Adobe After Effects ACP study materials
Adobe After Effects ACP study resources

Adobe After Effects ACP key terms

Adobe After Effects ACP · Get comfortable with the vocabulary.

Workspace

A saved arrangement of panels such as Project, Composition, Timeline, and Effect Controls. Switching workspaces instantly reconfigures the screen for tasks like animation, effects work, or text editing, and custom layouts can be saved for later recall.

Related: Project Panel, Timeline Panel
Composition Settings

The dialog that defines a composition's frame size, pixel aspect ratio, frame rate, resolution, duration, and background color. These values establish the canvas and timing that every layer placed inside inherits.

Related: Timeline Panel, Footage Interpretation
Project Panel

The central storage area listing every footage item, composition, solid, and folder in the project. Items are organized into folders here and dragged into the Timeline, where they become layers.

Related: Composition Settings, Collect Files
Timeline Panel

The panel where layers are stacked and arranged over time. It holds the layer switches, keyframe tracks, and time ruler used to build and refine animation, and it can be switched into the Graph Editor view.

Related: Layer Switches, Graph Editor
Footage Interpretation

Settings that tell After Effects how to read a source file's frame rate, field order, pixel aspect ratio, and color. Correct interpretation prevents stretched images, stuttering playback, and mismatched colors.

Related: Frame Rate Conform, Proxy
Frame Rate Conform

Reinterpreting a footage item's frame rate without altering its individual frames, which changes how long the clip plays. It is used to create slow motion or to match sources captured at different speeds.

Related: Footage Interpretation, Time Remapping
Proxy

A lower-resolution stand-in file linked to a full-quality source. Proxies speed up editing and previews, while the final render still uses the original high-quality media.

Related: Footage Interpretation, Collect Files
Collect Files

A command that gathers a project and all of its used footage into one folder. It is the reliable way to hand off or archive work without leaving broken links behind.

Related: Project Panel, Proxy
Alpha Channel

An extra channel storing transparency for each pixel, letting a layer composite over those beneath it. Files may be straight or premultiplied, and interpretation must match how they were saved.

Related: Track Matte, Color Bit Depth
Keyframe

A marker on a property's timeline that stores a specific value at a specific time. Two or more markers holding different values create animation, and the spacing between them sets the timing.

Related: Keyframe Interpolation, Graph Editor
Keyframe Interpolation

The rule governing how values change between keyframes, such as linear, bezier, or hold. It controls acceleration, easing, and whether a value jumps instantly or flows smoothly.

Related: Keyframe, Graph Editor
Graph Editor

A Timeline mode that plots property values or speeds as editable curves. Dragging handles on those curves gives precise control over easing, overshoot, and motion timing.

Related: Keyframe Interpolation, Keyframe
Parent and Child

A relationship where one layer follows another's position, rotation, and scale without changing its own values. Parenting suits rigs like a hand attached to an arm attached to a body.

Related: Null Object, Pre-compose
Pre-compose

Nesting selected layers into a new composition that becomes a single layer in the parent. It simplifies crowded timelines and lets effects apply to a whole group at once.

Related: Adjustment Layer, Null Object
Time Remapping

A layer switch that enables keyframed control over playback speed, including freeze frames, stutters, and reverse motion. Speed is set by the spacing of the time keyframes.

Related: Frame Rate Conform, Keyframe
Blending Mode

Determines how a layer's pixels combine with those beneath it, such as Multiply, Screen, or Overlay. Modes appear in a column in the Timeline and can also be animated.

Related: Track Matte, Layer Switches
Layer Switches

Toggle icons in the Timeline that control visibility, quality, motion blur, adjustment status, and locking. They decide how each layer is processed, previewed, and rendered.

Related: Blending Mode, Adjustment Layer
Null Object

An invisible, non-rendering layer used as a controller. Other layers parent to it so that a single set of keyframes can move, rotate, or scale an entire group.

Related: Parent and Child, Camera Layer
Track Matte

Uses one layer's luminance or alpha to control another layer's visibility. The matte layer is automatically hidden and may sit directly above the filled layer in the stack.

