PSM study materials
PSM study resources

PSM cheat sheet

PSM · Keep the key ideas within reach.

Quick reference

Understanding and Applying the Scrum Framework: Empiricism, Scrum Values

  • Empiricism: knowledge comes from experience; make decisions based on what is observed, not on assumptions or predictions.

  • Three empirical pillars: transparency (work and state visible), inspection (frequent checks of artifacts and progress), adaptation (adjust based on inspection).

  • Transparency enables inspection; inspection without transparency is misleading and wasteful.

  • Scrum Values: Commitment, Focus, Openness, Respect, Courage. They guide behavior and reduce risk of decisions being undermined.

  • Commitment: team commits to achieving goals; Focus: primary focus on Sprint work; Openness: transparent about work and challenges.

  • Respect: team members respect each other as capable independent people; Courage: do the right thing and tackle tough problems.

  • Scrum is a lightweight framework that helps people, teams, and organizations generate value through adaptive solutions for complex problems.

  • Scrum employs an iterative, incremental approach to optimize predictability and control risk.

Quick reference

Scrum Team

  • Scrum Team consists of one Scrum Master, one Product Owner, and Developers; no sub-teams or hierarchies; size typically 10 or fewer.

  • Product Owner: accountable for maximizing product value, managing Product Backlog, and communicating product goal.

  • Scrum Master: accountable for establishing Scrum as defined in the Scrum Guide; serves the Scrum Team and organization.

  • Developers: accountable for creating a usable Increment each Sprint, adapting plan daily, and holding each other accountable.

  • Scrum Team is cross-functional: has all skills necessary to create value each Sprint.

  • Scrum Team is self-managing: internally decides who does what, when, and how.

  • Product Owner may delegate work but remains accountable; cannot delegate accountability.

  • Scrum Master is a true leader who serves the Scrum Team, not a project manager or people manager.

Quick reference

Scrum Events

  • Five events: Sprint (container), Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective.

  • Sprint: fixed length of one month or less; new Sprint starts immediately after previous; no changes to Sprint Goal.

  • Sprint Planning: timeboxed to max 8 hours for one-month Sprint; covers Why (Sprint Goal), What (Backlog items), How (plan).

  • Daily Scrum: 15-minute event for Developers; inspect progress toward Sprint Goal and adapt Sprint Backlog; same time and place.

  • Sprint Review: max 4 hours for one-month Sprint; inspect outcome, determine future adaptations, update Product Backlog.

  • Sprint Retrospective: max 3 hours for one-month Sprint; inspect individuals, interactions, processes, tools, Definition of Done.

  • Events are formal opportunities to inspect and adapt; they create regularity and minimize need for other meetings.

  • Timeboxes are maximum durations; shorter Sprints proportionally reduce timebox (e.g., 2-week Sprint: Planning 4h, Review 2h, Retro 1.5h).

Quick reference

Scrum Artifacts

  • Three artifacts: Product Backlog, Sprint Backlog, Increment. Each has a commitment: Product Goal, Sprint Goal, Definition of Done.

  • Product Backlog: emergent, ordered list of what is needed to improve the product; single source of work for Scrum Team.

  • Sprint Backlog: composed of Sprint Goal (why), selected Product Backlog items (what), and plan for delivering (how).

  • Increment: concrete stepping stone toward Product Goal; must be usable to provide value; multiple Increments may exist in a Sprint.

  • Definition of Done: formal description of state of Increment when it meets quality measures required for product.

  • Product Goal: long-term objective for Scrum Team; describes future state of product; one at a time.

  • Sprint Goal: single objective for Sprint; provides focus and flexibility; created during Sprint Planning.

  • Artifacts are inspected and adapted during events; commitments reinforce empiricism.

Quick reference

Definition of Done

  • Definition of Done (DoD) is a formal description of the state of the Increment when it meets the quality measures required for the product.

  • If DoD is an organizational standard, all Scrum Teams must follow it as a minimum; if not, team creates its own.

  • Developers are accountable for creating a DoD; it is used to assess when work on a Product Backlog item is complete.

  • Work that does not meet DoD cannot be released or presented at Sprint Review; it returns to Product Backlog.

  • DoD is created during Sprint Planning if not already defined; it evolves over time.

  • A stronger DoD improves transparency and quality; a weaker DoD can hide incomplete work.

  • DoD is inspected during Sprint Retrospective for potential improvements.

  • Increment is delivered when it meets DoD; multiple Increments can be created within a Sprint.

Quick reference

Developing People and Teams: Self-Managing Teams

  • Self-managing teams internally decide who does what, when, and how; they are not directed by others outside the team.

