view is placed on the far side of the object: the plan sits below the front elevation and the right view to its left.
- Orthographic projection
- A set of flat views - front, plan and side - projected at right angles to the object, showing true shape and size without perspective distortion.
- Elevation
- An orthographic view looking horizontally at one face of an object, drawn true shape and size, usually paired with a plan and a side view.
- Plan view
- The orthographic view looking straight down on an object from above, drawn true shape and placed below the front elevation in first-angle layout.
- Isometric drawing
- A pictorial drawing using three axes at 30 degrees to the horizontal, with true lengths along each axis and no vanishing points.
- Oblique projection
- A pictorial drawing with the front face true shape and receding edges at 45 degrees, either full depth (cavalier) or half depth (cabinet).
- Vanishing point
- The point on the horizon where parallel receding lines appear to converge in perspective drawing; one-point has one, two-point has two.
- Horizon line
- The horizontal line in a perspective drawing marking the viewer's eye level; objects above it show their undersides, below it their tops.
- Scale ratio
- The relationship written as drawing to real size, for example 1:2 meaning the drawing is half size and 2:1 meaning double size.
- Hidden detail line
- A dashed line type used in orthographic views to show edges that exist but are not visible from the viewing direction.
- Centreline
- A chain line of long and short dashes marking an axis of symmetry or the centre of a circular feature in a technical drawing.
- Dimensioning
- The system of thin lines, arrowheads and numerals that states sizes on a drawing, applied outside the view and never duplicated.
- Title block
- The bordered panel on a drawing sheet recording name, title, scale, date, sheet number and the projection symbol used.
- Concept sketch
- A quick freehand drawing produced early in the design process to explore and communicate a possible idea before detailed development.
- Mock-up
- A physical or digital rough model built to test proportion, scale, ergonomics or appearance before committing to a final design.
- Product dissection
- The structured analysis of an existing product's function, materials, manufacture, ergonomics and aesthetics, used to inform a new design.
- Stakeholder feedback
- Input gathered from people affected by a design, such as the client or end user, used as evidence to justify changes and evaluation judgements.
- Batch production
- Manufacturing a limited quantity using jigs and templates, giving moderate unit cost and allowing variation between production runs.
- Knock-down fitting
- A joint allowing a product to be assembled and disassembled repeatedly, such as a cam lock or bolt, which supports flat-pack and repair.
- Grain direction
- The orientation of wood fibres in timber; strength and appearance change with it, so joints and cuts must be planned relative to the grain.
- Visual hierarchy
- The arrangement of a layout so the eye reads elements in a planned order, controlled by size, contrast, colour, position and white space.
- Exploded drawing
- A pictorial view in which parts are separated along their assembly axes to show components, order of assembly and how parts fit together.