PSM I study materials
PSM I study resources

Professional Scrum Master I flashcards

PSM I · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Three pillars of empiricism
Transparency, inspection, and adaptation. Together they enable decisions based on observed evidence; if any pillar is weak, artifacts and progress become unreliable.
Definition of Scrum values
Commitment, focus, openness, respect, and courage. These five values guide the Scrum Team's behavior and support trust, which underpins empirical process control.
Empiricism definition
A theory asserting that knowledge comes from experience and decisions are made on observed evidence. Scrum applies it through short cycles of inspect and adapt.
Purpose of transparency
A shared, common understanding of the work and its state. Without it, inspection is misleading and adaptation produces decisions that reduce value and raise risk.
Lean thinking in Scrum
A foundation alongside empiricism that reduces waste and focuses on essentials. It keeps the framework minimal and directs effort toward value delivery.
Iterative and incremental delivery
Scrum delivers a usable Increment each Sprint, repeatedly refining the product. This maximizes early feedback and reduces risk from long development cycles.
Why Scrum is incomplete
Scrum defines only the minimum needed to make its processes effective. Teams add practices, templates, and tools as needed rather than following prescribed methods.
Inspection constraint
Inspection must be frequent enough to detect undesirable variance but not so frequent that it disrupts the work. Scrum events are the defined inspection points.
Adaptation trigger
If inspection reveals that a process aspect or product deviates beyond acceptable limits, the process or product must be adjusted as soon as possible.
Three Scrum accountabilities
Product Owner, Scrum Master, and Developers. Together they form one Scrum Team; Scrum defines no other formal roles or sub-teams.
Scrum Team size
Ten or fewer people, self-managing as one unit. Smaller teams communicate better; larger groups need more coordination and are split into multiple teams.
Product Owner accountability
Maximizing product value by effectively managing and ordering the Product Backlog. The Product Owner is one person, may delegate work, but stays accountable.
Scrum Master accountability
Establishing Scrum as defined in the Scrum Guide and improving team effectiveness. The role is a servant-leader and coach, not a project or people manager.
Developer accountability
Creating a usable Increment each Sprint, instilling quality, and self-managing their own work. Developers own the Sprint Backlog and adapt their plan daily.
Product Owner and Product Goal
The Product Owner owns and communicates the Product Goal, the long-term objective for the product that guides backlog ordering and Sprint Goals.
Organization and Product Owner
The wider organization must respect the Product Owner's decisions. The Product Owner may delegate tasks but remains the single accountable person.
No sub-teams rule
The Scrum Team contains no sub-teams or hierarchies. Accountability for outcomes and value delivery is shared across the whole team.
Self-managing Scrum Team
The team decides internally who does what, when, and how. This replaces external direction with the team's own planning and adaptation.
Sprint container event
The Sprint is a fixed period of one month or less that contains all other events. A new Sprint begins immediately after the previous one ends.
Five Scrum events
Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Each has a maximum timebox, a purpose, and participants defined by the framework.
Sprint Planning purpose
It answers why, what, and how for the Sprint and produces the Sprint Goal and Sprint Backlog. Timebox is a maximum of eight hours for a one-month Sprint.
Daily Scrum purpose
A 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog. It is a planning event, not a status report.
Sprint Review purpose
A working session, maximum four hours for a one-month Sprint, where the Increment is inspected and the Product Backlog is adapted with stakeholders.
Sprint Retrospective purpose
A maximum three-hour event for a one-month Sprint that plans ways to increase quality and effectiveness. Top improvements may enter the next Sprint Backlog.
Three Scrum artifacts
Product Backlog, Sprint Backlog, and Increment. Each represents work or value and is designed to maximize transparency of key information.
Artifact commitments
Product Goal commits to the Product Backlog, Sprint Goal to the Sprint Backlog, and Definition of Done to the Increment. Commitments reinforce focus and measure progress.
Definition of Done
A formal description of the Increment's quality state. Work not meeting it is not Done and returns to the Product Backlog for future rework.
Sprint Goal function
A single objective for the Sprint that provides focus and flexibility. It guides Developer planning and is the subject of Daily Scrum inspection.
Scrum Master service to team
Coaching self-management, helping the team focus on valuable Increments, facilitating impediment removal, and ensuring Scrum events are positive and productive.
Scrum Master service to organization
Leading and training Scrum adoption, planning implementation, removing barriers between stakeholders and teams, and helping employees and stakeholders understand empiricism.
Scrum Master service to Product Owner
Helping find techniques for effective Product Backlog management and facilitating stakeholder collaboration as requested or needed, without taking over product decisions.
Professional Scrum emphasis
Professional Scrum stresses empiricism, self-management, and continuous improvement. It values judgment and evidence over rigid prescribed processes or certificates.