  • Self-managing does not mean no boundaries: the team operates within organizational constraints and Scrum rules.

  • Self-managing teams require trust, psychological safety, and clear goals to function effectively.

  • Scrum Master supports self-management by coaching, facilitating, and removing impediments, not by assigning tasks.

  • Cross-functionality and self-management together enable the team to deliver value each Sprint.

  • Managers shift from directing work to creating an environment where self-managing teams can thrive.

  • Self-managing teams hold each other accountable for quality and outcomes.

  • Empowerment is not abdication: accountability remains with the team for its commitments.

Quick reference

Facilitation

  • Facilitation is about designing and guiding group processes to achieve a clear purpose, not about content expertise.

  • A facilitator remains neutral on content, focuses on process, and ensures all voices are heard.

  • Effective facilitation uses techniques like round-robin, dot voting, fist of five, and silent writing to avoid groupthink.

  • Scrum Master facilitates Scrum events as requested or needed, ensuring they are positive, productive, and timeboxed.

  • Facilitation includes setting ground rules, managing participation, and handling conflict constructively.

  • Visual facilitation (flip charts, sticky notes, digital boards) increases transparency and engagement.

  • Facilitator should clarify purpose and desired outcome before selecting techniques.

  • After events, facilitation includes capturing decisions and action items for transparency.

Quick reference

Coaching

  • Coaching is a collaborative, reflective process that helps individuals and teams unlock their potential.

  • Coaching focuses on asking powerful questions rather than giving advice or solutions.

  • Key coaching skills: active listening, open questions, paraphrasing, summarizing, and providing feedback.

  • Scrum Master coaches the Scrum Team and organization in Scrum adoption and empirical practices.

  • Coaching supports self-management by helping teams find their own answers.

  • Coaching distinguishes between mentoring (sharing experience) and teaching (imparting knowledge).

  • Coaching agreements clarify goals, confidentiality, and boundaries.

  • Effective coaching requires trust, presence, and curiosity.

Quick reference

Managing Products with Agility: Forecasting & Release Planning

  • Forecasting is probabilistic; use historical data (velocity, cycle time) to predict future delivery, not to guarantee.

  • Velocity is a trailing indicator: average of past Sprint results; use range rather than single number.

  • Release planning is emergent; plan based on empirical data and adjust as more is learned.

  • Use burn-up charts to show scope and progress toward a release goal.

  • Little's Law: average cycle time = work in process (WIP) / throughput; reducing WIP improves cycle time.

  • Cone of Uncertainty: estimates are more uncertain early; reforecast as knowledge increases.

  • Monte Carlo simulation can forecast completion dates using historical cycle times.

  • Release planning should consider Product Goal, stakeholder needs, and technical dependencies.

Quick reference

Product Value

  • Product value is the measure of outcomes that benefit customers and the organization; it is not just output.

  • Product Owner maximizes value by ordering the Product Backlog and making trade-off decisions.

  • Value can be assessed through customer feedback, usage metrics, revenue, and stakeholder input.

  • The Increment must be usable to provide value; value is realized when customers use it.

  • Value is emergent and context-specific; what is valuable may change over time.

  • Product Goal provides a long-term objective that guides value delivery.

  • Avoid measuring value solely by velocity or story points; focus on outcomes.

  • Scrum Team should regularly inspect value delivered and adapt.

Quick reference

Product Backlog Management

  • Product Backlog is an emergent, ordered list of what is needed to improve the product; it is the single source of work.

  • Product Owner is accountable for effective Product Backlog management, including ordering and clarity.

  • Backlog refinement is the act of breaking down and further defining Product Backlog items; it is ongoing.

  • Ordering should maximize value; items at top are clearer and more detailed for upcoming Sprint.

  • Product Backlog items can be features, bug fixes, non-functional requirements, and experiments.

  • The Product Backlog is never complete; it evolves as the product and environment change.

  • Stakeholders can provide input, but the Product Owner decides ordering.

  • Product Goal is the commitment for the Product Backlog; it provides direction.

Quick reference

Stakeholders & Customers

  • Stakeholders are people with interest in the product; customers are those who receive value.

  • Product Owner engages stakeholders to understand needs and priorities.

  • Sprint Review is a key event to collaborate with stakeholders and inspect the Increment.

  • Stakeholder feedback informs Product Backlog ordering and adaptation.

  • Customers provide feedback through usage and direct interaction; their input is essential for value.

  • Managing stakeholder expectations includes transparency about progress and forecasts.

  • Scrum Master may facilitate collaboration between Scrum Team and stakeholders.

  • Stakeholder engagement is continuous, not only at Sprint Review.