EXIN Agile Scrum Foundation study materials
EXIN Agile Scrum Foundation study resources

EXIN Agile Scrum Foundation cheat sheet

EXIN Agile Scrum Foundation · Keep the key ideas within reach.

Quick reference

Agile and Scrum Fundamentals

  • Agile Manifesto: four value statements and twelve principles; the four values favor individuals and interactions, working software, customer collaboration, and responding to change over their counterparts.

  • Scrum is an empirical process framework built on three pillars: transparency, inspection, and adaptation; it is lightweight, simple to understand, and hard to master.

  • The five Scrum values are commitment, focus, openness, respect, and courage; they guide behavior rather than prescribe process steps.

  • Scrum is deliberately incomplete: it defines only the minimum needed to make empiricism work, leaving specific techniques to the team.

  • Three empirical pillars map to artifacts: transparency to the artifacts, inspection to the Scrum events, and adaptation to the Sprint Retrospective and Sprint Review.

  • Definition of Done is a formal commitment for the Increment; if an item is not Done, it returns to the Product Backlog for future re-selection.

  • Scrum is a framework, not a methodology or a process; it does not prescribe engineering practices such as TDD, pair programming, or CI.

  • Complexity rule: Scrum is suited to work where requirements and technology are not fully predictable; for simple, well-understood work a defined process may fit better.

Quick reference

Scrum Roles, Events and Artifacts

  • Three accountabilities: Product Owner (value maximization), Scrum Master (effectiveness of the Scrum Team), Developers (creating the Increment); the Scrum Team is one self-managing unit of ten or fewer people.

  • The Scrum Team has no sub-teams or hierarchy; it is cross-functional, meaning it has all skills needed to create value each Sprint.

  • Scrum Master serves the Scrum Team, the Product Owner, and the organization; the role is a true leadership role with no people-management authority over the team.

  • Five events: the Sprint (a container of one month or less), Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; all but the Sprint are timeboxed to a maximum length.

  • Sprint Planning answers why (Sprint Goal), what (selected Product Backlog items), and how (plan); timebox is a maximum of eight hours for a one-month Sprint.

  • Daily Scrum is a 15-minute event for Developers to inspect progress toward the Sprint Goal and adapt the Sprint Backlog; it is not a status meeting for the Scrum Master.

  • Sprint Review timebox is a maximum of four hours for a one-month Sprint; Sprint Retrospective is a maximum of three hours; shorter Sprints scale these timeboxes down.

  • Three artifacts: Product Backlog, Sprint Backlog, and Increment; each has a commitment - Product Goal, Sprint Goal, and Definition of Done respectively.

  • Product Backlog refinement is an ongoing activity of decomposing and sizing items; it is not one of the five formal events.

Quick reference

Agile Planning and Estimation Practices

  • Relative estimation compares items to each other rather than to absolute units; story points capture effort, complexity, and uncertainty together.

  • Planning Poker: each estimator reveals a card simultaneously, extremes explain their reasoning, then re-vote until convergence; the goal is shared understanding, not a precise number.

  • Velocity = sum of story points of items that met the Definition of Done in a Sprint; use a rolling average of several Sprints, never a single Sprint.

  • Forecast rule: expected number of Sprints ≈ remaining backlog size ÷ average velocity; this is a forecast, not a commitment.

  • Product Backlog ordering is by value, risk, dependency, and learning; the Product Owner owns the order and may reorder between Sprints.

  • User story form: As a , I want so that ; the INVEST heuristic (Independent, Negotiable, Valuable, Estimable, Small, Testable) tests quality.

  • Release planning on a Scrum project uses the Product Goal, the ordered backlog, velocity history, and known constraints; scope is the variable, date and quality are fixed.

  • Sprint Goal gives flexibility on scope: if the work turns out different than expected, Developers and Product Owner negotiate scope while the goal stays fixed.

  • Estimation in ideal hours is discouraged for cross-team comparison; story points are team-specific and should not be compared across teams.

Quick reference

Scrum in Context: Stakeholders, Teams and Improvement

  • Stakeholders are anyone with interest or influence over the product; the Sprint Review is the primary formal touchpoint where the Increment is inspected and the backlog adapted.

  • Scrum Master removes impediments, coaches the team and organization, and fosters an environment where empirical process control can work.

  • Self-managing teams choose how, who, and when to do the work; the Scrum Master does not assign tasks or decide technical solutions.

  • Team size rule: ten or fewer people; smaller teams communicate better, and larger groups should split into multiple Scrum Teams sharing one Product Goal and one Product Backlog.

  • Scaling constraint: multiple teams on one product need a shared Product Owner, one Product Backlog, and a common Definition of Done to avoid integration debt.

  • Retrospective output should be concrete improvements; at least one high-priority improvement is typically addressed in the next Sprint, making improvement empirical.

  • Servant leadership and coaching replace command-and-control; the Scrum Master's authority is influence over process, not over people.

  • Organizational impediments (policies, tooling, incentive structures) usually outlive team-level fixes; raising them to management is part of the Scrum Master's remit.

  • Definition of Done is expanded over time as the team matures; a stronger Done increases transparency and raises the quality bar for the Increment.

Quick reference

Scrum Roles, Events and Artifacts - Event Rules and Artifact Commitments

  • Only Developers attend the Daily Scrum; others may attend if needed, but the Scrum Master ensures the event happens and stays within 15 minutes.

  • Sprint Planning may invite others for advice; the Product Owner ensures attendees are ready to discuss the most important backlog items.

