NCEA Level 2 Technology study materials
NCEA Level 2 Technology study resources

NCEA Level 2 Technology key terms

NCEA Level 2 Technology · Get comfortable with the vocabulary.

brief

A written statement that sets out the need or opportunity a technological outcome should address, including who it is for, what it must do, and the conditions it must meet.

Related: specifications, stakeholder, fitness for purpose
specifications

Precise, measurable requirements that an outcome must satisfy, such as size, strength, cost or finish, written so that success or failure can be clearly judged.

Related: brief, fitness for purpose, testing
stakeholder

Any person or group affected by, or with an interest in, a technological outcome, including the client, end users, manufacturers, and the wider community.

Related: brief, client, stakeholder feedback
client

The person or organisation that commissions an outcome and usually pays for it; the client may differ from the people who will actually use the product.

Related: stakeholder, brief, stakeholder feedback
stakeholder feedback

Information gathered from interested people about a design or outcome, used to confirm decisions, identify problems and guide the next stage of development.

Related: stakeholder, evaluation, iteration
fitness for purpose

The extent to which an outcome meets the specifications and does what it was designed to do, for the intended users, in the setting where it will be used.

Related: specifications, evaluation, brief
conceptual design

The early stage of development where broad ideas are explored and compared before detailed decisions about materials, construction or appearance are made.

Related: design ideas, functional modelling, iteration
design ideas

Sketches, notes and descriptions that record possible solutions, showing how thinking develops and why particular options were kept or set aside.

Related: conceptual design, modelling, iteration
modelling

Using simplified representations, such as drawings, physical models or digital simulations, to explore and test design thinking before committing to a final outcome.

Related: functional modelling, prototype, mock-up
functional modelling

Testing how well an idea will work by making models that focus on performance, such as whether a joint holds or a mechanism moves freely.

Related: modelling, prototype, testing
prototype

A working version of an outcome built to test performance and usability; a prototype usually looks and behaves like the intended final product.

Related: functional modelling, mock-up, testing
mock-up

A model built mainly to show shape, size or appearance rather than to function, often from cheap materials, to check form and proportion.

Related: prototype, modelling, aesthetics
testing

Planned, recorded checks that measure an outcome or model against specifications, producing evidence that supports decisions about changes or approval.

Related: specifications, trialling, evaluation
trialling

Giving a version of an outcome to real users in a realistic setting to observe how it performs in everyday use and to collect feedback.

Related: testing, stakeholder feedback, evaluation
evaluation

Judging how well an outcome or a stage of work meets the brief and specifications, using evidence rather than opinion, and stating what should happen next.

Related: fitness for purpose, testing, iteration
iteration

Repeating a cycle of design, make, test and improve, so that each version of an outcome is informed by the results of the previous one.

Related: evaluation, prototype, design ideas
planning

Setting out the steps, resources and time needed to complete an outcome, in enough detail that progress can be tracked and problems managed.

Related: milestone, resources, risk management
milestone

A clearly identified point in a project plan where a stage of work should be finished, allowing progress to be checked against the schedule.

Related: planning, resources, quality assurance
resources

The materials, tools, equipment, people, time and money needed to complete a technological outcome; identifying them early prevents delays and waste.

Related: planning, milestone
risk management

Identifying what could go wrong in a project, judging how serious and likely each risk is, and planning actions to reduce or deal with it.

Related: planning, quality assurance, unintended consequences
quality assurance

The checks and procedures built into making and developing an outcome that ensure consistent standards are met, rather than relying on inspecting faults afterwards.

Related: specifications, testing, risk management
technological outcome

A product, system or environment that has been designed and made to meet a need or opportunity, whether it is physical, digital or a service.

Related: brief, fitness for purpose, technological system
technological system

A set of connected parts that work together to transform inputs into outputs, such as a heating system, a production line or a booking service.

Related: input, output, feedback
input

Anything that enters a system to be transformed, including materials, energy, information, people or money, as well as the instructions that control the process.

Related: output, transformation, technological system
output

What a system produces, such as a finished product, a service, waste or heat; some outputs are wanted and others are by-products of the process.

Related: input, transformation, by-product
transformation

The change a system makes to its inputs to create outputs, through processes such as cutting, heating, assembling, mixing, computing or growing.

Related: input, output, process
process

The set of actions or operations inside a system that act on inputs, converting them into outputs and often controlling quality along the way.

Related: transformation, technological system, control
control

The parts of a system that direct its operation, for example a thermostat, a switch or a set of coded instructions, keeping output within acceptable limits.

Related: feedback, process, technological system
feedback

Information about a system's output that is returned to its control so adjustments can be made, helping keep performance steady or improve the result.

Related: control, testing, evaluation
system boundary

The decided limit of what counts as inside a system and what is treated as the surrounding environment, which shapes how inputs and outputs are described.

Related: technological system, input, output
reliability

How consistently an outcome or system performs as intended over time and under expected conditions, without failing or needing frequent repair.

Related: efficiency, testing, fitness for purpose
efficiency

How well an outcome or system uses its inputs, such as energy, materials and time, to produce useful output, ideally with minimal waste and loss.

Related: reliability, by-product, sustainability
anthropometrics

Measured data about the size, shape and reach of human bodies, used to size products and spaces so that most people can use them comfortably.

Related: ergonomics, fitness for purpose
ergonomics

Designing products and workplaces to fit human abilities and comfort, considering posture, effort, visibility and the way a task is actually performed.

Related: anthropometrics, fitness for purpose, aesthetics
aesthetics

The qualities of an outcome that appeal to the senses, such as colour, texture, proportion and finish, and the impression they create for users.

Related: mock-up, form, ergonomics
by-product

Something produced alongside the intended output of a system, such as offcuts, heat, noise or waste water, which may be useful, harmless or harmful.

Related: output, efficiency, unintended consequences
innovation

Turning an idea into a practical, adopted outcome that changes how something is done, often by improving an existing product, system or process.

Related: invention, technology push, market pull
invention

The creation of something new that did not exist before, which may or may not go on to be developed, produced and widely adopted.

Related: innovation, intellectual property, technology push
technology push

A driver of development where a new technical capability or discovery prompts people to look for applications and then to create a market for them.

Related: market pull, innovation, invention
market pull

A driver of development where an identified user need or demand encourages designers and manufacturers to produce an outcome that satisfies that demand.

Related: technology push, stakeholder, innovation
intellectual property

Legal rights over creations such as designs, inventions, brands or written work, allowing the creator to control copying and commercial use for a period.

Related: invention, innovation
sustainability

Meeting present needs while keeping environmental, social and economic systems healthy for the future, for example by using renewable resources and avoiding waste.

Related: life cycle, efficiency, kaitiakitanga
life cycle

The full journey of a product from raw material extraction through manufacture, use and repair to disposal or recycling, used to judge overall impacts.

Related: sustainability, planned obsolescence
planned obsolescence

Designing a product with a deliberately limited useful life or fashion appeal so that buyers are encouraged to replace it sooner than necessary.

Related: life cycle, sustainability, unintended consequences
unintended consequences

Effects of a technological outcome that were not anticipated by its designers, which may be positive or negative and often appear after widespread use.

Related: by-product, risk management, sustainability
kaitiakitanga

A Māori principle of guardianship and care for people and the environment, often considered when judging whether a technological outcome is appropriate and responsible.

Related: sustainability, cultural appropriateness
cultural appropriateness

The extent to which an outcome respects the values, practices and protocols of the people it affects, including Māori and other cultural groups in Aotearoa New Zealand.

Related: kaitiakitanga, stakeholder, unintended consequences