Pancyprian Product Dev III study materials
Pancyprian Product Dev III study resources

Pancyprian Product Dev III flashcards

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32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Stage-gate process
A structured product development framework with sequential stages separated by gates where cross-functional teams review deliverables and make go, kill, hold, or recycle decisions.
Design freeze
The point in development when form, fit, and function are locked; subsequent changes require engineering change orders with cost, schedule, and compliance impact assessment.
Product lifecycle stages
Introduction, growth, maturity, and decline; each stage implies different pricing, promotion, and investment strategies, with maturity often requiring cost reduction and differentiation.
Fuzzy front end
The pre-development phase where opportunities are explored and concepts shaped; it ends when a product concept is approved and a formal project is chartered.
Point-of-view statement
A design thinking define-mode output in the form: [user] needs [need] because [insight]; it frames the problem without prescribing a solution.
Divergent and convergent thinking
Divergent thinking generates many options without judgment; convergent thinking selects among them using explicit criteria such as desirability, feasibility, and viability.
Double Diamond
A design process model with four phases: Discover and Define (problem space), Develop and Deliver (solution space); each diamond alternates divergent and convergent work.
Prototype fidelity
The degree of realism of a prototype; low fidelity supports concept exploration, while high fidelity supports usability and technical validation. Fidelity should match the question being tested.
Kano model
Classifies features as must-be, performance, attractive, indifferent, or reverse using paired functional and dysfunctional questions; attractive features delight but do not cause dissatisfaction when absent.
MoSCoW prioritization
A requirements prioritization scheme: Must have (non-negotiable), Should have (important but not critical), Could have (desirable), and Won't have this time (explicitly excluded).
QFD House of Quality
A matrix linking voice-of-customer needs to engineering characteristics; the roof records trade-offs between characteristics, and the body scores relationship strengths.
Traceability matrix
A table mapping each requirement to its design element, verification method (test, inspection, analysis, demonstration), and test case to ensure complete coverage.
SCAMPER
An ideation checklist: Substitute, Combine, Adapt, Modify/Magnify, Put to other use, Eliminate, Reverse/Rearrange; applied to an existing product to generate new concepts.
Morphological analysis
A concept generation method that decomposes a problem into functions, lists possible means for each function, and combines means into concept variants.
Pugh concept selection
A screening method comparing concepts against a datum using +, –, and 0 scores per criterion; the best concept becomes the new datum in subsequent rounds.
Weighted decision matrix
A selection tool that scores each concept on criteria, multiplies scores by criterion weights, and sums to rank concepts; sensitivity analysis tests robustness of the ranking.
Design of Experiments
A statistical method to plan tests that isolate factor effects; full factorial tests all combinations, fractional factorial screens factors, and response surface methods optimize settings.
Verification vs validation
Verification confirms the design meets specified requirements; validation confirms the product meets user needs in the intended use environment. Both are required before launch.
Accelerated life testing
Testing at elevated stress levels (temperature, voltage, vibration) to estimate product life faster; acceleration models such as Arrhenius relate stress to failure rate.
Usability testing metrics
Quantitative measures include task success rate, time on task, error rate, and satisfaction scores such as the System Usability Scale, whose average score is about 68.
DFMA
Design for Manufacturing and Assembly: minimize part count, standardize fasteners, design for one-direction insertion, and avoid separate fasteners to reduce cost and defects.
Tolerance stack-up
The cumulative effect of part tolerances on an assembly; worst-case analysis sums tolerances, while statistical root-sum-square analysis assumes independent distributions and yields tighter results.
Ashby material charts
Plots of material properties such as strength versus density used to select candidates; performance indices like strength-to-density ratio identify the best material for a function.
FMEA
Failure Modes and Effects Analysis identifies potential failures, scores severity, occurrence, and detection, and prioritizes actions by risk priority number (RPN = S × O × D).
Life Cycle Assessment
A method per ISO 14040/14044 with four phases: goal and scope, inventory analysis, impact assessment, and interpretation; it quantifies environmental burdens across a product's life.
CE marking
A conformity mark for products sold in the EU; the manufacturer issues a Declaration of Conformity and maintains a technical file demonstrating compliance with applicable directives.
ISO 14971
The risk management standard for medical devices: identify hazards, estimate and evaluate risk, implement controls, and monitor residual risk throughout the product lifecycle.
Hierarchy of controls
A safety prioritization order: eliminate the hazard, substitute a safer alternative, use engineering controls, then administrative controls, and finally personal protective equipment.
Critical path method
A scheduling technique where the longest path through the network determines project duration; float equals late start minus early start for each activity.
Earned Value Management
A project control method using EV = % complete × BAC; cost variance CV = EV − AC, schedule variance SV = EV − PV, and indices CPI = EV/AC and SPI = EV/PV.
RACI matrix
A responsibility assignment chart: Responsible does the work, Accountable owns the outcome (one per task), Consulted provides input, and Informed receives updates.
Tuckman team stages
A model of team development: forming (orientation), storming (conflict), norming (cohesion), performing (productivity), and adjourning (disbanding).