  • Sprint Review is a working session, not a presentation; the Scrum Team and stakeholders collaborate on what to do next.

  • Sprint Retrospective inspects individuals, interactions, processes, tools, and the Definition of Done; it closes the Sprint.

  • Sprint Backlog is a plan by and for the Developers; it is updated throughout the Sprint and includes the Sprint Goal, selected items, and the plan to deliver.

  • Product Goal is the long-term objective for the Scrum Team and lives in the Product Backlog; it gives focus to planning and ordering.

  • Canceled Sprint rule: only the Product Owner may cancel a Sprint, and only if the Sprint Goal becomes obsolete; completed items are still reviewed.

  • Artifact commitments: Product Backlog → Product Goal; Sprint Backlog → Sprint Goal; Increment → Definition of Done.

Quick reference

Agile Planning and Estimation - Sizing and Forecasting Rules

  • Fibonacci-like scales (1, 2, 3, 5, 8, 13, 21) widen at higher values to reflect growing uncertainty; the specific scale is a team choice, not a Scrum rule.

  • Velocity is only comparable within one team using a consistent Definition of Done; changing the Done invalidates historical velocity.

  • Burndown charts track remaining work within a Sprint; burnup charts show completed work and total scope, making scope change visible.

  • Splitting rule: if an item cannot be finished within one Sprint, it is too large and should be split before selection.

  • Spike: a timeboxed investigation used to reduce uncertainty before estimating; its output is knowledge, not shippable functionality.

  • Velocity-based commitment is a misuse; the Sprint Goal and forecast are commitments to inspect and adapt, not guarantees of scope delivery.

  • Capacity check: forecast velocity against team availability (holidays, part-time members) before selecting Sprint Backlog items.

  • Backlog refinement typically consumes no more than about 10 percent of team capacity; it is continuous, not a phase.

Quick reference

Scrum in Context - Stakeholders, Scaling and Continuous Improvement

  • Product Owner is one person, not a committee; the PO may delegate work but remains accountable for value maximization and backlog ordering.

  • Stakeholder management rule: make the Product Backlog and Increment transparent so stakeholders can inspect and give feedback at the Sprint Review.

  • Scrum Master as impediment remover: impediments are raised, tracked, and escalated when they exceed the team's authority.

  • Nexus/LeSS-style scaling: many teams, one product, one Product Backlog, one Product Owner, shared Definition of Done, and explicit dependency management.

  • Cross-team dependency is a risk to the Sprint Goal; surface it in refinement and planning rather than discovering it at the Sprint Review.

  • Retrospective effectiveness: track whether agreed improvements were actually implemented; repeated unactioned actions indicate a systemic problem.

  • Distributed teams: favor asynchronous transparency (shared backlog, Definition of Done, working agreements) and keep events at predictable times.

  • Continuous improvement is embedded in Scrum via the Retrospective and via incremental expansion of the Definition of Done.

Quick reference

Agile and Scrum Fundamentals - Empirical Control and the Agile Manifesto

  • Value 1: Individuals and interactions over processes and tools. Value 2: Working software over comprehensive documentation.

  • Value 3: Customer collaboration over contract negotiation. Value 4: Responding to change over following a plan; the right side still has value, the left is preferred.

  • Principle link: deliver working software frequently, from a couple of weeks to a couple of months, with a preference for the shorter timescale.

  • Principle link: business people and developers work together daily; working software is the primary measure of progress.

  • Transparency requires a shared Definition of Done; without it, inspection misleads and adaptation is wrong.

  • Inspection without adaptation is waste; the events exist to enable decisions, not just to report status.

  • Scrum's three pillars are only useful together: transparency enables inspection, inspection enables adaptation.

Quick reference

Agile Planning and Estimation - Estimation Techniques and Their Use

  • T-shirt sizing (XS, S, M, L, XL) is a coarse relative technique used for early, large backlogs before detailed estimation.

  • Affinity estimation groups similar items into size buckets quickly; useful for a large backlog before Planning Poker refines key items.

  • Three-point estimation: expected = (optimistic + 4 × most likely + pessimistic) ÷ 6; useful when a numeric range is required.

  • Story point vs ideal day: story points are relative and team-specific; ideal days are absolute and invite cross-team comparison.

  • Reference story technique: pick a known medium item as the baseline and size others relative to it, keeping the scale anchored.

  • Planning horizon: release forecast uses average velocity; Sprint forecast uses capacity-adjusted velocity and the Sprint Goal.

  • Estimation is not a gate: uncertainty is reduced by doing work (spikes, small slices), not by estimating longer.

Quick reference

Scrum in Context - Roles in the Organization and Team Health

  • Product Owner accountability includes ordering the backlog, ensuring the backlog is transparent and understood, and maximizing value.

  • Developers own the how: they create the Sprint Backlog, adapt it daily, and hold each other accountable as professionals.

  • Scrum Master accountability: cause the removal of impediments and ensure the Scrum Team's events are positive, productive, and within timebox.

  • Manager role in Scrum: support self-management, remove organizational blockers, and avoid reasserting command-and-control over the team.

  • Team health signals: a clear Sprint Goal, shared Definition of Done, honest Retrospectives, and no hidden work outside the Sprint Backlog.

  • Conflict rule: unresolved technical disagreement is a team problem; the Scrum Master coaches resolution but does not impose the technical answer.

  • Onboarding: new members learn via pairing, shared working agreements, and the Definition of Done rather than documentation alone.