QCAA Design study materials
QCAA Design study resources

QCAA Design cheat sheet

QCAA Design · Keep the key ideas within reach.

Quick reference

Design in Practice

  • Design practice in industry is typically iterative, not linear: brief, research, ideation, prototyping, testing, and refinement often loop back to earlier stages.

  • A design brief states the problem, target user, constraints, and success criteria; it is not a solution and should not prescribe the final outcome.

  • Constraints fall into categories: functional, aesthetic, economic, legal, ethical, environmental, and time/resource limits; each constrains the solution space.

  • Intellectual property relevant to designers includes copyright (automatic on expression), registered designs (appearance), patents (function), and trademarks (brand identity).

  • Australian Design Rules and Standards (e.g., AS/NZS) set mandatory and voluntary benchmarks that manufactured products must meet for safety and performance.

  • Professional practice requires documented records: design files, revision control, and traceability of decisions, because liability and quality assurance depend on evidence.

  • Stakeholders in a project include the client, end user, manufacturer, regulator, and community; conflicting needs are resolved by explicit weighted criteria.

  • A design specification is a measurable statement of requirements derived from the brief; it converts qualitative goals into testable targets.

Quick reference

Design Processes and Problem Solving

  • The design process is cyclic and convergent-divergent: alternate between generating options (divergent) and selecting/refining (convergent).

  • Problem framing precedes solution generation; a poorly framed problem produces technically sound but irrelevant solutions.

  • Common ideation techniques include brainstorming, SCAMPER, morphological analysis, and analogy; each widens the solution space before evaluation.

  • The double diamond model has four phases: Discover, Define, Develop, Deliver; the first diamond explores the problem, the second the solution.

  • Functional decomposition breaks a system into sub-functions; each sub-function can then be solved independently before recombination.

  • Design fixation is attachment to an early idea; it is countered by parallel prototyping, forced constraint changes, and external critique.

  • Iteration count and prototype fidelity are decisions: low-fidelity prototypes test concepts cheaply, high-fidelity prototypes test usability and manufacture.

  • A decision matrix scores options against weighted criteria; the weighting must be set before scoring to reduce bias.

Quick reference

Design and Technologies Knowledge and Skills

  • Materials selection criteria include strength-to-weight ratio, durability, cost, workability, thermal/electrical properties, and end-of-life recyclability.

  • Mechanical advantage = output force / input force; for a lever, MA = effort arm length / load arm length.

  • Stress = force / cross-sectional area (σ = F/A); strain = change in length / original length; Young's modulus = stress / strain in the elastic region.

  • Ohm's law: V = IR; power P = VI = I²R; series resistances add, parallel resistances satisfy 1/R_total = Σ1/R_i.

  • In structures, triangulation provides rigidity; a truss resists shear by converting loads into tension and compression members.

  • Manufacturing scales differ: one-off (craft), batch, and mass/continuous production each change tooling cost, unit cost, and design freedom.

  • CAD/CAM workflow: parametric model → toolpath generation → machine control; tolerances must be specified because machines cannot hit exact nominal size.

  • Sustainable technology choices include design for disassembly, material substitution, energy efficiency, and closed-loop material recovery.

Quick reference

Design Communication and Representation

  • Orthographic projection shows a 3D object in multiple 2D views (front, top, side); first-angle and third-angle layouts place views differently and must not be mixed.

  • Isometric drawings show three axes at 120° with true lengths along axes; they communicate form but not true angles or foreshortened faces.

  • Scale drawings state a ratio (e.g., 1:10); dimensions in technical drawings are given in millimetres by convention unless stated otherwise.

  • Line conventions: continuous thick for visible edges, dashed for hidden edges, chain lines for centre lines, and thin lines for dimension and projection lines.

  • Section views reveal internal features by cutting the object; hatching indicates cut material and section lines show the cutting plane.

  • Perspective drawing uses a horizon line and vanishing points (one, two, or three) to represent depth as the eye perceives it.

  • A rendering communicates material, finish, and context; it must be consistent with the technical drawings it supports or it misleads the client.

  • Digital communication includes CAD models, exploded views, animations, and annotated prototypes; each is chosen for the audience's decision needs.

Quick reference

Design and Society, Ethics and Sustainability

  • Life cycle assessment (LCA) stages: raw material extraction, manufacture, distribution, use, and end-of-life; impacts are compared per functional unit.

  • The triple bottom line evaluates designs against social, environmental, and economic outcomes; a solution failing any one dimension is not sustainable.

  • Cradle-to-cradle treats materials as nutrients in closed loops; cradle-to-grave treats product life as a linear throughput.

  • Inclusive and universal design targets usability across age, ability, and context; accessibility standards (e.g., WCAG for digital) set minimum thresholds.

  • Ethical design obligations include informed consent, privacy by design, data minimisation, honesty in claims, and avoidance of planned obsolescence.

  • Cultural appropriation occurs when a dominant group adopts elements of a marginalised culture without attribution or benefit; respectful design requires consultation.

  • Planned obsolescence (functional, aesthetic, or technological) shortens product life; it conflicts with circular-economy principles.

  • Energy and emissions can be estimated using an energy budget: power × time of use × usage frequency, converted with grid emissions factors.

Quick reference

Design Evaluation and Reflection

  • Evaluation compares measured outcomes against the specification criteria; without measurable criteria, evaluation becomes opinion.

  • Formative evaluation occurs during development to guide changes; summative evaluation occurs at completion to judge fitness for purpose.

  • Usability testing metrics include task completion rate, time on task, error rate, and satisfaction (e.g., SUS score).

  • A prototype test must control variables and record method, sample, and conditions so results can be reproduced and trusted.

  • Reflection frameworks (e.g., What? So what? Now what?) move from describing an event to interpreting it and planning changed action.

  • Triangulation uses multiple evidence sources (user feedback, test data, expert review) to strengthen a judgement about a design.

  • Failure analysis (e.g., root cause, FMEA) treats faults as data: identify the cause, rate severity and likelihood, then redesign.

  • Evaluation reports state limitations and uncertainty; overclaiming from a small or biased sample undermines credibility.