ISAT Science Grade 5 study materials
ISAT Science Grade 5 study resources

ISAT Science Grade 5 flashcards

ISAT Science Grade 5 · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Matter
Matter is anything that has mass and takes up space; it can be solid, liquid, or gas.
Physical change
A physical change alters size, shape, or state without making a new substance, such as melting ice or tearing paper.
Chemical change
A chemical change forms one or more new substances, often shown by color change, gas, heat, light, or a new smell.
Force
A force is a push or pull that can change an object's motion or shape; forces have strength and direction.
Speed formula
Speed equals distance divided by time. A car traveling 100 kilometers in 2 hours has a speed of 50 kilometers per hour.
Friction
Friction is a force that opposes motion when surfaces touch; it produces heat and can slow or stop moving objects.
Electrical conductor
An electrical conductor lets electric current flow easily, while an insulator resists current; metals are usually good conductors.
Energy transfer
Energy can move from one object to another or change form, but it is not created or destroyed in ordinary events.
Cell
A cell is the smallest living unit of an organism; some organisms have one cell, while others have many.
Photosynthesis
Photosynthesis is how green plants use sunlight, water, and carbon dioxide to make sugar and release oxygen.
Food chain
A food chain shows the path of energy from producers to consumers and decomposers; arrows point to the organism that gets energy.
Producer
A producer makes its own food using sunlight, water, and carbon dioxide; plants and some algae are producers.
Adaptation
An adaptation is a body part or behavior that helps an organism survive in its environment, such as thick fur in cold places.
Ecosystem
An ecosystem includes living organisms and nonliving parts, such as water, soil, air, and sunlight, interacting in one area.
Life cycle
A life cycle is the series of stages an organism passes through from birth or seed to adulthood and reproduction.
Inherited trait
An inherited trait is a characteristic passed from parents to offspring through genes, such as eye color or leaf shape.
Water cycle
The water cycle moves water through evaporation, condensation, precipitation, and collection, recycling Earth's water.
Weathering
Weathering breaks rocks into smaller pieces without moving them; erosion then carries the pieces away.
Erosion
Erosion is the movement of weathered rock, soil, or sand by water, wind, ice, or gravity to a new place.
Deposition
Deposition happens when eroded materials settle in a new place, forming layers that may become sedimentary rock.
Rotation
Earth's rotation is its spin on its axis, taking about 24 hours and causing day and night.
Revolution
Earth's revolution is its orbit around the Sun, taking about 365 days and causing the seasons with axial tilt.
Moon phases
Moon phases are the changing shapes of the lit part of the Moon we see as it orbits Earth, repeating about monthly.
Natural resource
A natural resource is something from Earth that living things use, such as water, minerals, soil, and forests; some are renewable.
Engineering design process
The engineering design process is a cycle of defining a problem, planning, building, testing, improving, and sharing a solution.
Criteria
Criteria are the requirements a design must meet to be successful, such as size, cost, safety, or speed.
Constraints
Constraints are limits on a design, such as available materials, time, budget, space, or safety rules.
Prototype
A prototype is a first working model used to test an idea before making the final product.
Variable
A variable is a factor that can change in a test; scientists change one variable and keep others the same.
Fair test
A fair test changes only one variable at a time and keeps all other conditions the same so results can be compared.
Trade-off
A trade-off is giving up one benefit to gain another when a design cannot meet every goal perfectly.
Model
A model is a simple representation used to explain or test something that is too big, small, costly, or dangerous to observe directly.