Related: Alpha Channel, Mask Mode
Mask Mode

Sets whether a mask adds to, subtracts from, intersects with, or excludes the visible area. Several masks on one layer combine according to these modes to build complex cutouts.

Related: Mask Feather, Track Matte
Mask Feather

Softens mask edges by a chosen number of pixels, producing gradual transparency instead of a hard line. Feather is animatable and can be set differently horizontally and vertically.

Related: Mask Mode, Rotoscoping
Rotoscoping

The frame-by-frame drawing and adjusting of mask paths to isolate a moving subject. It is usually paired with feathering or tracking to hide the matte edge and reduce manual work.

Related: Mask Feather, Point Tracking
Adjustment Layer

A layer that applies its effects to every layer beneath it instead of containing media of its own. It is a fast way to grade, blur, or distort an entire composition.

Related: Pre-compose, Layer Switches
Animation Preset

A saved bundle of effects, keyframes, and settings that can be applied to layers in one step. Presets are browsed in the Effects and Presets panel and can include text or shape behavior.

Related: Adjustment Layer, Text Animator
Shape Layer

A vector layer built from paths, fills, strokes, and shape operators. Shapes stay sharp at any scale and can be animated, repeated, and combined procedurally rather than rasterized.

Related: Repeater, Trim Paths
Repeater

A shape operator that duplicates a shape many times with offsets in position, rotation, scale, and opacity. It builds patterns such as grids, rings, and radiating bursts from one path.

Related: Shape Layer, Trim Paths
Trim Paths

A shape operator that reveals or hides a path between start and end percentages. Animating those percentages produces line-drawing reveals, progress bars, and dashed outlines.

Related: Shape Layer, Text Animator
Text Animator

A per-character, per-word, or per-line control inside a text layer that offsets properties like position, scale, rotation, and opacity. Range selectors decide which characters the offset affects.

Related: Character Panel, Animation Preset
Character Panel

Controls font, size, leading, kerning, tracking, and fill for selected text. It works alongside the Paragraph panel, which handles alignment, indentation, and line breaks.

Related: Text Animator
3D Layer

A layer switch that adds position, rotation, and orientation along X, Y, and Z axes. Such layers respond to cameras and lights and can intersect each other in space.

Related: Camera Layer, 3D Camera Tracker
Camera Layer

A virtual camera that defines the viewpoint of a 3D composition. Its position, point of interest, zoom, and depth of field settings control framing and focus.

Related: 3D Layer, Null Object
Point Tracking

Analysis that follows a feature across frames and stores its movement as keyframes. Trackers can stabilize shaky footage or attach effects and layers to moving objects.

Related: 3D Camera Tracker, Rotoscoping
3D Camera Tracker

Analyzes footage to solve the original camera's movement and places 3D nulls on tracked points. Those points anchor text or objects so they sit correctly in the scene's perspective.

Related: Point Tracking, Camera Layer
Corner Pin

An effect that maps a layer's four corners onto a moving quadrilateral, such as a phone screen or billboard. It is standard for screen replacement and simple planar tracking work.

Related: Point Tracking, Track Matte
Render Queue

The panel holding compositions queued for output, each with its own render settings and output module. Items render in sequence to disk or to a watched folder.

Related: Output Module, Adobe Media Encoder
Output Module

A template specifying a rendered file's format, codec, channels, color depth, and audio handling. Several modules can be attached to one render item to produce multiple deliverables at once.

Related: Render Queue, Alpha Channel
Adobe Media Encoder

A companion application that encodes compositions into delivery formats such as H.264, ProRes, or HEVC. It queues jobs sent from After Effects and can process them in the background.

Related: Render Queue, Output Module
Color Bit Depth

The per-channel precision used for a project or an export, typically 8, 16, or 32 bits per channel. Higher depths preserve highlight and shadow detail during heavy color manipulation.

Related: Alpha Channel, Output Module
Field Order

Defines how interlaced video stores each frame as two half-height fields and which field displays first. Wrong settings cause visible jitter or combing on interlaced displays.

Related: Footage Interpretation, Output Module