NCEA Level 2 Technology key terms
NCEA Level 2 Technology · Get comfortable with the vocabulary.
- brief
- Related: specifications, stakeholder, fitness for purpose
A written statement that sets out the need or opportunity a technological outcome should address, including who it is for, what it must do, and the conditions it must meet.
- specifications
- Related: brief, fitness for purpose, testing
Precise, measurable requirements that an outcome must satisfy, such as size, strength, cost or finish, written so that success or failure can be clearly judged.
- stakeholder
- Related: brief, client, stakeholder feedback
Any person or group affected by, or with an interest in, a technological outcome, including the client, end users, manufacturers, and the wider community.
- client
- Related: stakeholder, brief, stakeholder feedback
The person or organisation that commissions an outcome and usually pays for it; the client may differ from the people who will actually use the product.
- stakeholder feedback
- Related: stakeholder, evaluation, iteration
Information gathered from interested people about a design or outcome, used to confirm decisions, identify problems and guide the next stage of development.
- fitness for purpose
- Related: specifications, evaluation, brief
The extent to which an outcome meets the specifications and does what it was designed to do, for the intended users, in the setting where it will be used.
- conceptual design
- Related: design ideas, functional modelling, iteration
The early stage of development where broad ideas are explored and compared before detailed decisions about materials, construction or appearance are made.
- design ideas
- Related: conceptual design, modelling, iteration
Sketches, notes and descriptions that record possible solutions, showing how thinking develops and why particular options were kept or set aside.
- modelling
- Related: functional modelling, prototype, mock-up
Using simplified representations, such as drawings, physical models or digital simulations, to explore and test design thinking before committing to a final outcome.
- functional modelling
- Related: modelling, prototype, testing
Testing how well an idea will work by making models that focus on performance, such as whether a joint holds or a mechanism moves freely.
- prototype
- Related: functional modelling, mock-up, testing
A working version of an outcome built to test performance and usability; a prototype usually looks and behaves like the intended final product.
- mock-up
- Related: prototype, modelling, aesthetics
A model built mainly to show shape, size or appearance rather than to function, often from cheap materials, to check form and proportion.
- testing
- Related: specifications, trialling, evaluation
Planned, recorded checks that measure an outcome or model against specifications, producing evidence that supports decisions about changes or approval.
- trialling
- Related: testing, stakeholder feedback, evaluation
Giving a version of an outcome to real users in a realistic setting to observe how it performs in everyday use and to collect feedback.
- evaluation
- Related: fitness for purpose, testing, iteration
Judging how well an outcome or a stage of work meets the brief and specifications, using evidence rather than opinion, and stating what should happen next.
- iteration
- Related: evaluation, prototype, design ideas
Repeating a cycle of design, make, test and improve, so that each version of an outcome is informed by the results of the previous one.
- planning
- Related: milestone, resources, risk management
Setting out the steps, resources and time needed to complete an outcome, in enough detail that progress can be tracked and problems managed.
- milestone
- Related: planning, resources, quality assurance
A clearly identified point in a project plan where a stage of work should be finished, allowing progress to be checked against the schedule.
- resources
- Related: planning, milestone
The materials, tools, equipment, people, time and money needed to complete a technological outcome; identifying them early prevents delays and waste.
- risk management
- Related: planning, quality assurance, unintended consequences
Identifying what could go wrong in a project, judging how serious and likely each risk is, and planning actions to reduce or deal with it.
- quality assurance
- Related: specifications, testing, risk management
The checks and procedures built into making and developing an outcome that ensure consistent standards are met, rather than relying on inspecting faults afterwards.
- technological outcome
- Related: brief, fitness for purpose, technological system
A product, system or environment that has been designed and made to meet a need or opportunity, whether it is physical, digital or a service.
- technological system
- Related: input, output, feedback
A set of connected parts that work together to transform inputs into outputs, such as a heating system, a production line or a booking service.
