Pancyprian Product Dev III key terms
Pancyprian Product Dev III · Get comfortable with the vocabulary.
- Design thinking
- Related: Empathy mapping, Divergent and convergent thinking, Prototype
A human-centred way of solving problems that moves through understanding users, framing the problem, generating ideas, building rough models and testing them, repeating steps as learning grows rather than following a fixed linear sequence.
- Empathy mapping
- Related: Persona, User interview, Design thinking
A workshop tool that organises what a user says, thinks, does and feels into four quadrants, helping a team build a shared picture of the person they are designing for before proposing solutions.
- Divergent and convergent thinking
- Related: Brainstorming rules, Concept screening, Design thinking
Two alternating modes in idea work: diverging widens the option space by producing many varied possibilities without judgement, while converging narrows it by comparing, filtering and choosing. Skilled teams separate the modes in time so criticism does not kill early ideas.
- Brainstorming rules
- Related: Divergent and convergent thinking, Concept generation
Agreed behaviours that raise the output of a group idea session, typically: defer judgement, encourage wild ideas, build on others' contributions, stay on topic and capture every idea visibly so nothing is lost.
- Persona
- Related: Empathy mapping, User interview, Jobs to be done
A fictional but evidence-based profile of a representative user, including goals, context, frustrations and typical tasks, used to keep design decisions anchored to real needs instead of the team's own preferences.
- User interview
- Related: Leading question, Persona, Observation study
A structured conversation with a real or potential user, run with open questions about past behaviour and current workarounds, intended to surface needs and context rather than to confirm a solution the team already favours.
- Leading question
- Related: User interview, Observation study
A question phrased so that it suggests or invites a particular answer, for example asking whether someone would like a feature. It contaminates research data and should be replaced by neutral questions about actual past behaviour.
- Observation study
- Related: User interview, Context of use, Usability test
Watching users carry out real tasks in their own environment and recording what happens, including workarounds and errors. It reveals behaviour people cannot easily report in interviews and is often combined with asking questions afterwards.
- Jobs to be done
- Related: Persona, Requirements specification
A framing of customer need as the progress a person wants to make in a situation, independent of any particular product. It helps teams define requirements around outcomes rather than around features or user demographics.
- Requirements specification
- Related: Functional requirement, Non-functional requirement, Acceptance criteria
A documented set of what a product must do and how well, covering functional behaviour, performance, constraints and acceptance criteria, written precisely enough that designers, engineers and testers can work from the same reference.
- Functional requirement
- Related: Non-functional requirement, Requirements specification, Acceptance criteria
A statement of a specific behaviour or capability the product must provide, such as 'the lid must latch securely when closed'. It describes what the system does, not how well or under which quality limits.
- Non-functional requirement
- Related: Functional requirement, Design constraint, Acceptance criteria
A quality or constraint the product must satisfy rather than a behaviour, for example weight limits, noise level, battery life, cost target, cleanability or applicable safety standards. These often drive the hardest design trade-offs.
- Acceptance criteria
- Related: Requirements specification, Verification and validation
Specific, checkable conditions that a requirement or deliverable must meet to be considered complete and correct, agreed in advance so that developers and reviewers judge the same evidence against the same standard.
- Design constraint
- Related: Non-functional requirement, Design brief
A limit the solution must respect, such as budget, available manufacturing processes, regulatory limits, ergonomic dimensions or project deadline. Constraints reduce the option space but also sharpen creative decisions.
- Design brief
- Related: Design constraint, Product requirements document, Stage-gate process
A short agreed document that states the problem, target users, objectives, constraints, deliverables and success measures for a development project, giving the team and the client a shared reference for judging proposals.
- Stage-gate process
- Related: Design review, Product requirements document, Minimum viable product
A product development structure in which work proceeds through defined stages separated by decision gates, where a review team decides to continue, revise, pause or cancel based on agreed criteria and evidence.
- Product lifecycle
- Related: Design for disassembly, Life cycle assessment, Stage-gate process
The full span of a product's existence from initial idea and development through introduction, growth, maturity and decline to end of sale, service support and disposal or recovery, each phase raising different design and business decisions.
- Minimum viable product
- Related: Prototype, Iteration, Stage-gate process
The smallest version of a product that lets real users complete the core task, built to test the most uncertain assumptions with the least effort before larger investment is committed.
- Concept generation
- Related: Brainstorming rules, Morphological chart, Concept screening
The phase in which a team produces a broad set of candidate solution principles, often using sketching, analogy, morphological charts and brainstorming, before any single direction is developed in detail.
- Morphological chart
- Related: Concept generation, Concept screening, Functional requirement
A table that lists the main functions of a product as rows and possible means of achieving each function as columns; combining one means per row generates many complete concept variants systematically.
- Concept screening
- Related: Pugh matrix, Concept generation, Design review
A quick comparative evaluation of several concepts against a reference and a small set of criteria, scored in a matrix to eliminate weak options and identify which ideas deserve further development.
- Pugh matrix
- Related: Concept screening, Trade-off analysis
A decision matrix that scores each concept as better than, worse than or the same as a chosen reference concept on weighted criteria, then totals the scores to support a transparent selection discussion.
