NCEA Level 2 Design and Visual Communication key terms
NCEA Level 2 Design and Visual Communication · Get comfortable with the vocabulary.
- design brief
- Related: constraints, client, design outcome
A written statement that sets out the problem to be solved, the intended user or client, the constraints, and the outcomes the design work must achieve before drawing begins.
- constraints
- Related: design brief, specifications
Fixed limits placed on a design, such as budget, size, materials, time, safety rules, or cultural requirements, which any proposed solution must work within.
- specifications
- Related: constraints, design brief
Measurable requirements a finished design must meet, for example exact dimensions, load capacity, colour fastness, or cost per unit, used later to test the solution.
- client
- Related: end user, design brief
The person or organisation paying for or commissioning the design work, whose needs and expectations shape decisions even when the end user is someone else.
- end user
- Related: client, user-centred design
The person who will actually use or experience the designed product, space, or visual, whose abilities, context, and habits should drive design decisions.
- user-centred design
- Related: end user, design brief
An approach that researches the needs, abilities, and behaviour of the people who will use a design, then tests ideas against those findings rather than assuming them.
- design outcome
- Related: design brief, specifications
The final result a designer intends to produce, described in words and images before making begins, so progress and success can be judged against it.
- concept sketch
- Related: thumbnail, ideation
A quick, loose freehand drawing used to record and explore early ideas, prioritising speed and variety of thinking over accuracy or finish.
- thumbnail
- Related: concept sketch, ideation
A very small, rapid drawing that captures the essence of an idea, often produced in sets so many alternatives can be compared side by side.
- ideation
- Related: concept sketch, thumbnail
The stage of generating many possible ideas before judging them, using techniques such as sketching, brainstorming, and lateral thinking to widen options.
- annotation
- Related: working drawing, concept sketch
Notes written directly beside a drawing to explain materials, dimensions, function, or design thinking, so the drawing communicates without the designer present.
- orthographic projection
- Related: elevation, plan view, third-angle projection
A method of drawing a three-dimensional object as separate flat views, usually front, top, and side, arranged so each view lines up with the others.
- elevation
- Related: plan view, orthographic projection
A flat, true-shape view of one side of an object or building, drawn without perspective so heights and widths can be read and measured accurately.
- plan view
- Related: elevation, orthographic projection
A view looking straight down onto an object or space, showing layout, footprint, and horizontal relationships as seen from above.
- third-angle projection
- Related: orthographic projection, first-angle projection
A standard drawing layout where the top view sits above the front view and the side view sits to the side it shows, common in New Zealand and Australian practice.
- first-angle projection
- Related: third-angle projection, orthographic projection
A standard drawing layout where the top view is placed below the front view and the side view appears on the opposite side, widely used in Europe and Asia.
- isometric drawing
- Related: axonometric projection, perspective drawing
A pictorial drawing with three axes at 120 degrees to each other, showing height, width, and depth to the same scale without converging lines.
- axonometric projection
- Related: isometric drawing, orthographic projection
A family of parallel projections, including isometric, dimetric, and trimetric, in which an object is tilted to show three faces without perspective foreshortening.
- perspective drawing
- Related: vanishing point, horizon line
A drawing in which parallel lines recede to one or more vanishing points, producing a realistic sense of depth as the human eye would see it.
- vanishing point
- Related: perspective drawing, horizon line
The point on the horizon line where receding parallel lines appear to meet in a perspective drawing, controlling the sense of depth.
- horizon line
- Related: vanishing point, perspective drawing
The horizontal line in a perspective drawing that represents the viewer's eye level and on which vanishing points are placed.
- scale drawing
- Related: scale bar, working drawing
A drawing in which every length is reduced or enlarged by the same fixed ratio, for example 1:50, so real sizes can be read from the page.
- scale bar
- Related: scale drawing
A ruled graphic strip marked with real-world lengths that lets a reader measure distances on a drawing even if it is later photocopied or resized.
- working drawing
- Related: dimensioning, annotation
A precise, fully dimensioned drawing produced for making or building, giving enough information for another person to construct the design without asking questions.
- dimensioning
- Related: working drawing, scale drawing
The standard practice of adding measured lines, arrows, and numbers to a drawing to state exact sizes, following conventions so the information is unambiguous.
- rendering
- Related: marker rendering, texture
Adding tone, colour, texture, or shadow to a drawing to suggest materials, form, and lighting so the design reads more realistically.
- marker rendering
- Related: rendering, texture
A fast colour technique using alcohol-based markers layered from light to dark, often with pencil or fineliner outlines, to show form and material quickly.
- texture
- Related: rendering, material selection
The visual or tactile surface quality of a material, such as smooth, grainy, or woven, represented in drawings through pattern and mark-making.
- material selection
- Related: texture, sustainability
The deliberate choice of materials for a design based on strength, cost, weight, sustainability, appearance, and how they will be worked or joined.
- sustainability
- Related: material selection, life-cycle thinking
Designing so that environmental, social, and economic impacts are minimised over a product's whole life, including material sourcing, use, and disposal.
- life-cycle thinking
- Related: sustainability, material selection
Considering a design's full journey from raw material extraction through manufacture, use, and end-of-life, to identify where impacts can be reduced.
- ergonomics
- Related: anthropometrics, end user
The study of how people physically interact with products and spaces, used to size, shape, and position designs for comfort, reach, and safety.
- anthropometrics
- Related: ergonomics
The measurement of human body dimensions and ranges of movement, providing data such as reach, height, and grip used to size designs appropriately.
- accessibility
- Related: ergonomics, universal design
Designing so that people with a wide range of abilities, including impaired vision, hearing, or mobility, can use a product or space independently.
- universal design
- Related: accessibility, end user
An approach that creates one solution usable by as many people as possible without adaptation, rather than adding special features for particular groups.
- design movement
- Related: design era, visual language
A recognised period or group style sharing visual principles and values, such as Bauhaus, Art Deco, or Modernism, used to analyse and inform design decisions.
- design era
- Related: design movement
A historical period whose technology, materials, and social conditions shaped the look and function of designed objects and visual communication.
- visual language
- Related: design movement, typography
The consistent set of visual elements a designer uses, such as colour, shape, type, and layout, to communicate a particular identity or mood.
- typography
- Related: visual language, hierarchy
The selection and arrangement of type, including typeface choice, size, spacing, and alignment, to make text readable and to convey tone.
- hierarchy
- Related: typography, layout
The arrangement of visual elements by importance so a viewer's eye is guided to the most significant information first, then to supporting detail.
- layout
- Related: hierarchy, grid
The arrangement of text and images on a page or screen, including margins, columns, and white space, to organise information and guide reading.
- grid
- Related: layout, hierarchy
An underlying network of lines that aligns elements consistently across a layout, giving structure and coherence to multiple pages or screens.
- mock-up
- Related: prototype, model making
A physical or digital model built to test appearance, size, or function, often from card, foam, or software before final production.
- prototype
- Related: mock-up, iteration
An early working version of a design built to test function and gain feedback, refined through successive iterations before final manufacture.
- iteration
- Related: prototype, evaluation
The repeated cycle of testing, reviewing, and improving a design, where each version responds to evidence gathered from the previous one.
- evaluation
- Related: iteration, specifications
Judging a design against the brief and specifications, using evidence such as test results or user feedback, to decide what to keep or change.
- design rationale
- Related: evaluation, design brief
A written explanation of why design decisions were made, linking each choice back to research, the brief, and the needs of the user.