NCEA Level 2 Technology study materials
NCEA Level 2 Technology study resources

NCEA Level 2 Technology flashcards

NCEA Level 2 Technology · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Brief
A document that defines the issue, the intended outcome, and the specifications the outcome must meet, kept under review as evidence is gathered.
Conceptual statement
A short statement of the outcome's purpose: who it is for, what it will do, and why it is worth making in that context.
Specification
A measurable criterion an outcome must satisfy, ideally written with a value, unit and test method so success can be verified.
Stakeholder
A person or group affected by or interested in the outcome, such as the end user, the client, the manufacturer or the wider community.
Feasibility
A judgement of whether an outcome can be made with the available skills, materials, time and money, while meeting legal and ethical limits.
Prototype
A working model built to test specific aspects of a design, such as function or durability, before the final outcome is produced.
Mock-up
A full-size or scale model used to check form, fit and appearance with users, rather than to test technical performance under load.
Testing
Controlled measurement of defined properties against stated criteria, producing recorded evidence of whether a design works or fails.
Trialling
Use of a prototype by real users in the intended context, revealing performance, durability and usability issues that controlled tests may miss.
Gantt chart
A bar chart that schedules tasks against time, showing duration, sequence and overlaps so that dependencies and deadlines can be managed.
Evaluation
A judgement of an outcome against each specification, supported by evidence from testing and trialling, ending in justified recommendations for change.
Technological system
A set of connected components in which inputs are transformed by a process into outputs, with a boundary defining what is inside the system.
Open loop system
A control arrangement that does not sense its output, so it cannot detect or correct for changes, disturbance or accumulated error.
Closed loop system
A control arrangement that senses its output and feeds information back, letting the controller adjust the input to hold performance near a set point.
Redundancy
Backup components or pathways designed so a system keeps working, or fails safely, after a single component fails.
Reliability
The probability that a component or system performs its required function for a stated period of time under stated operating conditions.
Failure mode
A specific way a component or system can fail, such as wear, fatigue, corrosion, overload, thermal stress or human error during use.
Material toughness
The ability of a material to absorb energy and deform plastically before fracturing, which matters where impacts or sudden loads occur.
Mechanical advantage
Output force divided by input force for a mechanism; a value greater than one means the mechanism multiplies the applied force.
Efficiency
Useful work or energy output divided by total energy input, expressed as a percentage; losses appear mainly as heat, friction and noise.
Ohm's law
V = IR: voltage equals current multiplied by resistance, used to size components and predict how a circuit will behave.
Embodied energy
The total energy used to extract, process, manufacture and deliver a material or product to the point of use.
Purposeful intervention
The view that technology is deliberate action to meet a need or opportunity, rather than science that happens to be applied.
Functional nature
The aspect of a technological outcome that describes what it does, how it works and how well it performs its intended function.
Physical nature
The aspect of a technological outcome that describes what it is made from and how its parts are formed and assembled.
Fitness for purpose
The degree to which an outcome meets its specifications and performs as intended within its intended context of use.
Technological outcome
A product, system or environment that has been designed and made to meet a need, having both a functional and a physical nature.
Invention
The creation of a new idea, device or process that has not previously existed, often before any practical or commercial use is known.
Innovation
The first successful implementation of an idea in a market or setting, turning an invention or existing concept into something actually used.
Unintended consequence
An effect of a technological outcome that was not foreseen by its developers, which may be positive or negative for users and society.
Context of use
The physical, social, cultural and economic setting in which an outcome is used, which shapes whether it is appropriate and fit for purpose.
Tacit knowledge
Practical know-how gained through experience that is difficult to write down but is essential for making technological outcomes work reliably.