EXIN Agile Scrum Foundation study materials
EXIN Agile Scrum Foundation study resources

EXIN Agile Scrum Foundation key terms

EXIN Agile Scrum Foundation · Get comfortable with the vocabulary.

Empirical process control

A way of managing work in which decisions rest on observation of what actually happens rather than on detailed up-front prediction. It relies on transparency, inspection and adaptation, and suits complex work where requirements and techniques keep changing.

Related: Inspection, Adaptation, Complexity
Transparency

The state in which the process, its progress and its problems are visible to everyone responsible for the outcome. Without it, inspection produces misleading conclusions and adaptation becomes guesswork rather than a rational response.

Related: Empirical process control, Inspection, Definition of Done
Inspection

Frequent examination of Scrum artifacts and progress toward agreed goals to detect unwanted variance. It must be done often enough to catch deviation early, but not so often that it disrupts the work being examined.

Related: Transparency, Adaptation, Sprint Review
Adaptation

Adjusting the process or the product as soon as inspection shows that one or more aspects deviate beyond acceptable limits. The adjustment must happen quickly to limit further deviation and is enabled by the Scrum events.

Related: Inspection, Sprint Retrospective, Empirical process control
Complexity

A property of work where cause and effect are only clear in hindsight and where more planning cannot remove the uncertainty. Scrum is designed for this kind of work, in contrast to simple or merely complicated problems.

Related: Empirical process control, Empiricism
Agile Manifesto

A 2001 statement of four values and twelve principles for software development, favouring individuals, working software, customer collaboration and response to change over their opposites. It is the historical foundation many agile frameworks, including Scrum, refer to.

Related: Agile principles, Iterative development
Agile principles

The twelve guidelines accompanying the Agile Manifesto, covering early and continuous delivery, welcoming changing requirements, frequent delivery, self-organizing teams and regular reflection. They describe the mindset behind the practices rather than prescribing specific ceremonies.

Related: Agile Manifesto, Self-managing team
Iterative development

Building a product in repeated cycles that each produce a usable increment, refining it based on feedback. It contrasts with delivering everything in one final release and makes learning possible before all requirements are fixed.

Related: Increment, Sprint, Agile Manifesto
Scrum

A lightweight framework in which a small team addresses complex problems adaptively while delivering valuable increments. It defines a small set of roles, events and artifacts with rules that bind them together rather than prescribing detailed techniques.

Related: Empirical process control, Scrum Team, Sprint
Scrum Team

A small, cross-functional group consisting of one Product Owner, one Scrum Master and the Developers. It is self-managing, has no sub-teams or hierarchy, and collectively owns all work needed to deliver a valuable increment each Sprint.

Related: Product Owner, Scrum Master, Developers
Product Owner

The single person accountable for maximizing the value of the product resulting from the Scrum Team's work. This role owns and orders the Product Backlog, expresses items clearly and decides what to build next.

Related: Product Backlog, Product Goal, Scrum Team
Scrum Master

The person accountable for establishing Scrum as defined in the Scrum Guide and for the team's effectiveness. This role serves the team and the wider organization by coaching, removing impediments and fostering self-management rather than directing the work.

Related: Servant leadership, Impediment, Scrum Team
Developers

The members of the Scrum Team who create the usable increment each Sprint. They self-manage their work, turn backlog items into a product, and hold one another accountable for quality and for meeting the Sprint Goal.

Related: Increment, Sprint Goal, Self-managing team
Self-managing team

A team that decides internally who does what, when and how, rather than receiving those decisions from a manager. In Scrum the team chooses how to do the work and how to collaborate, within the boundaries set by the framework and the Sprint Goal.

Related: Developers, Scrum Master, Agile principles
Servant leadership

A style in which the person in a leadership position focuses on the needs and growth of the team, removing obstacles and enabling others to succeed. It describes how a Scrum Master supports the team rather than commanding it.

Related: Scrum Master, Impediment, Coaching
Coaching

Helping people improve through questions, feedback and guided reflection rather than by giving instructions. A Scrum Master uses it to grow the team's capability and to help the organization adopt Scrum effectively.

Related: Servant leadership, Sprint Retrospective
Sprint

A fixed-length period of one month or less in which the team produces a usable increment. A new Sprint starts immediately after the previous one and contains all the other Scrum events, giving the team a stable rhythm.

Related: Sprint Goal, Increment, Timebox
Sprint Planning

The event that opens a Sprint, in which the team agrees what can be delivered and how the work will be achieved. It produces the Sprint Goal, the selected backlog items and a plan for delivering them.

