ISTQB CT-UT flashcards
ISTQB CT-UT · Build recall with a focused review session.
32 cards. Read the term and the definition here. The deck at the top of this page is optional.
- Formative usability testing
- Testing performed during design and development to discover usability problems and inform design changes. Results guide iteration rather than judging final quality against fixed targets.
- Summative usability testing
- Testing performed against predefined usability metrics and goals to determine whether the product meets them. It produces measurements rather than design recommendations.
- Think-aloud protocol
- A technique where participants verbalize their thoughts while performing tasks, revealing expectations and confusion. It can slow performance, so avoid it for precise timing measurements.
- Heuristic evaluation
- An expert inspection where several evaluators independently check an interface against recognized usability principles, then consolidate findings and rate their severity.
- Cognitive walkthrough
- A task-based inspection focused on learnability, checking for each step whether users will attempt the right action, notice it, and understand the resulting feedback.
- Single Ease Question
- A one-item post-task rating asking how difficult the task was, typically on a seven-point scale. It is quick to administer and tracks perceived difficulty per task.
- Unmoderated remote testing
- Automated testing where participants complete tasks without a facilitator, often at scale. It gives larger samples but no probing or clarification during the session.
- Usability test pilot
- A trial run of the full session with a colleague before real participants. It validates tasks, timing, recording, consent, and environment set-up.
- Observation room separation
- Placing observers apart from participants, behind a one-way mirror or video relay, with audio muted into the test room so observation does not cue or distract the participant.
- Test environment reset
- Clearing cookies, history, cached credentials, and prior session data between participants so each starts from a comparable state and earlier activity does not bias results.
- Realistic test data seeding
- Populating accounts and databases with representative content and permissions before sessions so tasks fail for usability reasons, not because data or access is missing.
- Informed consent for recording
- Obtaining documented participant permission before capturing audio, video, or screen activity, covering purpose, retention, anonymization, and the right to stop recording.
- Moderator kit contents
- The prepared materials for a session: script, task cards, timing tool, observation and severity forms, consent forms, incentives, and a printed backup of the script.
- Effectiveness efficiency satisfaction
- The three ISO 9241-11 usability measures: whether goals were achieved, the resources used to achieve them, and the user's subjective response in the specified context of use.
- System Usability Scale
- A ten-item questionnaire producing a zero-to-one-hundred usability score. It is a relative benchmark, with scores around sixty-eight often treated as average.
- Recognition over recall
- A design principle favoring visible options and context over requiring users to remember information from earlier screens, reducing cognitive load and errors.
- Progressive disclosure
- Showing only the information and controls needed for the current task, with advanced options revealed on demand, to reduce complexity and cognitive load.
- Perceived performance thresholds
- Rough response-time bands shaping perceived responsiveness: about 0.1 seconds feels instant, 1 second keeps flow, and 10 seconds is the limit before attention drifts.
- Context of use
- The combination of users, tasks, equipment, and physical and social environment in which a product is used, which determines whether a design is actually usable.
- POUR principles
- The four WCAG foundations: Perceivable, Operable, Understandable, and Robust. Each success criterion maps to one or more of these principles at conformance levels A, AA, or AAA.
- Text contrast minimum
- WCAG AA requires at least 4.5:1 contrast for normal text and 3:1 for large text, ensuring readability for users with low vision or color deficiencies.
- Keyboard trap
- A failure where keyboard focus enters a component and cannot leave using standard keys. WCAG requires a documented way to move focus away.
- Accessible name
- The programmatic label a screen reader announces for a control, derived from visible text, labels, alt attributes, or ARIA. Missing names make controls unusable non-visually.
- Screen reader browser pairing
- Accessibility results depend on the specific assistive technology and browser combination tested, such as NVDA with Firefox or VoiceOver with Safari.
- Reflow at 400 percent
- A WCAG requirement that content remain usable without two-dimensional scrolling at 400 percent zoom, equivalent to a 320 CSS pixel wide viewport, with limited exceptions.
- ISO 9241-11
- The standard defining usability as effectiveness, efficiency, and satisfaction achieved by specified users pursuing specified goals in a specified context of use.
- ISO 9241-210
- The standard for human-centred design of interactive systems, describing an iterative cycle: understand context, specify requirements, produce design solutions, and evaluate.
- ISO IEC 25010
- The SQuaRE product quality model defining characteristics such as functional suitability, performance efficiency, usability, reliability, security, and maintainability with sub-characteristics.
- WCAG 2.2
- The W3C Web Content Accessibility Guidelines version 2.2, providing testable success criteria organized under the POUR principles at conformance levels A, AA, and AAA.
- EN 301 549
- The European harmonized accessibility standard for ICT procurement, which incorporates WCAG success criteria for web content along with requirements for software and documents.
- Usability risk formula
- Usability risk is assessed as the likelihood of a usability problem occurring multiplied by its impact on users and the business, used to prioritize mitigation.
- Problem severity rating
- A rating combining how often a problem occurs, its impact when it occurs, and whether users can work around it, used to rank findings for fixing.