NB Francophone G3 Math study materials
NB Francophone G3 Math study resources

NB Francophone G3 Math cheat sheet

NB Francophone G3 Math · Keep the key ideas within reach.

Quick reference

Number Sense and Numeration

  • A 3-digit number is written as hundreds + tens + ones: 472 = 400 + 70 + 2.

  • In 638, the digit 6 has value 600, the 3 has value 30, and the 8 has value 8.

  • Place-value positions from right to left are ones, tens, hundreds; each position is 10 times the one to its right.

  • Comparing numbers: compare the hundreds digit first, then the tens, then the ones; the first difference decides.

  • Ordering: ascending means smallest to largest; descending means largest to smallest.

  • Standard form 905, expanded form 900 + 5, and words 'nine hundred five' name the same number.

  • A number just before 300 is 299 and just after is 301; there is no greatest whole number.

  • Even numbers end in 0, 2, 4, 6, or 8; odd numbers end in 1, 3, 5, 7, or 9.

Quick reference

Operations and Computation

  • Addition and subtraction are inverse operations: if 348 + 276 = 624, then 624 − 276 = 348.

  • When adding or subtracting, line up digits by place value and regroup by 10 ones = 1 ten, 10 tens = 1 hundred.

  • Commutative property of addition: a + b = b + a; subtraction is not commutative.

  • Mental strategy for +9: add 10 then subtract 1; for +19: add 20 then subtract 1.

  • Mental strategy for −9: subtract 10 then add 1 back.

  • Multiplication a × b means a groups of b; 4 × 6 = 6 + 6 + 6 + 6 = 24.

  • Division c ÷ d answers 'how many groups of d in c'; 24 ÷ 4 = 6 because 4 × 6 = 24.

  • Multiplying by 10 appends a zero: 7 × 10 = 70; dividing by 10 removes a zero when the number ends in 0.

Quick reference

Fractions and Decimals

  • A fraction a/b: b is the number of equal parts in one whole, a is how many parts are taken.

  • Halves: 1/2 = 2/4; fourths: 1/4, 2/4, 3/4, 4/4 = 1 whole.

  • Thirds: 1/3, 2/3, 3/3 = 1; tenths: 1/10 through 10/10 = 1.

  • With the same denominator, the larger numerator is the larger fraction: 3/4 > 1/4.

  • With the same numerator, the larger denominator gives the smaller fraction: 1/3 > 1/5.

  • One half is greater than one third because splitting into 3 parts makes each part smaller.

  • Decimal notation for tenths: 1/10 = 0.1, 3/10 = 0.3, 10/10 = 1.0; 1/2 = 0.5.

  • A fraction equal to one whole has numerator equal to denominator, such as 5/5 or 8/8.

Quick reference

Patterns and Algebra

  • A repeating pattern has a core that repeats: in A B B A B B A B B the core is A B B.

  • A growing pattern increases by a constant amount each step: 3, 6, 9, 12 grows by +3.

  • A shrinking pattern decreases by a constant amount: 20, 16, 12, 8 shrinks by −4.

  • Pattern rule states the start and the change: 'start at 5, add 4 each time' gives 5, 9, 13, 17.

  • Find a missing term by applying the rule to the term before it.

  • An equation is balanced; the unknown is the value that makes both sides equal.

  • Solve □ + 7 = 15 by subtracting: □ = 15 − 7 = 8.

  • Solve 4 × □ = 20 by dividing: □ = 20 ÷ 4 = 5; check by substituting back.

Quick reference

Measurement

  • Length units: millimetre (mm), centimetre (cm), metre (m), kilometre (km); 1 cm = 10 mm, 1 m = 100 cm, 1 km = 1000 m.

  • Mass units: gram (g) and kilogram (kg); 1 kg = 1000 g.

  • Capacity units: millilitre (mL) and litre (L); 1 L = 1000 mL.

  • Time: 1 minute = 60 seconds, 1 hour = 60 minutes, 1 day = 24 hours.

  • Temperature is measured in degrees Celsius (°C); water freezes at 0 °C and boils at 100 °C.

  • Choose the unit by object size: a pencil in cm, a room in m, a bag of flour in kg, a spoon of syrup in mL.

  • Perimeter is the total distance around a shape: add all side lengths; a 5 cm by 3 cm rectangle has perimeter 5 + 3 + 5 + 3 = 16 cm.

  • A ruler is used for length, a balance scale for mass, a measuring cup for capacity, and a clock for time.

Quick reference

Geometry

  • Polygons are named by side count: triangle 3, quadrilateral 4, pentagon 5, hexagon 6, octagon 8.

  • A square has 4 equal sides and 4 right angles; a rectangle has 4 right angles and opposite sides equal.

  • A 3-D object has faces (flat surfaces), edges (where faces meet), and vertices (corners).

  • A cube has 6 square faces, 12 edges, and 8 vertices.

  • A line of symmetry divides a shape into two matching halves; a square has 4 lines of symmetry.

  • Position is described with terms such as above, below, left, right, beside, and between.

  • Movement on a grid is described by direction and number of squares, for example 'right 3, up 2'.

