NCEA Level 2 Design and Visual Communication study materials
NCEA Level 2 Design and Visual Communication study resources

NCEA Level 2 Design and Visual Communication key terms

NCEA Level 2 Design and Visual Communication · Get comfortable with the vocabulary.

design brief

A written statement that sets out the problem to be solved, the intended user or client, the constraints, and the outcomes the design work must achieve before drawing begins.

Related: constraints, client, design outcome
constraints

Fixed limits placed on a design, such as budget, size, materials, time, safety rules, or cultural requirements, which any proposed solution must work within.

Related: design brief, specifications
specifications

Measurable requirements a finished design must meet, for example exact dimensions, load capacity, colour fastness, or cost per unit, used later to test the solution.

Related: constraints, design brief
client

The person or organisation paying for or commissioning the design work, whose needs and expectations shape decisions even when the end user is someone else.

Related: end user, design brief
end user

The person who will actually use or experience the designed product, space, or visual, whose abilities, context, and habits should drive design decisions.

Related: client, user-centred design
user-centred design

An approach that researches the needs, abilities, and behaviour of the people who will use a design, then tests ideas against those findings rather than assuming them.

Related: end user, design brief
design outcome

The final result a designer intends to produce, described in words and images before making begins, so progress and success can be judged against it.

Related: design brief, specifications
concept sketch

A quick, loose freehand drawing used to record and explore early ideas, prioritising speed and variety of thinking over accuracy or finish.

Related: thumbnail, ideation
thumbnail

A very small, rapid drawing that captures the essence of an idea, often produced in sets so many alternatives can be compared side by side.

Related: concept sketch, ideation
ideation

The stage of generating many possible ideas before judging them, using techniques such as sketching, brainstorming, and lateral thinking to widen options.

Related: concept sketch, thumbnail
annotation

Notes written directly beside a drawing to explain materials, dimensions, function, or design thinking, so the drawing communicates without the designer present.

Related: working drawing, concept sketch
orthographic projection

A method of drawing a three-dimensional object as separate flat views, usually front, top, and side, arranged so each view lines up with the others.

Related: elevation, plan view, third-angle projection
elevation

A flat, true-shape view of one side of an object or building, drawn without perspective so heights and widths can be read and measured accurately.

Related: plan view, orthographic projection
plan view

A view looking straight down onto an object or space, showing layout, footprint, and horizontal relationships as seen from above.

Related: elevation, orthographic projection
third-angle projection

A standard drawing layout where the top view sits above the front view and the side view sits to the side it shows, common in New Zealand and Australian practice.

Related: orthographic projection, first-angle projection
first-angle projection

A standard drawing layout where the top view is placed below the front view and the side view appears on the opposite side, widely used in Europe and Asia.

Related: third-angle projection, orthographic projection
isometric drawing

A pictorial drawing with three axes at 120 degrees to each other, showing height, width, and depth to the same scale without converging lines.

Related: axonometric projection, perspective drawing
axonometric projection

A family of parallel projections, including isometric, dimetric, and trimetric, in which an object is tilted to show three faces without perspective foreshortening.

Related: isometric drawing, orthographic projection
perspective drawing

A drawing in which parallel lines recede to one or more vanishing points, producing a realistic sense of depth as the human eye would see it.

Related: vanishing point, horizon line
vanishing point

The point on the horizon line where receding parallel lines appear to meet in a perspective drawing, controlling the sense of depth.

Related: perspective drawing, horizon line
horizon line

The horizontal line in a perspective drawing that represents the viewer's eye level and on which vanishing points are placed.

Related: vanishing point, perspective drawing
scale drawing

A drawing in which every length is reduced or enlarged by the same fixed ratio, for example 1:50, so real sizes can be read from the page.

Related: scale bar, working drawing
scale bar

A ruled graphic strip marked with real-world lengths that lets a reader measure distances on a drawing even if it is later photocopied or resized.

Related: scale drawing
working drawing

A precise, fully dimensioned drawing produced for making or building, giving enough information for another person to construct the design without asking questions.

Related: dimensioning, annotation
dimensioning

The standard practice of adding measured lines, arrows, and numbers to a drawing to state exact sizes, following conventions so the information is unambiguous.

Related: working drawing, scale drawing
rendering

Adding tone, colour, texture, or shadow to a drawing to suggest materials, form, and lighting so the design reads more realistically.

Related: marker rendering, texture
marker rendering

A fast colour technique using alcohol-based markers layered from light to dark, often with pencil or fineliner outlines, to show form and material quickly.

Related: rendering, texture
texture

The visual or tactile surface quality of a material, such as smooth, grainy, or woven, represented in drawings through pattern and mark-making.

Related: rendering, material selection
material selection

The deliberate choice of materials for a design based on strength, cost, weight, sustainability, appearance, and how they will be worked or joined.

Related: texture, sustainability
sustainability

Designing so that environmental, social, and economic impacts are minimised over a product's whole life, including material sourcing, use, and disposal.

Related: material selection, life-cycle thinking
life-cycle thinking

Considering a design's full journey from raw material extraction through manufacture, use, and end-of-life, to identify where impacts can be reduced.

Related: sustainability, material selection
ergonomics

The study of how people physically interact with products and spaces, used to size, shape, and position designs for comfort, reach, and safety.

Related: anthropometrics, end user
anthropometrics

The measurement of human body dimensions and ranges of movement, providing data such as reach, height, and grip used to size designs appropriately.

Related: ergonomics
accessibility

Designing so that people with a wide range of abilities, including impaired vision, hearing, or mobility, can use a product or space independently.

Related: ergonomics, universal design
universal design

An approach that creates one solution usable by as many people as possible without adaptation, rather than adding special features for particular groups.

Related: accessibility, end user
design movement

A recognised period or group style sharing visual principles and values, such as Bauhaus, Art Deco, or Modernism, used to analyse and inform design decisions.

Related: design era, visual language
design era

A historical period whose technology, materials, and social conditions shaped the look and function of designed objects and visual communication.

Related: design movement
visual language

The consistent set of visual elements a designer uses, such as colour, shape, type, and layout, to communicate a particular identity or mood.

Related: design movement, typography
typography

The selection and arrangement of type, including typeface choice, size, spacing, and alignment, to make text readable and to convey tone.

Related: visual language, hierarchy
hierarchy

The arrangement of visual elements by importance so a viewer's eye is guided to the most significant information first, then to supporting detail.

Related: typography, layout
layout

The arrangement of text and images on a page or screen, including margins, columns, and white space, to organise information and guide reading.

Related: hierarchy, grid
grid

An underlying network of lines that aligns elements consistently across a layout, giving structure and coherence to multiple pages or screens.

Related: layout, hierarchy
mock-up

A physical or digital model built to test appearance, size, or function, often from card, foam, or software before final production.

Related: prototype, model making
prototype

An early working version of a design built to test function and gain feedback, refined through successive iterations before final manufacture.

Related: mock-up, iteration
iteration

The repeated cycle of testing, reviewing, and improving a design, where each version responds to evidence gathered from the previous one.

Related: prototype, evaluation
evaluation

Judging a design against the brief and specifications, using evidence such as test results or user feedback, to decide what to keep or change.

Related: iteration, specifications
design rationale

A written explanation of why design decisions were made, linking each choice back to research, the brief, and the needs of the user.

Related: evaluation, design brief