PSM I study materials
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Professional Scrum Master I (PSM I) cheat sheet

PSM I · Keep the key ideas within reach.

Quick reference

Scrum Theory and Empiricism

  • Scrum is founded on empiricism and lean thinking; empiricism asserts that knowledge comes from experience and that decisions are made on observation.

  • The three empirical pillars are transparency, inspection, and adaptation; weakening any one of them undermines the other two.

  • Transparency requires that the emergent process and the work be visible to those performing it and those receiving it; low transparency produces decisions that reduce value and increase risk.

  • Inspection must be frequent enough to detect unwanted variance but not so frequent that it interferes with the work being inspected.

  • Adaptation follows inspection: the process, or the products being produced, is adjusted when results fall outside acceptable limits.

  • The four formal inspect-and-adapt events are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective; the Sprint is the container event for all of them.

  • The five Scrum values are commitment, focus, openness, respect, and courage; they shape behavior and build the trust on which empiricism depends.

  • Lean thinking in Scrum means reducing waste and focusing on the essentials; the Product Backlog is pruned of work that does not add value.

Quick reference

The Scrum Team and its Accountabilities

  • The Scrum Team consists of one Scrum Master, one Product Owner, and Developers; it has 10 or fewer people and no sub-teams or hierarchies.

  • The Scrum Team is cross-functional (it has all skills needed to create value each Sprint) and self-managing (it decides who does what, when, and how).

  • The Product Owner is accountable for maximizing the value of the product and for effective Product Backlog management; the role is held by one person, not a committee.

  • The Scrum Master is accountable for the Scrum Team's effectiveness, coaching self-management and helping the team improve its practices.

  • The Scrum Master serves the Product Owner by helping find techniques for defining the Product Goal and managing the Product Backlog, and by facilitating stakeholder collaboration.

  • The Scrum Master serves the organization by leading Scrum adoption, advising on implementation, and removing barriers between stakeholders and Scrum Teams.

  • Developers create the Sprint Backlog, instill quality by adhering to the Definition of Done, adapt their plan daily, and hold each other accountable.

  • The whole Scrum Team is accountable for creating a valuable, useful Increment every Sprint; individual accountabilities exist, but the result is shared.

Quick reference

Scrum Events

  • The Sprint is a fixed-length event of one month or less; a new Sprint starts immediately after the conclusion of the previous one, with no gap between them.

  • Sprint Planning has a maximum of 8 hours for a one-month Sprint and addresses why the Sprint is valuable (Sprint Goal), what can be done, and how the work will be done.

  • The Daily Scrum is a 15-minute event for Developers, held every working day at the same time and place, to inspect progress toward the Sprint Goal and adapt the Sprint Backlog.

  • The Sprint Review has a maximum of 4 hours for a one-month Sprint; the Scrum Team presents results to key stakeholders and the Product Backlog is updated.

  • The Sprint Retrospective has a maximum of 3 hours for a one-month Sprint and closes the Sprint by identifying the most helpful improvements.

  • Shorter Sprints generate more learning cycles and limit risk; event timeboxes scale down proportionally for shorter Sprints.

  • Only the Product Owner can cancel a Sprint, and only when the Sprint Goal becomes obsolete.

  • The Daily Scrum is not the only time Developers may adapt their plan; they can meet as often as needed throughout the day.

Quick reference

Scrum Artifacts and Commitments

  • There are three artifacts: Product Backlog, Sprint Backlog, and Increment; each carries a commitment, namely the Product Goal, the Sprint Goal, and the Definition of Done respectively.

  • The Product Backlog is an emergent, ordered list of what is needed to improve the product; it is the single source of work undertaken by the Scrum Team.

  • The Product Goal describes a future state of the product and serves as a long-term target; it must be fulfilled or abandoned before the next Product Goal is taken on.

  • The Sprint Backlog is composed of the Sprint Goal, the Product Backlog items selected for the Sprint, and the plan for delivering them; it is updated throughout the Sprint.

  • An Increment is a concrete stepping stone toward the Product Goal; work cannot be considered part of an Increment unless it meets the Definition of Done.

  • The Definition of Done is a formal description of the state of the Increment when it meets the quality measures required for the product.

  • If the Definition of Done is an organizational standard, all Scrum Teams must follow it as a minimum; if not, the Scrum Team creates its own.

  • Multiple Scrum Teams working on the same product share the same Product Owner, Product Backlog, Product Goal, and Definition of Done.

Quick reference

Scrum Rules

  • Timeboxes are maximum durations; an event may end early but must never exceed its allotted timebox.

  • A Sprint may not exceed one month; shorter Sprints reduce risk, but no Sprint may run longer than the maximum.

  • During a Sprint, no change is permitted that would endanger the Sprint Goal, and quality goals do not decrease.

  • Sprint scope may be clarified and renegotiated with the Product Owner as more is learned, without altering the Sprint Goal.

  • The Scrum Master ensures that all Scrum events take place and are positive, productive, and kept within the timebox.

  • If the Sprint Goal becomes obsolete, the Product Owner may cancel the Sprint; completed and Done items are reviewed and potentially released.

  • There is exactly one Product Owner per product; the Product Owner may delegate work but remains accountable for the outcome.

Quick reference

Application and Organizational Context

  • Scrum is a lightweight framework that is intentionally incomplete; it defines only what is required to implement Scrum theory, leaving techniques to the people using it.

  • Scrum can be used to develop products, services, and other complex work; it is not limited to software.

  • Scrum employs an iterative, incremental approach to optimize predictability and to control risk.

  • Adopting Scrum requires changes to organizational structure, processes, and practices; there is no single prescribed path or rollout sequence.

  • Implementations typically start with a small, willing team and expand iteratively, learning from each cycle of inspection and adaptation.

  • The Scrum Guide does not prescribe engineering practices, tools, or techniques; teams select practices that fit their context and satisfy the Definition of Done.

  • Because self-management shifts authority, organizations commonly need leadership support and adjustments to budgeting, governance, and people practices.