PSM I study materials
PSM I study resources

Professional Scrum Master I cheat sheet

PSM I · Keep the key ideas within reach.

Quick reference

Scrum Framework and Theory

  • Scrum is a lightweight framework founded on empiricism and lean thinking; empiricism asserts knowledge comes from experience and decisions are made on observed evidence.

  • The three empirical pillars are transparency, inspection, and adaptation; if any pillar is missing, the resulting artifacts and progress are unreliable.

  • Scrum is built on three process-control pillars plus five values: commitment, focus, openness, respect, and courage.

  • The framework is intentionally incomplete; it defines only the minimum required to make its processes and roles effective, leaving practices to the team.

  • Scrum is deliberately iterative and incremental, delivering a usable Increment each Sprint to maximize opportunities for feedback.

  • Lean thinking in Scrum reduces waste and focuses on essentials; it is one of the two theoretical foundations alongside empiricism.

  • Transparency requires a shared, common understanding of work; low transparency leads to decisions that diminish value and increase risk.

  • Inspection must be frequent enough to detect undesirable variance without disrupting the work itself; Scrum events are the inspection points.

  • Adaptation follows inspection: if a process aspect or product deviates beyond acceptable limits, the process or product must be adjusted as soon as possible.

Quick reference

Scrum Roles and Accountabilities

  • Scrum defines exactly three accountabilities: Product Owner, Scrum Master, and Developers; together they form the Scrum Team.

  • The Scrum Team is one self-managing unit of ten or fewer people; smaller teams communicate better, and larger teams need more coordination.

  • Product Owner accountability: maximize product value by managing and ordering the Product Backlog effectively; the PO is one person, not a committee.

  • The Product Owner owns the Product Goal and may delegate work but remains accountable; the entire organization must respect the PO's decisions.

  • Scrum Master accountability: establish Scrum as defined in the Scrum Guide and improve team effectiveness through coaching, teaching, and facilitation.

  • The Scrum Master is a true leader who serves the Scrum Team and the wider organization; the role is not a project manager or a people manager.

  • Developers are accountable for creating a usable Increment each Sprint, instilling quality, and self-managing their own work.

  • Developers own the Sprint Backlog and adapt their plan daily; only Developers create the Increment, though they may involve others.

  • No sub-teams or hierarchies exist inside the Scrum Team; accountability is shared for the whole team's outcomes and value delivery.

Quick reference

Scrum Events and Artifacts

  • The Sprint is the container event for all other events; it is a fixed length of one month or less, and a new Sprint starts immediately after the previous one.

  • Five events exist: Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; each has a maximum timebox and a clear purpose.

  • Sprint Planning (max 8 hours for a one-month Sprint) answers why, what, and how; it produces the Sprint Goal and the Sprint Backlog.

  • The Daily Scrum is a 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog; it is not a status meeting.

  • The Sprint Review (max 4 hours) inspects the Increment and adapts the Product Backlog; it is a working session, not a presentation.

  • The Sprint Retrospective (max 3 hours) plans ways to increase quality and effectiveness; the most impactful improvements may be added to the next Sprint Backlog.

  • Three artifacts exist: Product Backlog, Sprint Backlog, and Increment; each has a commitment: Product Goal, Sprint Goal, and Definition of Done.

  • The Definition of Done is a formal description of the Increment's quality state; if an item is not Done, it returns to the Product Backlog for rework.

  • Artifacts represent work or value and are designed to maximize transparency; commitments attach to them to reinforce focus and measure progress.

Quick reference

Scrum Master Accountabilities and Professional Scrum

  • The Scrum Master serves the Scrum Team by coaching self-management, helping focus on valuable Increments, and facilitating removal of impediments.

  • The Scrum Master serves the Product Owner by helping find effective Product Backlog management techniques and facilitating stakeholder collaboration.

  • The Scrum Master serves the organization by leading Scrum adoption, removing barriers between stakeholders and teams, and planning Scrum implementation.

  • The Scrum Master causes removal of impediments but does not act as the team's decision-maker; the team remains self-managing.

  • Professional Scrum emphasizes empiricism, self-management, and continuous improvement over prescribed processes or certifications.

  • The Scrum Master teaches and coaches Scrum in both the team and the organization, ensuring the framework is understood and enacted.

  • A key Scrum Master activity is facilitating Scrum events as requested or needed, keeping them timeboxed and productive without controlling content.