- input
- Related: output, transformation, technological system
Anything that enters a system to be transformed, including materials, energy, information, people or money, as well as the instructions that control the process.
- output
- Related: input, transformation, by-product
What a system produces, such as a finished product, a service, waste or heat; some outputs are wanted and others are by-products of the process.
- transformation
- Related: input, output, process
The change a system makes to its inputs to create outputs, through processes such as cutting, heating, assembling, mixing, computing or growing.
- process
- Related: transformation, technological system, control
The set of actions or operations inside a system that act on inputs, converting them into outputs and often controlling quality along the way.
- control
- Related: feedback, process, technological system
The parts of a system that direct its operation, for example a thermostat, a switch or a set of coded instructions, keeping output within acceptable limits.
- feedback
- Related: control, testing, evaluation
Information about a system's output that is returned to its control so adjustments can be made, helping keep performance steady or improve the result.
- system boundary
- Related: technological system, input, output
The decided limit of what counts as inside a system and what is treated as the surrounding environment, which shapes how inputs and outputs are described.
- reliability
- Related: efficiency, testing, fitness for purpose
How consistently an outcome or system performs as intended over time and under expected conditions, without failing or needing frequent repair.
- efficiency
- Related: reliability, by-product, sustainability
How well an outcome or system uses its inputs, such as energy, materials and time, to produce useful output, ideally with minimal waste and loss.
- anthropometrics
- Related: ergonomics, fitness for purpose
Measured data about the size, shape and reach of human bodies, used to size products and spaces so that most people can use them comfortably.
- ergonomics
- Related: anthropometrics, fitness for purpose, aesthetics
Designing products and workplaces to fit human abilities and comfort, considering posture, effort, visibility and the way a task is actually performed.
- aesthetics
- Related: mock-up, form, ergonomics
The qualities of an outcome that appeal to the senses, such as colour, texture, proportion and finish, and the impression they create for users.
- by-product
- Related: output, efficiency, unintended consequences
Something produced alongside the intended output of a system, such as offcuts, heat, noise or waste water, which may be useful, harmless or harmful.
- innovation
- Related: invention, technology push, market pull
Turning an idea into a practical, adopted outcome that changes how something is done, often by improving an existing product, system or process.
- invention
- Related: innovation, intellectual property, technology push
The creation of something new that did not exist before, which may or may not go on to be developed, produced and widely adopted.
- technology push
- Related: market pull, innovation, invention
A driver of development where a new technical capability or discovery prompts people to look for applications and then to create a market for them.
- market pull
- Related: technology push, stakeholder, innovation
A driver of development where an identified user need or demand encourages designers and manufacturers to produce an outcome that satisfies that demand.
- intellectual property
- Related: invention, innovation
Legal rights over creations such as designs, inventions, brands or written work, allowing the creator to control copying and commercial use for a period.
- sustainability
- Related: life cycle, efficiency, kaitiakitanga
Meeting present needs while keeping environmental, social and economic systems healthy for the future, for example by using renewable resources and avoiding waste.
- life cycle
- Related: sustainability, planned obsolescence
The full journey of a product from raw material extraction through manufacture, use and repair to disposal or recycling, used to judge overall impacts.
- planned obsolescence
- Related: life cycle, sustainability, unintended consequences
Designing a product with a deliberately limited useful life or fashion appeal so that buyers are encouraged to replace it sooner than necessary.
- unintended consequences
- Related: by-product, risk management, sustainability
Effects of a technological outcome that were not anticipated by its designers, which may be positive or negative and often appear after widespread use.
- kaitiakitanga
- Related: sustainability, cultural appropriateness
A Māori principle of guardianship and care for people and the environment, often considered when judging whether a technological outcome is appropriate and responsible.
- cultural appropriateness
- Related: kaitiakitanga, stakeholder, unintended consequences
The extent to which an outcome respects the values, practices and protocols of the people it affects, including Māori and other cultural groups in Aotearoa New Zealand.