Adobe After Effects ACP study materials
Adobe After Effects ACP study resources

Adobe After Effects ACP cheat sheet

Adobe After Effects ACP · Keep the key ideas within reach.

Quick reference

Project Setup, Interface, and Workflow

  • Composition Settings (Ctrl/Cmd+K) fixes width, height, pixel aspect ratio, frame rate, and duration at creation; changing frame rate later does not retime existing keyframes.

  • Resolution choices in the Composition panel (Full, Half, Third, Quarter, Custom) affect preview only; final quality is governed by Render Settings in the Render Queue.

  • An .aep project stores links to source media rather than the media itself; Collect Files consolidates the project and its sources for archiving or handoff.

  • Auto-Save writes recovery copies at the interval and folder set in Preferences > Auto-Save (default interval is 20 minutes).

  • Disk cache is configured in Preferences > Media & Disk Cache; it persists between sessions and can be purged or moved to a faster drive.

  • Workspaces are saved panel arrangements; Window > Workspaces > Reset restores a workspace to its default layout.

  • Shy, Lock, Solo, and Label switches sit in the layer switch column; the Shy switch hides a layer only while the timeline's Shy filter is active.

  • Undo depth is set in Preferences > General; After Effects has no History panel, so undo depth is the only multi-step recovery beyond Auto-Save.

Quick reference

Importing, Organizing, and Managing Assets

  • File > Import > File (Ctrl/Cmd+I) imports single items; selecting a numbered series and enabling the Sequence checkbox creates an image sequence.

  • Interpret Footage > Main sets frame rate, field order, pixel aspect ratio, alpha type, and color management; interpretation changes how AE reads the file but never alters it.

  • Premultiplied alpha is the default assumption; choose Straight only for footage saved with unmultiplied color channels, or semi-transparent edges will fringe.

  • Set Proxy > File links a low-resolution stand-in; the proxy switch toggles it, and the Render Queue uses proxies only when the Use Proxies option is enabled in Render Settings.

  • PSD and AI imports offer Footage, Composition, or Composition-Cropped Layers; Composition mode splits the document into a comp with one layer per source layer.

  • Consolidate All Footage merges duplicate source entries; Remove Unused Footage deletes project items not referenced by any composition.

  • Replace Footage > File relinks a missing or moved source while preserving the item's interpretation and every composition that uses it.

  • Folders, label colors, and the Project panel search field manage large projects; search matches item names and, when enabled, contents of compositions.

Quick reference

Compositing Layers, Keyframes, and Animation

  • Transform order is anchor point, position, scale, rotation, then opacity; the anchor point is the pivot for scale and rotation.

  • Keyframe interpolation choices are Linear, Bezier, Continuous Bezier, and Hold; F9 applies Easy Ease to selected keyframes.

  • The Graph Editor is required to shape velocity over time; Separate Dimensions lets X and Y be keyframed independently.

  • Parenting propagates a parent's position, scale, and rotation to children but never its opacity, effects, or mask properties.

  • Blend modes composite a layer against the layers below; the TrkMat column uses the layer directly above as an alpha or luma matte and hides that matte layer.

  • Time Remapping (Ctrl/Cmd+Alt+T) keyframes source time; spacing between keyframes sets speed and reversing keyframe order reverses playback.

  • Pre-compose (Ctrl/Cmd+Shift+C) moves selected layers into a new composition; Move All Attributes carries effects, masks, and transforms into the nested comp.

  • Layer > Transform > Fit to Comp (Ctrl/Cmd+Alt+F) scales a layer to the composition size; Fit to Comp Width and Fit to Comp Height scale on one axis only.

  • J and K jump to the previous and next visible keyframe or marker in the timeline, which is faster than scrubbing for keyframe-heavy animation.

Quick reference

Masks, Effects, and Presets

  • Mask modes are Add, Subtract, Intersect, Difference, and None; feather, expansion, and opacity are per-mask properties in the Mask property group.

  • Mask path keyframes animate the shape over time; RotoBezier masks compute curves without tangent handles and lose that behavior if converted to Bezier.

  • Effect order in Effect Controls is render order, top to bottom; an adjustment layer applies its effects to every layer beneath it in the same composition.

