KSD study materials
KSD study resources

KSD flashcards

KSD · Build recall with a focused review session.

33 cards. Read the term and the definition here. The deck at the top of this page is optional.

Service purpose
A one-sentence statement naming the customer need the service meets, the outcome it produces, and what it deliberately does not do, so every later policy decision has an anchor.
Value vs constraint
Value is defined by the customer's changed condition; internal stakeholders and approvals are constraints on how value is delivered, not the definition of value itself.
Demand and capacity
Demand is the rate and pattern of work arriving at the system; capacity is the rate the system can complete work. Purpose is achievable only when both are understood together.
Purpose drift
The condition where work items accumulate that no stated purpose explains, consuming capacity and queue space without producing a customer outcome.
Classes of service
Named categories of work, such as expedite, fixed-date, standard, and intangible, each with explicit policies for priority, WIP allocation, and expected time in system.
Expedite policy
A reserved capacity slot and a hard cap on expedited items, each requiring explicit sponsor approval, so urgent work cannot permanently starve standard work.
Fixed-date class
Work pulled by date risk rather than arrival order; the start point is calculated from historical lead time and the due date, at the last responsible moment.
Intangible class
Low or deferred cost-of-delay work that is pulled only when capacity is otherwise idle, so it never displaces work that carries real customer value.
Written policy
A rule stating who decides, on what information, within what limit. Unwritten conventions are not policies because they cannot be audited or changed deliberately.
Definition of ready
An entry policy at the start of the workflow specifying the conditions a work item must satisfy before it may be pulled into the system.
Little's Law
Average cycle time equals average WIP divided by average throughput. It predicts the lead-time effect of a WIP change before the change is made.
Work item age
Elapsed time since an unfinished item started. Items older than the 85th percentile of historical cycle time are at risk now, not at their deadline.
Lead time vs cycle time
Lead time runs from customer request to delivery; cycle time runs from work start to finish. Report which clock is used or the numbers are not comparable.
Cumulative flow diagram
A stacked chart of items per stage over time. Widening bands show where work accumulates; flat arrival and departure lines indicate balanced flow.
Next experiment format
Hypothesis, one policy or limit change, metric and threshold, time box, and a decision rule to adopt or revert. One variable per experiment keeps results interpretable.
Feedback loop cadence
Scheduled reviews, such as a daily look at blocked and aging items and a periodic review of policies and classes of service, each tied to data rather than anecdote.
Value stream mapping
Charting the full path from customer request to outcome, including queues, handoffs, approvals, and rework loops, not only the team's own steps.
Local optimization
Improving one station's cycle time while increasing total lead time. The test is whether end-to-end flow improves, not whether a single step looks faster.
Queue and utilization
Queue size grows sharply as capacity utilization approaches 100 percent, producing long and unpredictable lead times even when every worker appears busy.
Bottleneck rule
System throughput is set by the constraint. Improving any non-constraint step increases work in progress rather than delivered output.
Rework loop cost
Items returning to an earlier stage consume capacity twice. Measuring the percentage of returning items sizes a hidden drain on throughput.
Handoff cost
Each transfer between people or teams adds waiting time and information loss. Counting handoffs is a direct diagnostic for delay in a value stream.
STATIK definition
Systems Thinking Approach To Introducing Kanban: a six-step method for designing a kanban system fitted to a specific service's purpose, demand, and capability.
STATIK step one
Understand what makes the service fit for purpose by identifying customer expectations and the specific sources of dissatisfaction the service must address.
STATIK demand analysis
Analyzing demand sources and patterns, including work types, volumes, variability, and predictability, to shape classes of service and policies.
STATIK capability analysis
Assessing the system's capacity, skills, and current performance against demand, so WIP limits and policies are grounded in what the system can actually do.
STATIK workflow modeling
Discovering the actual steps and handoffs work passes through, then visualizing them on a board that reflects reality rather than an intended process.
STATIK kanban design
Setting WIP limits, cadences, and feedback meetings, then running the system and iterating. STATIK is a design loop, not a one-time event.
Pull vs push
Pull starts new work only when capacity frees under a WIP limit; push assigns work regardless of capacity, creating queues and longer cycle times.
WIP limit commitment
When a column reaches its limit, no new item starts and the team swarms on finishing. The limit is a binding commitment, not a suggestion.
Blocked work visibility
Blocked items are marked with reason and owner and remain counted in WIP, because blocked work still consumes capacity and must be measured.
Intention in pull
The pull decision uses class of service and item age, not just worker availability, so priority and risk drive selection within a class.
Board as policy surface
A board that displays classes of service, definitions of ready and done, and per-column WIP limits makes the governing policies visible and auditable to everyone.