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ICDL Project Planning (ICDL): Resource Allocation and Leveling

ICDL Project Planning · Work through your exam, one topic at a time.

All guide sections

Resource Allocation and Leveling

Allocating resources

After the logic is set, assign people and equipment to activities. Resource histograms show demand over time; resource calendars show availability. Watch for over-allocation (one person booked above capacity) and contention (two activities needing the same scarce resource simultaneously).

Leveling versus smoothing

Resource leveling resolves over-allocation by shifting activities within their float; if float is insufficient, it may extend the project duration and move the critical path. Resource smoothing (time-limited) adjusts demand without extending the finish date, using float only. Know the distinction: leveling may change the end date; smoothing must not.

Other tools

Crashing adds resources to critical activities to shorten duration, at increased cost. Fast tracking overlaps activities that were sequential, raising rework risk. What-if analysis and Monte Carlo simulation test schedule risk. A resource-constrained schedule is built when availability, not logic, drives the sequence.

Traps in questions

  • Calling smoothing "leveling" when the question says the end date must not move.
  • Assuming leveling never changes duration; it can.
  • Crashing a non-critical activity - it will not shorten the project.
  • Fast tracking without acknowledging increased risk.

Rule of thumb

If the finish date is fixed, smooth. If over-allocation must be resolved and the date can move, level. Crash only critical activities, and only where cost per day saved is acceptable.

Worked example: A designer is booked 120% in week 4. Shifting one task by 3 days uses its 4-day float, so the finish is unchanged - that is smoothing. If the float were only 2 days, leveling would push the finish out by 1 day.