PMI-ACP study materials
PMI-ACP study resources

PMI-ACP cheat sheet

PMI-ACP · Keep the key ideas within reach.

Quick reference

Agile Principles and Mindset

  • The Agile Manifesto states four value preferences: individuals and interactions over processes and tools; working software over comprehensive documentation; customer collaboration over contract negotiation; responding to change over following a plan.

  • Its 12 principles include delivering working software frequently, welcoming changing requirements, daily business-developer collaboration, sustainable pace, technical excellence, simplicity, and self-organizing teams.

  • Empirical process control rests on three pillars: transparency (visible facts), inspection (frequent checks), and adaptation (adjust based on findings).

  • Shu-ha-ri describes skill stages: shu = follow rules, ha = break rules, ri = transcend rules; teams move from procedural to adaptive behavior.

  • The agile triangle fixes cost and time, holds quality high, and lets scope vary; the traditional triple constraint fixes scope and varies time and cost.

  • Servant leadership behaviors are removing impediments, coaching, facilitating, shielding the team, and enabling self-management.

  • Definition of Done is a shared quality bar for every increment; acceptance criteria are story-specific conditions for one item.

  • Agile favors iterative and incremental delivery to reduce uncertainty through short feedback loops rather than big up-front design.

Quick reference

Value-Driven Delivery

  • WSJF = Cost of Delay ÷ Job Size (or duration); higher WSJF items are prioritized first.

  • Cost of Delay is the economic loss per unit of time from not delivering an item; it combines revenue, cost, and risk effects.

  • MoSCoW classifies requirements as Must have, Should have, Could have, and Won't have for this delivery.

  • Kano categories: must-be (basic), performance (linear), and delighter (attractive); over time delighters become expectations.

  • Earned value: EV = percent complete × BAC; CPI = EV ÷ AC; SPI = EV ÷ PV; CPI or SPI above 1.0 is favorable.

  • An MVP is the smallest increment that enables validated learning about customer value; it is not merely the smallest feature set.

  • A minimum marketable feature (MMF) is the smallest unit that delivers meaningful value to customers and can be released.

  • Value stream mapping separates value-added steps from waiting, handoffs, rework, and other non-value-added waste.

  • ROI = (benefit − cost) ÷ cost; payback period = initial investment ÷ periodic net cash inflow.

Quick reference

Stakeholder Engagement

  • Communication channels = n(n − 1) ÷ 2, where n is the number of people; channels grow quadratically as the team grows.

  • Power/interest grid: high power-high interest = manage closely; high power-low interest = keep satisfied; low power-high interest = keep informed; low-low = monitor.

  • Stakeholder engagement levels are unaware, resistant, neutral, supportive, and leading; engagement plans target movement toward supportive or leading.

  • Osmotic communication occurs when team members overhear nearby conversations and absorb information with little formal effort.

  • A sprint review demonstrates the working increment to stakeholders, gathers feedback, and updates the product backlog.

  • A stakeholder map records influence, interest, expectations, and preferred communication channel for each stakeholder group.

  • Personas are fictional representatives of user types built from research; they keep design focused on real user needs.

  • RACI assigns Responsible (does work), Accountable (owns outcome), Consulted (two-way input), and Informed (one-way update).

Quick reference

Team Performance

  • Tuckman stages: forming (orientation), storming (conflict), norming (agreement), performing (high output), adjourning (disbanding).

  • Velocity = completed story points per iteration averaged over several iterations; it is team-specific and not comparable across teams.

  • Story points are relative, unitless estimates of effort, complexity, and risk; ideal days are time-based estimates of focused work.

  • A team charter records purpose, scope, roles, decision rules, working agreements, and communication norms.

  • Thomas-Kilmann conflict modes: competing, collaborating, compromising, avoiding, and accommodating; collaborating seeks win-win.

  • Collective code ownership means any team member may change any part of the code, supported by shared standards and tests.

  • Cross-functional teams contain the skills needed to deliver an increment without external handoffs.

  • Scrum recommends a development team of 3–9 members; smaller teams may lack skills and larger teams need more coordination.

  • Emotional intelligence components: self-awareness, self-regulation, motivation, empathy, and social skill.

Quick reference

Adaptive Planning

  • Rolling wave planning elaborates near-term work in detail while keeping long-term work at a coarse level.

  • The cone of uncertainty narrows as a project progresses; early estimates have the widest range and later estimates converge.

  • Planning poker: each estimator privately selects a card, extreme values are discussed, and rounds repeat until consensus.

  • Little's Law: average WIP = throughput × average cycle time; reducing WIP reduces cycle time for a given throughput.

  • Backlog refinement is ongoing work to clarify, estimate, split, and reorder backlog items before planning.

  • Release planning maps prioritized stories to iterations using historical velocity and available capacity.

  • INVEST criteria for user stories: Independent, Negotiable, Valuable, Estimable, Small, and Testable.

  • Iteration length is commonly 1–4 weeks; shorter iterations increase feedback frequency but add planning overhead.

Quick reference

Problem Detection and Resolution

  • Lead time runs from request or commitment to delivery; cycle time runs from start of work to completion.

  • A cumulative flow diagram plots work items by state over time; widening bands reveal bottlenecks and growing WIP.

  • 5 Whys repeatedly asks 'why' to move from a symptom to a root cause; it is best used with direct observation.

  • A fishbone (Ishikawa) diagram groups potential causes into categories such as people, process, tools, materials, and environment.

  • Control chart signals include points outside control limits and runs of seven or more points on one side of the mean.

  • Risk burndown charts track total risk exposure over time; a flat or rising line signals insufficient risk reduction.

  • Defect cost generally rises the later a defect is found; short feedback loops and automated tests reduce this cost.

  • Variance analysis compares planned versus actual scope, schedule, and cost to detect drift early.

Quick reference

Continuous Improvement

  • A retrospective inspects team process and identifies improvements; the prime directive assumes everyone did the best job possible given the situation.

  • PDCA: Plan (set hypothesis), Do (run small experiment), Check (review results), Act (standardize or adjust).

  • Kaizen is continuous small improvement by the people doing the work rather than occasional large change programs.

  • Value stream mapping exposes waste such as waiting, handoffs, rework, overproduction, and unnecessary motion.

  • 5S: sort, set in order, shine, standardize, and sustain; it creates a stable workplace baseline.

  • Common retrospective formats include Start/Stop/Continue, 4Ls (liked, learned, lacked, longed for), and sailboat.

  • An improvement backlog lists agreed actions with an owner, due date, and measurable success criterion.

  • The Definition of Done should be revisited as team capability grows; a stronger DoD raises quality and reduces escaped defects.

  • Metrics for improvement include lead time, cycle time, throughput, WIP, escaped defects, and deployment frequency.