  • Masks are applied before a layer's effects, so blurring a masked layer softens along the mask edge unless the masked layer is pre-composed first.

  • Animation presets are .ffx files in the User Presets folder; apply them by dragging from Effects & Presets and save them via Animation > Save Animation Preset.

  • The Mask Feather tool drags a soft edge directly in the Composition panel, equivalent to raising the Mask Feather value in the timeline.

  • A track matte layer must sit immediately above the layer it mattes; the matte layer is hidden automatically but its own effects still shape the matte result.

  • Effects & Presets search matches names and categories; browsing by folder in the panel flyout is the reliable way to find presets whose names you do not know.

Quick reference

Motion Graphics, Shape Layers, and Typography

  • Shape layer Contents render group properties top to bottom; operators such as Repeater, Trim Paths, and Offset Paths affect the groups listed above them.

  • Trim Paths animates strokes on or off using Start, End, and Offset percentages and must sit below the path group it drives.

  • Create Shapes from Vector Layer converts an Illustrator layer into editable shape paths; Continuously Rasterize keeps vector layers sharp at any scale.

  • Text animators add properties such as Position, Scale, Skew, and Fill Color to a range selector or to the whole layer, and multiple animators stack.

  • Text on a path requires a mask on the text layer; Path Options control First and Last Margin, Reverse Path, and Perpendicular To Path.

  • Expression functions to memorize: wiggle(freq, amp), loopOut(), linear(t, tMin, tMax, v1, v2), time, and value; a failing expression is disabled and flagged.

  • A Repeater copies a shape group with offsets for position, rotation, scale, and start/end opacity, producing patterns without extra layers.

  • Create Shapes from Text bakes glyphs into editable paths; keep a duplicate text layer when the copy must stay editable.

Quick reference

3D Space, Tracking, and Advanced Compositing

  • 3D layers gain X, Y, Z position, Orientation, Rotation, and Material Options; 3D layers are depth-sorted automatically against each other.

  • Camera options: Two-Node adds a point of interest for aiming, One-Node rotates in place, and Zoom and Angle of View are inversely related.

  • Camera Depth of Field uses Aperture, Focus Distance, and Blur Level; larger aperture values produce a shallower depth of field.

  • Light types are Parallel, Spot, Point, and Ambient; shadows require Cast Shadows on the light and Accepts Shadows on the receiving layer.

  • Collapse Transformations renders nested comps and vector layers at the parent comp's resolution and exposes their 3D content to cameras and lights.

  • 3D Camera Tracker (Effect > Perspective) solves camera motion and can create a camera plus nulls; parent 3D layers to those nulls to integrate elements.

  • Warp Stabilizer methods are Position, Position/Scale/Rotation, Subspace Warp, and Perspective; higher Smoothness reduces jitter but crops more of the frame.

  • Mocha AE tracks planar motion and exports corner-pin or transform data back to After Effects for screen replacement and cleanup work.

Quick reference

Rendering, Exporting, and Output for Delivery

  • The Render Queue (Ctrl/Cmd+Alt+0) renders output items in list order; Ctrl/Cmd+M adds the active composition as a new output item.

  • Each output item has independent Render Settings (quality, resolution, frame range, field order) and Output Module settings (format, codec, channels, depth, audio).

  • Channels must be set to RGB+Alpha with Straight or Premultiplied alpha chosen to match the consuming application, or edges fringe downstream.

  • The Lossless output module preserves quality and is the correct choice for intermediate renders destined for another encoder or compositor.

  • Enable Use Proxies in Render Settings only when the proxy resolution is acceptable for the final delivery.

  • H.264 and HEVC delivery runs through Adobe Media Encoder; Match Source presets or an explicit target bitrate controls web distribution quality.

  • Multi-machine rendering uses the aerender command-line executable, which renders a queued project without opening the interface.

  • Post-render actions are Import, Import & Replace Usage, and Set Proxy; they determine what happens to the finished file inside the project.

  • Project color depth (8, 16, or 32 bpc) is set in Project Settings; 32-bpc enables HDR and linear blending, and the output module depth must support it.

  • Frame blending requires both the layer's Frame Blending switch and the composition's Frame Blending switch; Frame Mix is faster and Pixel Motion is smoother.