Basque PAU Graphic-Plastic Techniques flashcards
Basque PAU Graphic-Plastic Techniques · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Cross-hatching
- A shading technique in which sets of parallel lines are overlaid at differing angles. Increasing line density and layering darkens the value, modelling volume in drawing and printmaking.
- Isometric projection
- An axonometric system using three axes at 120 degrees with equal scale on all three. It represents volume without vanishing points, so parallel edges remain parallel.
- Vanishing point
- The point on the horizon line where receding parallel lines appear to converge in conic perspective. One-point, two-point and three-point perspective are defined by how many are used.
- Chiaroscuro
- Modelling of light and shade to create the illusion of volume. It organises a light source, core shadow, cast shadow, reflected light and highlight, and became central to Baroque painting.
- Contour versus gesture line
- A contour line traces the outer edge or boundary of a form; a gesture line is rapid and expressive, capturing movement and overall energy rather than precise outline.
- Subtractive colour mixing
- Mixing pigments or inks, where each added colour absorbs more light. The primaries are cyan, magenta and yellow; mixing all three in theory approaches black.
- Simultaneous contrast
- The perceptual shift in which a colour appears changed by its surrounding colour, tending toward the neighbour's complement. A grey looks warm on blue and cool on orange.
- Munsell colour system
- A pigment-referenced model specifying colour by three coordinates: hue (family), value (lightness from 0 to 10) and chroma (saturation). Widely used for accurate colour specification.
- Complementary colour scheme
- A scheme built on two hues opposite each other on the colour wheel, such as red and green. It produces maximum contrast and vibration, and mixing them neutralises saturation.
- Additive colour mixing
- Mixing coloured light, as on screens. The primaries are red, green and blue; combining all three at full intensity yields white, and combining two yields a secondary light colour.
- Fat over lean rule
- In oil painting, each successive layer must contain more oil and less solvent than the one beneath. Violating it causes the upper film to dry faster and crack.
- Intaglio printing
- A printmaking family including etching, drypoint and aquatint, where ink is held in incised grooves below the plate surface and transferred under high pressure to damp paper.
- Relief printing
- A printmaking method such as woodcut or linocut where the non-carved raised surface is inked and pressed onto paper; carved areas remain white.
- Watercolour wet-on-wet
- Applying wet paint onto damp paper so pigment spreads and edges soften. It produces diffuse bleeding washes, in contrast to wet-on-dry, which yields hard, controlled edges.
- Lithography
- A planographic print process based on the mutual repulsion of grease and water. A greasy drawing on stone or metal plate accepts ink while dampened blank areas reject it.
- Gouache
- An opaque water-based paint with higher pigment and chalk content than watercolour. It dries matte, allows light-over-dark layering, and reactivates when rewetted.
- Buon fresco
- Wall painting in which pigment is applied to wet lime plaster. As the plaster carbonates, the image becomes chemically fixed into the wall surface.
- Rule of thirds
- A compositional grid dividing the frame into nine equal parts. Placing key elements along the lines or at their intersections produces a balanced, dynamic arrangement.
- Gestalt closure
- The perceptual tendency to complete incomplete shapes and fill gaps, reading a whole form from partial visual information. Widely exploited in logo and poster design.
- Asymmetrical balance
- Equilibrium achieved with unequal but visually equivalent masses, adjusted through size, tone, colour and placement rather than mirroring. It produces dynamic, less static compositions.
- Negative space
- The ground or area surrounding and between depicted forms. It defines silhouettes and carries compositional weight equal to the positive shapes.
- Golden ratio
- A proportion of approximately 1.618, where the whole relates to the larger part as the larger part relates to the smaller. Used to construct harmonious rectangles and spirals.
- Iconography
- The identification and interpretation of symbols, attributes and subject matter in an image, such as a saint's emblem or a skull as a memento mori.
- Denotation and connotation
- Denotation is the literal, descriptive content of an image; connotation is its implied or associated meaning. Analysing both separates what is shown from what is suggested.
- Anchorage
- Text paired with an image that fixes or narrows its possible readings, directing interpretation. A term from Barthes' analysis of press photography and advertising.
- Analytic versus synthetic Cubism
- Analytic Cubism (about 1909-1912) fragments form and restricts colour to near-monochrome; synthetic Cubism (about 1912-1914) reintroduces flatter colour, collage and simpler shapes.
- Low-angle shot
- A camera position below the subject looking upward. It exaggerates height and can make the subject appear dominant, powerful or threatening.
- Peirce sign types
- Icon resembles its object, index has a causal or physical link to it, and symbol signifies through learned convention, as words or flags do.
- Kerning versus tracking
- Kerning adjusts spacing between individual letter pairs; tracking adjusts uniform spacing across a whole word or block of text. Both affect legibility and typographic texture.
- CMYK versus RGB
- CMYK is a subtractive process-printing model using cyan, magenta, yellow and black inks; RGB is an additive screen model using red, green and blue light. Converting between them shifts colours.
- Modular grid
- A layout structure of intersecting vertical and horizontal guides creating repeated modules. It organises complex editorial pages consistently across multiple spreads.
- SCAMPER
- A creative ideation checklist prompting substitution, combination, adaptation, modification, putting to other use, elimination and reversal to generate variations on an existing product or idea.