PSM I study materials
PSM I study resources

Professional Scrum Master I (PSM I) flashcards

PSM I · Build recall with a focused review session.

32 cards. Read the term and the definition here. The deck at the top of this page is optional.

Three pillars of empiricism
Transparency, inspection, and adaptation support Scrum's empirical process control; if any pillar is weakened, the decisions made and the artifacts they rely on become unreliable.
Empiricism
Knowledge comes from experience and decisions are based on what is observed; Scrum applies this through short cycles of inspection and adaptation instead of up-front prediction.
Transparency
The emergent process and the work must be visible to those performing it and those receiving it; without visibility, inspection produces misleading conclusions about progress and value.
Scrum value: commitment
The Scrum Team commits to achieving its goals and to supporting each other; the commitment attaches to the team's goals, not to a fixed, unchangeable scope of work.
Scrum value: courage
Team members do the right thing and tackle tough problems; courage supports transparency because people are willing to surface bad news and difficult impediments.
Scrum Team size
Ten or fewer people: one Scrum Master, one Product Owner, and Developers. Smaller teams communicate better; larger groups should split into multiple cohesive Scrum Teams on the same product.
Self-managing Scrum Team
The team internally decides who does what, when, and how. Self-management means no external manager directs the team's day-to-day technical work.
Product Owner accountability
Accountable for maximizing product value and for effective Product Backlog management. The Product Owner is always one person, never a committee, and may delegate work while staying accountable.
Scrum Master accountability
Accountable for establishing Scrum as defined in the Scrum Guide and for the Scrum Team's effectiveness, serving the Scrum Team, the Product Owner, and the wider organization.
Developers' accountabilities
Developers build the Sprint Backlog, instill quality by following the Definition of Done, adapt their plan each day, and hold each other accountable as professionals.
Cross-functional Scrum Team
The team holds all skills needed to create value in every Sprint, which removes hand-offs and dependencies on people outside the team.
Sprint timebox
A Sprint is fixed at one month or less; a new Sprint begins immediately after the previous one ends, and the Sprint contains all other Scrum events.
Sprint Planning timebox
A maximum of eight hours for a one-month Sprint, shorter for shorter Sprints. Planning covers why the Sprint is valuable, what can be done, and how.
Daily Scrum
A fifteen-minute event for Developers on every working day, at the same time and place, to inspect progress toward the Sprint Goal and adapt the Sprint Backlog.
Sprint Review
A maximum four-hour event for a one-month Sprint where the Scrum Team presents the Increment's outcome, stakeholders give feedback, and the Product Backlog is updated.
Sprint Retrospective
The Scrum Team inspects how the last Sprint went regarding individuals, interactions, processes, tools, and the Definition of Done, then plans the most helpful improvements.
Sprint cancellation
Only the Product Owner can cancel a Sprint, and only when the Sprint Goal becomes obsolete. Completed, Done items are reviewed and potentially released.
Product Goal
A long-term target for the Scrum Team described in the Product Backlog; it is the commitment against which the Product Backlog is measured.
Sprint Goal
The single objective for the Sprint, part of the Sprint Backlog; it provides focus and coherence while allowing flexibility about the exact work performed.
Definition of Done
A formal description of the quality measures required for an Increment; when it is an organizational standard, every Scrum Team must meet it as a minimum.
Increment
A concrete, usable stepping stone toward the Product Goal. Work cannot be counted as part of an Increment unless it satisfies the Definition of Done.
Product Backlog
An emergent, ordered list of what is needed to improve the product; it is the single source of the work the Scrum Team undertakes.
Sprint Backlog
Composed of the Sprint Goal, the Product Backlog items selected for the Sprint, and the plan for delivering them; it is updated throughout the Sprint.
Timebox rule
Every Scrum event is a maximum duration. An event may finish early but never runs long, and the Scrum Master keeps each event within its timebox.
Sprint scope renegotiation
As more is learned, scope may be clarified and renegotiated with the Product Owner, provided the Sprint Goal is not endangered and quality does not decrease.
Sprint Goal stability
The Sprint Goal is fixed for the duration of the Sprint; only the scope of the Sprint Backlog around it can be renegotiated with the Product Owner.
Multiple teams, one product
When several Scrum Teams work on the same product, they share one Product Owner, one Product Backlog, one Product Goal, and a common Definition of Done.
Daily Scrum attendance
The Daily Scrum is an internal meeting for Developers; a Product Owner or Scrum Master participates as a Developer only when actively working on Sprint Backlog items.
Scrum is intentionally incomplete
The framework defines only what is required to implement Scrum theory, leaving specific techniques, processes, and tools to the people using it.
Scrum applicability
Scrum can be used to develop products, services, and other complex work; it is not restricted to software development or to information technology.
Adopting Scrum
Implementing Scrum requires changes to organizational structure, processes, and practices; there is no single prescribed path or fixed rollout sequence.
Engineering practices not prescribed
The Scrum Guide does not mandate engineering practices, tools, or techniques; teams choose practices that fit their context and satisfy their Definition of Done.