NCEA Level 2 Technology study materials
NCEA Level 2 Technology study resources

NCEA Level 2 Technology cheat sheet

NCEA Level 2 Technology · Keep the key ideas within reach.

Quick reference

Technological Practice

  • Brief development sequence: identify the issue and context, gather stakeholder and resource information, write a conceptual statement of purpose, then write specifications that state measurable fitness-for-purpose criteria; revise both as evidence emerges.

  • A usable specification is testable: state a value, a unit and a test method (for example, "supports a 15 kg static load for 60 s without permanent deformation, tested on a flat rig").

  • Feasibility check before committing to a design: technical (skills, materials, processes), economic (cost against budget), time (schedule), and legal or ethical acceptability; a design failing any check is modified or rejected.

  • Planning documents and their roles: task list for scope, Gantt chart for duration and overlap, milestone and review points for decision gates, resource schedule for materials, tools and people.

  • Critical path method: the critical path is the longest chain of dependent tasks; it fixes the minimum project duration, and any delay on it delays the whole project.

  • Prototype types are chosen by purpose: proof-of-concept tests the key idea, mock-up tests form and fit, functional prototype tests technical performance; each must state what is being tested and the pass/fail criteria.

  • Testing versus trialling: testing measures defined properties under controlled conditions against criteria; trialling places the prototype with real users in the intended context to reveal usability and durability issues.

  • Evaluation judges the outcome against each specification separately, cites evidence from tests and trials, and records modifications with the justification for each change.

  • Stakeholder analysis: identify the end user, client, manufacturer and wider community, record what each needs, and document how their feedback altered the brief or specifications.

Quick reference

Technological Knowledge

  • Systems model: input, process, output, with feedback and control; the system boundary defines what is inside the system and what is treated as environment.

  • Open loop control takes no output measurement and cannot correct error; closed loop control senses the output and adjusts the input to hold performance near a set point.

  • Redundancy is duplicated components or pathways so a single failure does not remove function: active redundancy detects and switches automatically, passive redundancy sits in standby.

  • Reliability is the probability that an item performs its required function for a stated time under stated conditions; it improves with simplicity, derating of components and defined test and maintenance regimes.

  • Common failure modes are wear, fatigue, corrosion, overload, thermal stress and human error; FMEA ranks them by severity x occurrence x detectability to set priorities.

  • Material selection criteria: strength and stiffness, hardness, toughness, density (strength-to-weight), thermal and electrical conductivity, corrosion resistance, workability, cost and recyclability.

  • Mechanical advantage MA = output force / input force; velocity ratio VR = distance moved by effort / distance moved by load; efficiency = (work output / work input) x 100%, so MA/VR gives efficiency for a machine.

  • Electrical relationships: V = IR (Ohm's law), P = VI; in series resistances add and current is shared, in parallel voltage is shared and branch currents add.

  • Whole-of-life thinking in selection: material sourcing, energy used in manufacture and in use, maintenance, and end-of-life disposal or recycling are assessed alongside performance and cost.

Quick reference

Nature of Technology

  • Technology is purposeful intervention: it designs or makes something to meet a need or realise an opportunity, and it is not simply science applied.

  • Every technological outcome has a functional nature (what it does) and a physical nature (what it is made of and how it is put together); the two must be matched to the intended purpose.

  • Fitness for purpose is judged against specifications in the intended context of use; an outcome used in a different context, or by different users, may no longer be fit for purpose.

  • Outcomes take the form of products, systems or environments, and each form is evaluated with different criteria and evidence.

  • Technology both shapes and is shaped by society: cultural values, ethics, legislation, economics and environmental concerns influence design, and the resulting outcome changes behaviour and practice.

  • Invention is the creation of a new concept or device; innovation is its first successful implementation and use in a market or context, so innovation need not involve a new invention.

  • Technological knowledge includes know-how and tacit knowledge validated through successful practice, not only theoretical knowledge validated by experiment.

  • Technological outcomes can produce unintended consequences, positive or negative, which are weighed as part of design decisions and later evaluation.

  • Appropriateness is context-dependent: the same technology may be suitable in one cultural, environmental or economic setting and unsuitable in another.