NCEA Level 3 Design and Visual Communication study materials
NCEA Level 3 Design and Visual Communication study resources

NCEA Level 3 Design and Visual Communication key terms

NCEA Level 3 Design and Visual Communication · Get comfortable with the vocabulary.

design brief

A written statement setting out the problem, the intended user or audience, the constraints, and the outcomes a design must achieve before work begins.

Related: constraints, design concept, client
constraints

Fixed limits a designer must work within, such as budget, materials, size, safety rules, cultural considerations, or time available, which narrow the range of acceptable solutions.

Related: design brief, specifications, ergonomics
specifications

Measurable requirements a finished design must meet, stated precisely enough to be tested, for example dimensions, load capacity, or minimum text size.

Related: constraints, design brief, mock-up
client

The person or organisation commissioning the design work, whose needs and approval shape decisions, and who may differ from the eventual end user.

Related: design brief, stakeholder, end user
stakeholder

Anyone affected by or interested in a design outcome, including clients, users, manufacturers, regulators, and the wider community, each with possibly conflicting priorities.

Related: client, end user, design brief
end user

The person who will actually use or interact with the designed product, space, or communication, whose abilities and behaviour should drive design decisions.

Related: stakeholder, ergonomics, client
design concept

An initial idea that expresses a possible direction for solving the brief, usually rough and exploratory, developed before detailed refinement begins.

Related: design brief, ideation, concept development
ideation

The stage of generating many varied ideas quickly, often through sketching, brainstorming, or annotation, deliberately withholding judgement to widen the range of possibilities.

Related: design concept, concept development, thumbnail sketch
concept development

The process of testing, combining, and refining promising initial ideas into a resolved proposal, using feedback, sketching, and modelling to justify decisions.

Related: ideation, design concept, prototype
design process

An iterative cycle of investigating, generating ideas, refining, testing, and evaluating, used to move from an open problem towards a justified design outcome.

Related: concept development, evaluation, prototype
ergonomics

The study of how people interact physically with products and spaces, applied so that designs fit human body size, reach, strength, and comfort.

Related: anthropometrics, end user, constraints
anthropometrics

Measurements of human body dimensions and ranges of movement, used as data when sizing furniture, controls, clothing, or workspaces.

Related: ergonomics, scale drawing, specifications
thumbnail sketch

A small, quick drawing used to explore composition, form, or layout cheaply, allowing many options to be compared before committing to a larger rendering.

Related: ideation, concept development, rendering
rendering

A drawing or digital image that shows a design with shading, colour, and surface qualities so it reads as a three-dimensional object or finished layout.

Related: thumbnail sketch, perspective drawing, tonal value
orthographic projection

A drawing method showing a three-dimensional object as separate flat views, such as front, top, and side, arranged so dimensions can be read accurately.

Related: third-angle projection, scale drawing, section drawing
third-angle projection

An orthographic layout in which each view is placed on the side of the object it shows, with the top view above the front view and the right view to its right.

Related: orthographic projection, section drawing, scale drawing
isometric drawing

A pictorial drawing using three axes at 120 degrees, where vertical edges stay vertical and horizontal edges are drawn at 30 degrees, keeping true lengths along each axis.

Related: orthographic projection, perspective drawing, scale drawing
perspective drawing

A drawing system in which parallel lines converge towards vanishing points, producing depth that mimics how the eye sees space and objects.

Related: vanishing point, rendering, isometric drawing
vanishing point

The point on a horizon line where receding parallel lines appear to meet in a perspective drawing, controlling the sense of depth.

Related: perspective drawing, horizon line
horizon line

The horizontal line in a perspective drawing representing the viewer's eye level, which sets where vanishing points sit and how objects appear from above or below.

Related: vanishing point, perspective drawing
section drawing

A drawing that shows an object or building as if cut through, revealing internal structure, materials, or construction that would otherwise be hidden.

Related: orthographic projection, working drawing, third-angle projection
scale drawing

A drawing in which all dimensions are reduced or enlarged by the same ratio, so measurements on paper correspond accurately to the real object.

Related: scale ratio, orthographic projection, anthropometrics
scale ratio

The proportional relationship between a drawing and the real thing, written like 1:50, meaning one unit on paper represents fifty units in reality.

Related: scale drawing, working drawing
working drawing

A precise, dimensioned drawing giving enough information for manufacture or construction, including sizes, materials, and assembly details.

Related: section drawing, scale ratio, specifications
exploded view

A drawing that separates a product's parts along an axis to show how they fit together, often used to explain assembly or construction sequence.

Related: working drawing, isometric drawing, prototype
prototype

A physical or digital early version of a design built to test function, form, or usability before full production, allowing faults to be found and corrected.

Related: mock-up, concept development, evaluation
mock-up

A simple full-size or scaled model used to check proportions, fit, or spatial arrangements rather than to look finished.

Related: prototype, specifications, ergonomics
evaluation

The judgement of a design against the brief and specifications, using evidence such as testing, feedback, or comparison, to decide whether and how to improve it.

Related: design process, prototype, specifications
design movement

A recognised period or group style sharing visual principles and values, such as Bauhaus or Art Deco, studied to inform and contextualise design decisions.

Related: designer, visual language, typography
designer

A named practitioner whose work, methods, or ideas can be studied and referenced to justify design decisions and situate a project within a tradition.

Related: design movement, visual language
visual language

The combined effect of elements such as line, shape, colour, texture, and type used to communicate meaning and identity in a design.

Related: composition, typography, colour palette
composition

The arrangement of visual elements within a frame or layout, including balance, hierarchy, alignment, and use of space, to guide how a viewer reads it.

Related: visual language, grid, hierarchy
grid

A framework of intersecting guides used to align and organise elements consistently across a layout, page, or series of pages.

Related: composition, hierarchy, typography
hierarchy

The deliberate ordering of elements by size, weight, colour, or position so a viewer notices the most important information first.

Related: composition, grid, typography
typography

The selection and arrangement of type, covering typeface choice, size, spacing, and alignment, to make text readable and to carry tone.

Related: hierarchy, grid, visual language
colour palette

A limited set of colours chosen to work together, often including tints and shades, which gives a design coherence and emotional tone.

Related: visual language, tonal value, composition
tonal value

The lightness or darkness of a colour or surface, used in drawing and rendering to describe form, depth, and light direction.

Related: rendering, colour palette, composition
sustainability

Designing so that environmental impact is reduced across a product's life, through material choice, durability, energy use, and end-of-life disposal or reuse.

Related: constraints, evaluation, design brief
accessibility

Designing so that people with a wide range of abilities, including visual, hearing, or mobility differences, can use a product or communication effectively.

Related: end user, ergonomics, constraints