  • A prism has two matching parallel bases; a pyramid has one base and triangular faces meeting at a point.

Quick reference

Data Management and Probability

  • A tally mark stands for one item; tallies are grouped in fives with a diagonal stroke across four.

  • A pictograph uses a key, such as one symbol = 2 books, so half a symbol = 1 book.

  • A bar graph has a title, labelled axes, a scale, and bars of equal width.

  • The mode of a data set is the value that appears most often.

  • The range is the greatest value minus the smallest value.

  • Likelihood words: impossible (0 chance), unlikely, equally likely, likely, certain (always happens).

  • An event with more favourable outcomes is more likely: a bag with 7 red and 2 blue counters is more likely to give red.

  • Read a graph by matching the bar or symbol height to the scale on the axis, not by bar width.

Quick reference

Problem Solving and Mathematical Reasoning

  • Four-step process: understand the problem, plan a strategy, carry out the plan, check the answer.

  • Key words: 'in all' and 'altogether' suggest addition; 'how many more' and 'left' suggest subtraction.

  • Equal-sharing words such as 'shared equally' signal division; 'groups of' signals multiplication.

  • A two-step problem is solved in order: first compute the intermediate amount, then apply the second operation.

  • Estimate first by rounding to tens or hundreds, then compare the exact answer with the estimate.

  • Check subtraction by adding the difference to the number subtracted: 82 − 47 = 35 because 35 + 47 = 82.

  • Perimeter problems: find missing sides from symmetry or given equal sides before adding.

  • Explain a solution by naming the operation used and giving the numbers and result, for example '624 − 276 = 348 because 348 + 276 = 624'.

Quick reference

Number Sense and Numeration

  • In 507, the 0 in the tens place means zero tens; the number is 500 + 7.

  • Skip counting by 5, 10, 25, and 100 builds number sense: 100, 200, 300 or 25, 50, 75, 100.

  • A number can be represented with base-ten blocks: flats = 100, rods = 10, units = 1.

  • Comparison symbols: > means greater than, < means less than, = means equal.

  • Rounding to the nearest ten: look at the ones digit; 4 or less rounds down, 5 or more rounds up.

  • The greatest 3-digit number is 999 and the smallest is 100.

Quick reference

Operations and Computation

  • Doubles facts help mental math: 7 + 7 = 14, so 7 + 8 = 15 (one more).

  • Making ten: 8 + 5 = 8 + 2 + 3 = 10 + 3 = 13.

  • Subtraction by counting up: 63 − 58 = 5 because 58 + 5 = 63.

  • Multiplication facts connect to arrays: 3 rows of 4 counters show 3 × 4 = 12.

  • Any number multiplied by 1 stays the same; any number multiplied by 0 is 0.

  • Division by 1 leaves the number unchanged; a number divided by itself equals 1.

Quick reference

Fractions and Decimals

  • Equal parts matter: a shape cut into 4 unequal parts does not show fourths.

  • Two halves make one whole; four fourths make one whole; three thirds make one whole.

  • A unit fraction has numerator 1: 1/2, 1/3, 1/4, 1/10.

  • One tenth is smaller than one fourth because tenths are smaller parts of the whole.

  • Money links to decimals: 50 cents = 0.50 dollar = 1/2 dollar; 25 cents = 0.25 dollar = 1/4 dollar.

Quick reference

Patterns and Algebra

  • Patterns can use numbers, shapes, colours, or sounds; the rule describes how the pattern changes.

  • Find the rule by comparing consecutive terms: 2, 4, 8, 16 doubles each time.

  • A fact family links operations: 3 + 5 = 8, 5 + 3 = 8, 8 − 5 = 3, 8 − 3 = 5.

  • Balance reasoning: if both sides of an equation change equally, the equation stays true.

Quick reference

Measurement

  • Estimate before measuring, then measure with a ruler starting at the 0 mark.

  • 1 metre is about the width of a doorway; 1 kilogram is about the mass of a large textbook.

  • Elapsed time is found by counting forward from the start time to the end time.

  • A square with side 6 cm has perimeter 4 × 6 = 24 cm.

Quick reference

Geometry

  • A regular polygon has all sides equal and all angles equal.

  • A cylinder has 2 circular faces and 1 curved surface; a cone has 1 circular face and 1 vertex.

  • Symmetry can be checked by folding: if the halves match exactly, the fold line is a line of symmetry.

  • Shapes can be sorted by attributes such as number of sides, number of vertices, or presence of right angles.

Quick reference

Data Management and Probability

  • Collect data with a survey question and record each response once.

  • A frequency table lists each category with its count.

  • A spinner with equal sections gives equally likely outcomes for those sections.

  • Probability is between impossible (0) and certain (1); it cannot be negative or greater than 1.

Quick reference

Problem Solving and Mathematical Reasoning

  • Draw a diagram or make a table to organize information in a multi-step problem.

  • Work backward from the answer when the end result and operations are known.

  • Check that the answer answers the question asked and includes the correct unit.

  • Justify an estimate by naming the rounded numbers used, such as 198 + 305 ≈ 200 + 300 = 500.