NCEA Level 3 Technology study materials
NCEA Level 3 Technology study resources

NCEA Level 3 Technology flashcards

NCEA Level 3 Technology · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Technological Practice
The iterative process of planning, producing, testing and evaluating an outcome to meet a need or opportunity, with evidence recorded at every stage.
Brief
A statement of the need or opportunity plus a conceptual statement of the intended outcome and a specification of measurable attributes it must satisfy.
Specification
A list of testable attributes an outcome must meet, such as dimensions, tolerances and performance thresholds, used later as evaluation criteria.
Fitness for purpose
The degree to which an outcome meets its specifications and performs as intended in the context for which it was designed.
Functional modelling
Testing part of a design idea, such as a mock-up or CAD simulation, before committing resources to full production of the outcome.
Prototype
A working version of the whole outcome, built to be tested in its intended context so that performance and user response can be evaluated.
Stakeholder feedback
Evidence gathered from people affected by or using the outcome; it must be recorded and shown to influence specific design decisions.
Intervention by design
The principle that technological outcomes change the made world, so designers must identify and mitigate unintended consequences of their work.
Risk control hierarchy
The order of preference for managing hazards: eliminate, substitute, engineering controls, administrative controls, then personal protective equipment last.
Critical path
The longest sequence of dependent tasks in a project plan; any delay on this path delays the whole project's completion date.
Stress
Force divided by cross-sectional area, measured in pascals; it describes the internal load a material experiences under an applied force.
Strain
The change in length divided by the original length of a material; it is dimensionless and describes deformation under stress.
Young's modulus
The ratio of stress to strain within a material's elastic region; a measure of stiffness, calculated as E = stress / strain.
Tension and compression
Tension pulls a material apart along its length; compression pushes it together. Bending produces tension on one face and compression on the other.
Factor of safety
Failure stress divided by working stress; a value above one shows how much reserve capacity a design has before it fails.
Mechanical advantage
Load divided by effort for a mechanism; it states how many times the mechanism multiplies the applied force.
Velocity ratio
Effort distance divided by load distance for a mechanism; it compares the distances moved by effort and load.
Efficiency of a mechanism
Mechanical advantage divided by velocity ratio, multiplied by 100 and expressed as a percentage; losses come from friction and deformation.
Open-loop system
A control system with no feedback path; it performs a set action regardless of whether the output actually reaches the desired state.
Closed-loop system
A control system that senses its output, compares it with a reference value and corrects the error using a controller and actuator.
Logic gate
A digital component such as AND, OR or NOT that produces an output determined by its inputs; combined gates form truth tables and Boolean expressions.
Ergonomics
The design principle of matching an outcome to human physical and cognitive capabilities, including reach, posture, force and information load.
Material toughness
The ability of a material to absorb energy and deform plastically before fracturing; it differs from hardness, which resists surface indentation.
Technological outcome
A product, system or environment created through technological practice; each can be described by its inputs, processes, outputs and feedback.
Technology versus applied science
Technology is purposeful intervention in the made world; its knowledge grows through design and making, not only by applying scientific findings.
Technological determinism
The view that technology itself drives social change; it is contrasted with the view that people and context shape how technology develops.
Invention versus innovation
Invention is creating a new idea or device; innovation is the successful implementation and adoption of that idea in practice.
Life cycle assessment
An evaluation of environmental effects across a product's life, from raw material extraction through manufacture, use and end-of-life disposal.
Mātauranga Māori
Māori knowledge systems including customary practice and environmental understanding; using them in technology requires consultation and respect for cultural ownership.
Technology transfer
Moving a technology or its knowledge from one context to another; appropriateness depends on local resources, skills, culture and infrastructure.
Ethics of technology
Frameworks such as utilitarian, duty-based and rights-based reasoning used to judge issues like data privacy, automation and job displacement.
Sustainability in technology
Meeting present needs without compromising future generations, balancing environmental, social and economic effects of technological decisions.