Related: Sprint Goal, Sprint Backlog, Product Backlog
Daily Scrum

A short daily event for the Developers to inspect progress toward the Sprint Goal and adapt their plan for the next day's work. It is timeboxed, typically to fifteen minutes, and improves communication rather than reporting to a manager.

Related: Sprint Goal, Sprint Backlog, Timebox
Sprint Review

An event at the end of the Sprint where the team and stakeholders inspect the increment and discuss what to do next. It is a working session to gather feedback and adapt the Product Backlog, not a formal sign-off gate.

Related: Increment, Product Backlog, Stakeholder
Sprint Retrospective

The closing event of a Sprint in which the team inspects how it worked and identifies improvements to apply in the next Sprint. It focuses on people, interactions, processes and tools rather than on the product itself.

Related: Adaptation, Coaching, Sprint Review
Timebox

A fixed maximum duration for an activity that is not extended when the work is unfinished. In Scrum every event is timeboxed, which creates regularity and forces focus on what matters most.

Related: Sprint, Daily Scrum, Sprint Planning
Product Backlog

An emergent, ordered list of what is needed to improve the product, and the single source of work for the Scrum Team. Its items become more detailed as they move toward the top and are refined before a Sprint.

Related: Product Owner, Backlog refinement, Product Goal
Sprint Backlog

The set of Product Backlog items selected for a Sprint, together with the plan for delivering them and the Sprint Goal. It is a highly visible picture of the work the Developers consider necessary to meet the goal.

Related: Sprint Planning, Sprint Goal, Sprint
Increment

A concrete, usable step toward the Product Goal, produced by the team during a Sprint. It must meet the Definition of Done, and multiple increments may be created within a single Sprint.

Related: Definition of Done, Sprint, Product Goal
Definition of Done

A shared, formal description of the state an increment must reach for the team to call it complete. It makes quality expectations explicit and, when it is part of the organization's standards, all teams must follow it.

Related: Increment, Transparency, Acceptance criteria
Product Goal

A long-term objective for the product that gives the team a target to plan against. It is described in the Product Backlog, and the team fulfils or abandons it before taking on the next one.

Related: Product Backlog, Increment, Sprint Goal
Sprint Goal

A single objective for a Sprint that gives the team focus and coherence, and that is committed to during Sprint Planning. It provides flexibility on the exact scope, since items may change as long as the goal is met.

Related: Sprint Planning, Sprint Backlog, Daily Scrum
User story

A short, plain-language description of a feature told from the user's perspective, often in a who-what-why format. It is a placeholder for a conversation and is completed by acceptance criteria rather than by exhaustive detail.

Related: Acceptance criteria, Story point, Backlog refinement
Acceptance criteria

The conditions a backlog item must satisfy to be accepted by the Product Owner. They clarify intent, support testing and help the team judge whether an item is truly finished.

Related: User story, Definition of Done
Story point

A relative unit used to size backlog items by effort, complexity and uncertainty rather than by elapsed time. Because it is relative, points are not comparable across teams and should not be converted into hours.

Related: Planning poker, Velocity, User story
Planning poker

A consensus technique in which team members privately choose a card showing a size estimate, reveal simultaneously, and discuss differences until agreement emerges. It reduces anchoring by opinion and surfaces differing assumptions about the work.

Related: Story point, Backlog refinement
Velocity

The amount of work a team completes per Sprint, measured in its chosen sizing unit. It is a planning aid derived from the team's own history, useful for forecasting, but it is not a performance target or a basis for comparing teams.

Related: Story point, Release planning, Burndown chart
Backlog refinement

The ongoing activity of breaking down and clarifying Product Backlog items so they are ready for a future Sprint. It is not a fixed event; the team decides how and when to do it, often shortly before planning.

Related: Product Backlog, User story, Planning poker
Release planning

Forecasting which increments will be available at a future point, based on the ordered backlog and observed velocity. It is a rolling expectation rather than a commitment, and it is revised as new information appears.

Related: Velocity, Product Backlog, Increment
Stakeholder

A person or group with an interest in the product, such as customers, users, sponsors or operational colleagues. Stakeholders contribute feedback at the Sprint Review and inform priorities, while the Product Owner remains the single point of accountability.

Related: Sprint Review, Product Owner
Impediment

An obstacle that blocks or slows the team's progress and that the team cannot resolve on its own. Removing or escalating such obstacles is a core part of the Scrum Master's service to the team.

Related: Scrum Master, Servant leadership
Burndown chart

A graph showing remaining work against time within a Sprint or release. It makes progress visible at a glance but depends on honest daily updates, so it should inform conversation rather than be used to pressure the team.

Related: Velocity, Daily Scrum