  • The Scrum Master helps the team and organization become more empirical by increasing transparency and enabling frequent inspection and adaptation.

Quick reference

Scrum Framework and Theory

  • Scrum is a lightweight framework founded on empiricism and lean thinking; empiricism asserts knowledge comes from experience and decisions are made on observed evidence.

  • The three empirical pillars are transparency, inspection, and adaptation; if any pillar is missing, the resulting artifacts and progress are unreliable.

  • Scrum is built on three process-control pillars plus five values: commitment, focus, openness, respect, and courage.

  • The framework is intentionally incomplete; it defines only the minimum required to make its processes and roles effective, leaving practices to the team.

  • Scrum is deliberately iterative and incremental, delivering a usable Increment each Sprint to maximize opportunities for feedback.

  • Lean thinking in Scrum reduces waste and focuses on essentials; it is one of the two theoretical foundations alongside empiricism.

  • Transparency requires a shared, common understanding of work; low transparency leads to decisions that diminish value and increase risk.

  • Inspection must be frequent enough to detect undesirable variance without disrupting the work itself; Scrum events are the inspection points.

  • Adaptation follows inspection: if a process aspect or product deviates beyond acceptable limits, the process or product must be adjusted as soon as possible.

Quick reference

Scrum Roles and Accountabilities

  • Scrum defines exactly three accountabilities: Product Owner, Scrum Master, and Developers; together they form the Scrum Team.

  • The Scrum Team is one self-managing unit of ten or fewer people; smaller teams communicate better, and larger teams need more coordination.

  • Product Owner accountability: maximize product value by managing and ordering the Product Backlog effectively; the PO is one person, not a committee.

  • The Product Owner owns the Product Goal and may delegate work but remains accountable; the entire organization must respect the PO's decisions.

  • Scrum Master accountability: establish Scrum as defined in the Scrum Guide and improve team effectiveness through coaching, teaching, and facilitation.

  • The Scrum Master is a true leader who serves the Scrum Team and the wider organization; the role is not a project manager or a people manager.

  • Developers are accountable for creating a usable Increment each Sprint, instilling quality, and self-managing their own work.

  • Developers own the Sprint Backlog and adapt their plan daily; only Developers create the Increment, though they may involve others.

  • No sub-teams or hierarchies exist inside the Scrum Team; accountability is shared for the whole team's outcomes and value delivery.

Quick reference

Scrum Events and Artifacts

  • The Sprint is the container event for all other events; it is a fixed length of one month or less, and a new Sprint starts immediately after the previous one.

  • Five events exist: Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; each has a maximum timebox and a clear purpose.

  • Sprint Planning (max 8 hours for a one-month Sprint) answers why, what, and how; it produces the Sprint Goal and the Sprint Backlog.

  • The Daily Scrum is a 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog; it is not a status meeting.

  • The Sprint Review (max 4 hours) inspects the Increment and adapts the Product Backlog; it is a working session, not a presentation.

  • The Sprint Retrospective (max 3 hours) plans ways to increase quality and effectiveness; the most impactful improvements may be added to the next Sprint Backlog.

  • Three artifacts exist: Product Backlog, Sprint Backlog, and Increment; each has a commitment: Product Goal, Sprint Goal, and Definition of Done.

  • The Definition of Done is a formal description of the Increment's quality state; if an item is not Done, it returns to the Product Backlog for rework.

  • Artifacts represent work or value and are designed to maximize transparency; commitments attach to them to reinforce focus and measure progress.

Quick reference

Scrum Master Accountabilities and Professional Scrum

  • The Scrum Master serves the Scrum Team by coaching self-management, helping focus on valuable Increments, and facilitating removal of impediments.

  • The Scrum Master serves the Product Owner by helping find effective Product Backlog management techniques and facilitating stakeholder collaboration.

  • The Scrum Master serves the organization by leading Scrum adoption, removing barriers between stakeholders and teams, and planning Scrum implementation.

  • The Scrum Master causes removal of impediments but does not act as the team's decision-maker; the team remains self-managing.

  • Professional Scrum emphasizes empiricism, self-management, and continuous improvement over prescribed processes or certifications.

  • The Scrum Master teaches and coaches Scrum in both the team and the organization, ensuring the framework is understood and enacted.

  • A key Scrum Master activity is facilitating Scrum events as requested or needed, keeping them timeboxed and productive without controlling content.

  • The Scrum Master helps the team and organization become more empirical by increasing transparency and enabling frequent inspection and adaptation.

