QCAA Design study materials
QCAA Design study resources

QCAA Design flashcards

QCAA Design · Build recall with a focused review session.

33 cards. Read the term and the definition here. The deck at the top of this page is optional.

Design brief
A document stating the problem to be solved, the intended user, constraints, and success criteria. It frames the work without prescribing a final solution.
Design specification
A measurable list of requirements derived from the brief, converting goals into testable targets for dimensions, performance, cost, and appearance so outcomes can be verified.
Registered design
An intellectual property right protecting the visual appearance of a product, including shape, configuration, pattern, or ornamentation, rather than how it functions.
Constraint categories
Limits on a design such as functional, aesthetic, economic, legal, ethical, environmental, and time or resource restrictions, each narrowing the acceptable solution space.
Stakeholder analysis
Identifying everyone affected by a design - client, user, manufacturer, regulator, community - and weighing their competing needs against explicit criteria before deciding.
Double diamond model
A four-phase design process: Discover, Define, Develop, Deliver. The first diamond explores and defines the problem; the second develops and delivers the solution.
Divergent thinking
Generating many varied options without early judgement, widening the solution space before convergent selection narrows it to the strongest candidate.
Design fixation
Attachment to an early idea that blocks alternatives. It is countered by parallel prototyping, deliberately changing constraints, and seeking outside critique.
Functional decomposition
Breaking a system into sub-functions, solving each independently, then recombining them into a whole that meets the overall requirement.
Decision matrix
A table scoring options against weighted criteria. Weights are set before scoring to reduce bias, and the highest total indicates the preferred option.
Prototype fidelity
The level of detail and realism in a model. Low fidelity tests concepts cheaply; high fidelity tests usability, manufacture, and appearance more accurately.
Mechanical advantage
The ratio of output force to input force. For a lever it equals effort arm length divided by load arm length, showing force multiplication.
Stress and strain
Stress is force divided by cross-sectional area; strain is change in length divided by original length. Young's modulus is stress divided by strain in the elastic region.
Ohm's law
Voltage equals current multiplied by resistance. Power equals voltage times current, or current squared times resistance, for resistive circuits.
Triangulation in structures
Bracing a frame with diagonal members to form triangles, producing rigidity because triangles cannot deform without changing side lengths, resisting shear loads.
Production scale
One-off, batch, and mass production differ in tooling cost, unit cost, and design freedom; high tooling costs require large volumes to be economic.
Design for disassembly
Designing products so components and materials can be separated for repair, reuse, or recycling, supporting circular economy and reducing end-of-life waste.
Third-angle projection
An orthographic layout where each view is placed on the side of the object it shows, with the top view above the front view.
Isometric drawing
A pictorial drawing with three axes at 120 degrees, showing true lengths along axes. It communicates form but not true angles on faces.
Line conventions
Standard drawing lines: thick continuous for visible edges, dashed for hidden edges, chain for centre lines, thin for dimension and projection lines.
Section view
A drawing that imagines cutting the object to reveal internal features, with hatching showing cut material and lines marking the cutting plane.
Vanishing points
Points on the horizon where receding parallel lines converge in perspective drawing; one, two, or three points create different depth effects.
Exploded view
A drawing or model separating components along an axis to show assembly order and part relationships, often used in instructions and maintenance documentation.
Life cycle assessment
A method comparing environmental impacts across raw material, manufacture, distribution, use, and end-of-life stages, calculated per functional unit of service.
Triple bottom line
An evaluation of designs against social, environmental, and economic outcomes. A solution failing any one of the three dimensions is not sustainable.
Cradle to cradle
A circular approach treating materials as nutrients cycled continuously through reuse and recycling, unlike cradle-to-grave linear throughput.
Universal design
Designing for usability across age, ability, and context without adaptation, meeting accessibility standards such as minimum contrast and keyboard navigation.
Privacy by design
Embedding data minimisation, consent, and protection into a system from the outset rather than adding safeguards after the design is complete.
Planned obsolescence
Deliberately shortening product life through functional, aesthetic, or technological change, increasing replacement purchases and conflicting with circular economy principles.
Formative evaluation
Testing during development to identify problems and guide changes, using methods such as user observation and prototype trials before final commitment.
Summative evaluation
Judgement at completion of whether the design meets its specification, using measured data compared against the stated criteria and success targets.
Usability metrics
Measurable indicators of user performance and experience, including task completion rate, time on task, error rate, and satisfaction scores.
Reflective practice
Structured review of what happened, why it mattered, and what will change, converting experience into improved future design decisions.