TASC Media Production study materials
TASC Media Production study resources

TASC Media Production flashcards

TASC Media Production · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Three production phases
Pre-production plans and prepares, production captures footage and audio, and post-production edits, mixes, and delivers the finished program to its audience.
Frame rate
The number of images captured or displayed per second; it determines motion smoothness and must match regional broadcast standards such as 24, 25, or 30 fps.
Aspect ratio
The proportional relationship between image width and height, such as 16:9 for HD or 2.39:1 for anamorphic widescreen, independent of absolute resolution.
Resolution
The pixel dimensions of an image, such as 1920x1080, which set the level of detail; higher resolution quadruples pixel count when width and height both double.
180-degree rule
A continuity convention keeping the camera on one side of an imaginary line between subjects so screen direction and eyelines remain consistent across cuts.
30-degree rule
A guideline that successive shots of the same subject should differ by at least 30 degrees in camera angle to avoid a jarring jump cut.
Shot sizes
A scale from extreme wide through wide, medium, close-up, and extreme close-up that describes how much of the subject fills the frame.
Three-point lighting
A setup using key light for primary direction, fill light to soften shadows, and back light to separate the subject from the background.
Key-to-fill ratio
The relative intensity of key versus fill light; a high ratio produces dramatic contrast, while a low ratio produces flat, even illumination.
Continuity editing
An editing approach that preserves spatial and temporal logic through match cuts, eyeline matches, and consistent screen direction so viewers follow action smoothly.
Montage editing
An approach that builds meaning through juxtaposition of shots rather than spatial continuity, often compressing time or conveying ideas associatively.
Master shot
A continuous wide recording of an entire scene, used as an editing anchor against which closer coverage and individual performances are cut.
Coverage
The variety of shots captured for a scene, including wide, medium, and close angles, giving the editor choices to assemble a coherent sequence.
Sample rate
How many audio samples are captured per second; by the Nyquist limit, it sets the highest reproducible frequency to half that rate.
Bit depth
The number of bits per audio sample, which sets dynamic range; each added bit provides roughly six decibels more headroom.
Loudness normalization
Adjusting program audio to a target integrated loudness, commonly -23 LUFS or -24 LKFS, with a true peak ceiling near -1 dBTP.
Non-destructive editing
An editing method that references source media through an edit decision list, so trims and reordering never alter the original files.
Codec
Software or hardware that encodes and decodes media; intra-frame codecs ease editing while inter-frame long-GOP codecs compress harder for delivery.
Bitrate
The amount of data used per second of media; higher bitrate generally improves quality at the cost of larger files and greater bandwidth needs.
Color grading
The post-production process of correcting exposure and white balance, then stylistically shaping hue, saturation, and contrast to match a look.
LUT
A lookup table mapping input color values to output values, commonly used to convert log footage to a display-ready color space.
Sidechain ducking
A mixing technique that automatically lowers music or ambience when dialogue is present, preserving speech intelligibility in the final mix.
Delivery specification
A document fixing container, codec, resolution, frame rate, bitrate, audio channel layout, and loudness so a master plays correctly on its target platform.
Copyright fixation
Copyright protection attaches automatically when an original work is fixed in a tangible medium; ideas, facts, and titles are not protected.
Fair use factors
A four-part test weighing purpose of use, nature of the work, amount used, and market effect; it is a defense rather than automatic permission.
Talent release
A written agreement in which a person grants permission to record and use their likeness and voice in a production.
Location release
A written agreement from a property owner permitting a production to record at and depict a specific venue within defined terms.
Sync license
Permission from a music copyright holder to pair a composition with moving images in a production.
Master license
Permission from the owner of a specific sound recording to use that particular recorded version in a production.
Call sheet
A day-of document listing shoot date, call times, location, scene order, crew contacts, and safety notes for the production team.
Producer role
The crew member responsible for budget, scheduling, hiring, logistics, and legal compliance, keeping the production on time and within scope.
Director of photography
The crew member who leads camera and lighting decisions, translating the director's visual intent into framing, exposure, and on-set lighting design.