Sports and Games
Sports and Games
This domain tests rules, scoring, officiating, fair play, team play and basic tactics in games such as kabaddi, volleyball and basketball. The exam often gives a match situation and asks for the correct decision.
Core concepts
In kabaddi, a raider must chant kabaddi continuously, cross the baulk line and return after touching defenders; defenders must stay within bounds. A raid has a time limit, and rule sets differ between school and senior competitions. In volleyball, six players start, teams rotate clockwise after winning a rally on the opponent's serve, and a rally-point set is usually played to 25 with a two-point lead; the deciding set is often to 15. A libero is a specialised back-row defender. In basketball, a field goal is two points, beyond the arc three, and a free throw one.
Worked example
In volleyball, the score is 24–24. Team A wins a rally while Team B served. Reasoning: under rally-point rules, Team A scores to make 25–24 but does not win yet because a two-point lead is required. Team A also rotates clockwise before serving. The set continues until one team leads by two, for example 26–24.
Traps that cost marks
Do not award a kabaddi point merely for crossing the baulk line without a valid touch and return. In volleyball, do not rotate after every point; rotate only after winning a rally when the opponent served. Net contact and centre-line violations are faults. In basketball, do not count a free throw as two points.
Exam focus
Read the exact situation, identify the rule, then state the score or restart.