Quick reference

Scrum Framework and Theory

  • Scrum is a lightweight framework founded on empiricism and lean thinking; empiricism asserts knowledge comes from experience and decisions are made on observed evidence.

  • The three empirical pillars are transparency, inspection, and adaptation; if any pillar is missing, the resulting artifacts and progress are unreliable.

  • Scrum is built on three process-control pillars plus five values: commitment, focus, openness, respect, and courage.

  • The framework is intentionally incomplete; it defines only the minimum required to make its processes and roles effective, leaving practices to the team.

  • Scrum is deliberately iterative and incremental, delivering a usable Increment each Sprint to maximize opportunities for feedback.

  • Lean thinking in Scrum reduces waste and focuses on essentials; it is one of the two theoretical foundations alongside empiricism.

  • Transparency requires a shared, common understanding of work; low transparency leads to decisions that diminish value and increase risk.

  • Inspection must be frequent enough to detect undesirable variance without disrupting the work itself; Scrum events are the inspection points.

  • Adaptation follows inspection: if a process aspect or product deviates beyond acceptable limits, the process or product must be adjusted as soon as possible.

Quick reference

Scrum Roles and Accountabilities

  • Scrum defines exactly three accountabilities: Product Owner, Scrum Master, and Developers; together they form the Scrum Team.

  • The Scrum Team is one self-managing unit of ten or fewer people; smaller teams communicate better, and larger teams need more coordination.

  • Product Owner accountability: maximize product value by managing and ordering the Product Backlog effectively; the PO is one person, not a committee.

  • The Product Owner owns the Product Goal and may delegate work but remains accountable; the entire organization must respect the PO's decisions.

  • Scrum Master accountability: establish Scrum as defined in the Scrum Guide and improve team effectiveness through coaching, teaching, and facilitation.

  • The Scrum Master is a true leader who serves the Scrum Team and the wider organization; the role is not a project manager or a people manager.

  • Developers are accountable for creating a usable Increment each Sprint, instilling quality, and self-managing their own work.

  • Developers own the Sprint Backlog and adapt their plan daily; only Developers create the Increment, though they may involve others.

  • No sub-teams or hierarchies exist inside the Scrum Team; accountability is shared for the whole team's outcomes and value delivery.

Quick reference

Scrum Events and Artifacts

  • The Sprint is the container event for all other events; it is a fixed length of one month or less, and a new Sprint starts immediately after the previous one.

  • Five events exist: Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; each has a maximum timebox and a clear purpose.

  • Sprint Planning (max 8 hours for a one-month Sprint) answers why, what, and how; it produces the Sprint Goal and the Sprint Backlog.

  • The Daily Scrum is a 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog; it is not a status meeting.

  • The Sprint Review (max 4 hours) inspects the Increment and adapts the Product Backlog; it is a working session, not a presentation.

  • The Sprint Retrospective (max 3 hours) plans ways to increase quality and effectiveness; the most impactful improvements may be added to the next Sprint Backlog.

  • Three artifacts exist: Product Backlog, Sprint Backlog, and Increment; each has a commitment: Product Goal, Sprint Goal, and Definition of Done.

  • The Definition of Done is a formal description of the Increment's quality state; if an item is not Done, it returns to the Product Backlog for rework.

  • Artifacts represent work or value and are designed to maximize transparency; commitments attach to them to reinforce focus and measure progress.

Quick reference

Scrum Master Accountabilities and Professional Scrum

  • The Scrum Master serves the Scrum Team by coaching self-management, helping focus on valuable Increments, and facilitating removal of impediments.

  • The Scrum Master serves the Product Owner by helping find effective Product Backlog management techniques and facilitating stakeholder collaboration.

  • The Scrum Master serves the organization by leading Scrum adoption, removing barriers between stakeholders and teams, and planning Scrum implementation.

  • The Scrum Master causes removal of impediments but does not act as the team's decision-maker; the team remains self-managing.

  • Professional Scrum emphasizes empiricism, self-management, and continuous improvement over prescribed processes or certifications.

  • The Scrum Master teaches and coaches Scrum in both the team and the organization, ensuring the framework is understood and enacted.

  • A key Scrum Master activity is facilitating Scrum events as requested or needed, keeping them timeboxed and productive without controlling content.

  • The Scrum Master helps the team and organization become more empirical by increasing transparency and enabling frequent inspection and adaptation.