NCEA Level 3 Design and Visual Communication flashcards
NCEA Level 3 Design and Visual Communication · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Design brief
- A statement of the problem, the intended user or audience, and the constraints and specifications the design must satisfy; it is the reference point against which every design decision is justified.
- Divergent thinking
- Generating a wide range of distinct design possibilities before narrowing down. In assessment evidence it appears as multiple clearly different concept directions, not variations of one idea.
- Convergent thinking
- Selecting and refining the strongest idea from the range generated. Evidence should show the selection criteria used, such as user needs, feasibility, cost, or ergonomics.
- Iterative design
- Repeated cycles of sketch, prototype, test, and refine. Each cycle should record what was changed and why, so the assessor can see improvement rather than a single finished attempt.
- Mock-up
- A physical or digital model at full or reduced scale used to test proportion, ergonomics, or function before final production; it need not look finished but must answer a specific question.
- Orthographic projection
- A method of drawing a three-dimensional object as separate two-dimensional views (front, top, side) projected at right angles, used to communicate exact shape and dimensions.
- First-angle vs third-angle
- Two arrangements of orthographic views. In first-angle the view is placed on the far side of the object; in third-angle it is placed on the near side. The symbol on the drawing identifies which is used.
- Isometric drawing
- A parallel projection where the three axes are spaced 120 degrees apart, so true lengths are preserved along each axis. Circles appear as ellipses; no vanishing point is used.
- Perspective drawing
- A projection using one or more vanishing points so parallel lines converge, producing depth as the eye sees it. One-point uses one vanishing point; two-point uses two on a horizon line.
- Line hierarchy
- Deliberate variation in line weight and type to convey meaning: heavier outlines for visible edges, lighter construction lines, dashed lines for hidden edges, and chain lines for centrelines.
- Scale
- The ratio of a drawing to the real object, written as drawing:object, for example 1:50 for a room plan. Scale must be stated on the sheet and applied consistently.
- Dimensioning conventions
- Dimensions state true size regardless of scale, use arrowheads or oblique strokes at terminations, avoid duplication, and are placed outside the outline where practical to keep the drawing legible.
- Ergonomics
- Designing for human physical capability: reach, grip, posture, sight lines, and clearance. Anthropometric percentile data (for example 5th to 95th percentile) supports justified sizing decisions.
- Accessibility and universal design
- Designing so spaces and products work for people with varied abilities. Evidence includes clear circulation widths, level or ramped access, contrast, and reachable controls.
- Spatial design
- Design of interior, architectural, or exhibition environments. Assessment evidence links site, scale, circulation, structure, materials, and human use to the design intent.
- Circulation
- The path people take through a space, including entries, corridors, and movement between zones. It is shown on plans and must meet minimum clear widths for safe use.
- Site context
- The physical and cultural setting of a spatial design: orientation, sun and prevailing wind, access, neighbouring structures, and heritage or landscape features that shape the response.
- Product design
- Design of manufactured three-dimensional objects. Evidence covers function, materials, joining methods, manufacturing processes, safety, and sustainability of the chosen approach.
- Material selection
- Choosing a material by matching properties (strength, weight, cost, durability, finish, recyclability) to the functional and aesthetic requirements of the design.
- Manufacturing constraints
- Limits imposed by production: tooling, batch size, tolerances, assembly order, standard stock sizes, and cost. Designs that ignore these are hard to justify as resolved.
- Media design
- Design for print, screen, or interactive media. Evidence covers typographic hierarchy, grid, colour, image treatment, and output specification for the intended platform.
- Typographic hierarchy
- Ordering text by size, weight, spacing, and position so the reader knows what to read first, second, and third. Hierarchy should be visible without reading the words.
- Grid system
- An underlying structure of columns, margins, and gutters that aligns elements consistently across a layout, making multi-page or multi-screen work coherent and faster to produce.
- RGB vs CMYK
- RGB is additive light colour used for screens; CMYK is subtractive ink colour used for print. Designing in the wrong mode causes colour shifts at output.
- Resolution for print
- Print images are typically supplied at 300 ppi at final placed size; screen images are commonly 72 to 150 ppi. Upscaling a low-resolution image does not restore real detail.
- Bleed and trim
- Bleed is artwork extending beyond the trim edge (commonly 3 mm) so cutting tolerances do not leave white edges. Trim marks show where the sheet is cut.
- Legibility vs readability
- Legibility is how easily individual characters are distinguished; readability is how easily a block of text is read. Typeface, size, contrast, and line length affect both.
- Contrast in visual communication
- Deliberate difference in value, colour, size, or weight that creates emphasis and guides attention. Sufficient value contrast also supports accessibility for low-vision readers.
- Annotated sketch
- A drawing with short notes pointing to features, materials, or decisions. Annotations turn a picture into evidence of thinking and are expected throughout development work.
- Design justification
- Explaining why a decision was made by linking it to evidence such as user needs, testing results, standards, or precedent. Assertion alone does not meet the justification threshold.
- Precedent analysis
- Studying existing designs to extract transferable principles (structure, joinery, layout, material logic) and stating what will be adopted, adapted, or rejected and why.
- Title block
- A panel on a drawing sheet recording name, title, scale, date, and sheet number, so the drawing is self-identifying and can be read and filed without accompanying explanation.