SMP study materials
SMP study resources

SMP flashcards

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32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Empiricism
Knowledge comes from experience and decisions are based on what is observed. Scrum is founded on it to handle complex work where prediction is unreliable.
Three pillars of Scrum
Transparency, inspection and adaptation. They enable empirical process control and require a shared standard so artifacts are interpreted the same way.
Scrum values
Commitment, focus, openness, respect and courage. They guide behavior and build the trust the Scrum Team needs to inspect and adapt honestly.
Self-managing team
A team that internally decides who does what, when and how. It holds real authority over its own work process instead of receiving task assignments.
Product Owner accountability
Accountable for maximizing product value and for effective Product Backlog management, including ordering items and communicating the Product Goal.
Scrum Master accountability
Accountable for the Scrum Team's effectiveness. Coaches the team and organization, facilitates events and removes impediments to applying Scrum.
Developers accountability
Accountable for creating a usable Increment each Sprint and for deciding how the work is done. They are self-managing within the team.
Product Owner as one person
The Product Owner is a single individual, never a committee. Work may be delegated, but accountability for the Product Backlog remains.
Sprint
The container event of one month or less in which all other events occur. A new Sprint starts immediately after the previous one ends.
Daily Scrum
A 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog for the next day of work.
Sprint Review
An event to inspect the Increment and adapt the Product Backlog. Timeboxed to four hours for a one-month Sprint.
Sprint Retrospective
An event to inspect how the last Sprint went and plan improvements in quality and effectiveness. Three hours maximum for one-month Sprints.
Product Goal
The commitment for the Product Backlog. A long-term target the Scrum Team plans against, with only one active at a time.
Sprint Goal
The commitment for the Sprint Backlog. A single objective that gives the Sprint focus and guides the Developers' daily work.
Definition of Done
The commitment for the Increment. A formal description of quality the Increment must meet before it counts as complete.
Increment
A concrete, usable stepping stone toward the Product Goal. It must meet the Definition of Done to be considered releasable.
Coaching versus mentoring
Coaching uses questions to raise self-awareness and ownership. Mentoring transfers experience and advice from a more experienced person.
Facilitation
Designing and guiding group processes so the group reaches a defined outcome, while remaining neutral about the content of the discussion.
Powerful question
An open, concise question that invites reflection and new thinking, rather than a yes/no or leading question.
Psychological safety
A shared belief that speaking up and admitting mistakes is safe. It enables honest inspection in events such as the Retrospective.
Servant leadership
A leadership stance that prioritizes the growth, needs and effectiveness of others, removing impediments rather than directing work.
Tuckman stages
Forming, storming, norming and performing. Teams move through these stages as relationships, roles and ways of working mature.
Situational leadership
Matching direction and support to a person's competence and commitment for a specific task. Autonomy grows as capability grows.
Delegation decision rule
Delegate when competence and commitment are high for the task. Provide more direction or support when either of them is low.
Little's Law
Average cycle time equals work in progress divided by throughput. Reducing WIP shortens cycle time when throughput stays constant.
Cost of delay
The economic impact of not delivering a feature on time. It helps the Product Owner order backlog items by value.
Outcome versus output
Output counts delivered features. Outcome measures the change in behavior or results that actually creates value for users.
Undone work as debt
Work that does not meet the Definition of Done is undone work. It accumulates as debt and reduces the transparency of the Increment.
Nexus
A scaling approach for three to nine Scrum Teams on one product, with a Nexus Integration Team addressing cross-team integration and dependencies.
Scaling decision rule
Scale only when one team cannot deliver the product. Additional teams add coordination cost and dependencies that must be actively managed.
Shared Product Backlog
When multiple teams build one product they use one Product Backlog, one Product Owner and one Product Goal.
Dependency management
Dependencies across teams are the main scaling challenge. Make them visible during refinement and plan integration work explicitly.