- Trade-off analysis
- Related: Pugh matrix, Design constraint, Failure mode and effects analysis
The explicit comparison of competing objectives, such as cost against durability or weight against stiffness, so that a design decision is made knowingly and its consequences are documented rather than discovered later.
- Prototype
- Related: Fidelity, Iteration, Minimum viable product
A physical or digital representation of a product built to answer a specific question, ranging from paper sketches and foam models to functional pre-production units, each with a different cost and fidelity.
- Fidelity
- Related: Prototype, Usability test
How closely a prototype matches the final product in appearance, behaviour or materials. Low-fidelity models are cheap and invite criticism; high-fidelity ones test realistic use but cost more and discourage change.
- Iteration
- Related: Prototype, Usability test, Minimum viable product
The deliberate repetition of design, build and test cycles, using what was learned to revise the solution. Short cycles with fast feedback generally produce better results than one long attempt to get it right first time.
- Usability test
- Related: Observation study, Fidelity, Iteration
A session in which representative users attempt realistic tasks with a prototype while observers record successes, errors, hesitations and comments, producing evidence about where the design helps or obstructs people.
- Design for manufacture and assembly
- Related: Design for disassembly, Tolerance stack-up, Injection moulding
The practice of shaping a design so it can be produced economically and reliably, for example by reducing part count, easing handling and orientation, using standard components and avoiding unnecessary fasteners or tight tolerances.
- Tolerance stack-up
- Related: Design for manufacture and assembly, Quality control
The combined effect of individual part tolerances on an assembled product's fit or function. Analysing it shows whether worst-case or statistical variation will still meet the specification and where tolerances must be tightened.
- Injection moulding
- Related: Draft angle, Design for manufacture and assembly
A high-volume process in which molten polymer is forced into a closed metal mould and cooled. It demands draft angles, controlled wall thickness and attention to gate position and shrinkage, and its tooling cost only pays back at volume.
- Draft angle
- Related: Injection moulding, Design for manufacture and assembly
A slight taper built into the vertical walls of a moulded or cast part so it can be released from the tool without scuffing or distortion; too little draft causes drag marks and production problems.
- Life cycle assessment
- Related: Product lifecycle, Design for disassembly, Circular economy
A structured method for estimating environmental impacts across a product's whole life, from material extraction and manufacture through use to end of life, using defined functional units and impact categories.
- Circular economy
- Related: Design for disassembly, Life cycle assessment, Material selection
An economic model in which materials and products are kept in use through reuse, repair, remanufacture and recycling, replacing the take-make-dispose pattern and pushing designers to plan recovery from the start.
- Design for disassembly
- Related: Circular economy, Design for manufacture and assembly, Life cycle assessment
Designing products so that components and materials can be separated quickly and safely at end of life, using reversible fasteners, accessible joints and material labelling instead of bonded or mixed-material assemblies.
- Failure mode and effects analysis
- Related: Risk register, Verification and validation, Trade-off analysis
A systematic team review that lists the ways a product or process could fail, rates each by severity, occurrence and detection, and prioritises corrective action on the highest-risk items before problems reach users.
- Verification and validation
- Related: Acceptance criteria, Context of use, Quality control
Two complementary checks: verification confirms the product was built according to its specification, while validation confirms it meets the real user need in the intended context of use. Passing one does not guarantee the other.
- CE marking
- Related: Technical file, Verification and validation
A declaration by the manufacturer that a product placed on the EU market meets all applicable harmonised legislation, supported by a technical file and, where required, conformity assessment by a notified body.
- Technical file
- Related: CE marking, Failure mode and effects analysis
The organised evidence a manufacturer keeps to demonstrate conformity: design and manufacturing information, risk analysis, test reports, instructions and the declaration of conformity, retained for the period the law requires.
- Quality control
- Related: Tolerance stack-up, Verification and validation
The operational activities that check output against defined criteria, such as inspection, measurement and testing during and after production, so that nonconforming items are detected before they reach the customer.
- Risk register
- Related: Failure mode and effects analysis, Gantt chart, Critical path
A living list of identified project risks, each with its likelihood, impact, owner and planned response, reviewed at regular intervals so that threats to schedule, cost or quality are managed rather than merely noted.
- Gantt chart
- Related: Critical path, Risk register
A bar chart that plots project tasks against a calendar, showing durations, overlaps, milestones and dependencies, used to communicate the plan and to spot schedule conflicts at a glance.
- Critical path
- Related: Gantt chart, Risk register
The longest chain of dependent tasks through a project network, which determines the shortest possible project duration; any delay on it delays the whole project unless the plan is changed.
- Design review
- Related: Stage-gate process, Concept screening, Verification and validation
A planned, documented examination of a design by people with relevant expertise who were not its authors, checking it against requirements and looking for problems while changes are still inexpensive.
- Context of use
- Related: Observation study, Verification and validation, Usability test
The real conditions in which a product will be used, including environment, lighting, noise, time pressure, user skill, protective equipment and social setting, all of which shape whether a design actually works.
- Material selection
- Related: Circular economy, Trade-off analysis
Choosing materials by comparing candidate properties such as strength, stiffness, density, thermal behaviour, cost and recyclability against the demands of the application, often using property charts and weighted criteria.